ORIGINAL: Peter Fisla
4) Yes Paradox got the license in 2004 to work on Squad Leader...but I seriously doubt you will see the boardgame version of SL or ASL on your PC from them. What I believe we will see is something similar to Jagged Alliance 2/Fallout Tactics - turn based squad combat using 2D/3D isometric view.
I cannot really claim to know anything more on this subject than anyone else, and certainly my information is now VERY dated (And my memory a bit fuzzy), but as of one conversation I had directly with Paradox awhile ago, they assured me that they are in fact wargamers at heart and very much intended to stay faithful to both licenses they had acquired (Diplomacy & Squad Leader). Well I'm certainly paraphrasing that but that was the overall sense I got from what was told to me. Since their Diplomacy title was spot on faithful, Ive never seen any reason to doubt that the SL one would be any different especially given the comment made to me. I believe most of this fear comes from what Microprose did with the SL license way back when.
However, that said, Diplomacy turned out to be a complete disaster. Really even by their own admission. So even were the above true at that point it time, it may well no longer be. I'm not even sure they still have anyone actively working on it. Certainly there has been no new news on it in almost 1.5 yrs. But they well know the mistake Microprose made. And they know what SL/ASL fans want. I wish someone in the press would "press" them on that issue and make them answer at least what kind of game they currently plan to make and if they are still working on it.
2) What do you mean make my own game based on ASL? Isn't that copying ? Why reinvent the wheel ? Designing my own game rules and balancing them will take years and I'm not a game designer, I'm a software engineer.
Copying ASL? Well no more than Combat Leader was a copy of it, or Close Combat, Combat Mission etc. I suppose every game to use a hexagon is copying a previous work to.

LOL I don't think most people would really see it that way even if it were very similar. How about Critical Hit and all that jazz? Basically an ASL copy. You also don't have to be a game designer. You could work with someone else (ahem. myself for instance) LOL but unfortuneately no one with skills ever wants to network in this business. We are all overtalented and I suppose personal egos and agendas get in the way (I'm not a psychologist so I don't really know what the real issue is). Just that there aren't enough little guys making "fresh" new wargame titles much less "innovative" ones.
Also what exactly qualifies someone as a "Game Designer"? If you go to school for this you learn very little that is helpful in designing wargames. Beyond basic game design knowledge that can be picked up with any good book, the rest of what you need to know you'd know better as an avid wargame player than as the guy who just Designed Doom 6.
3) XASL will allow me to play ASL without the constant checking of the rules though I still need to know ASL and how things work. However I don't have to memorize how to do Prep Fire Procedure from a CX Squad attacking enemy possessing FT in say building hex. XASL will allow people that don't have access to FTF play to have some solitaire fun on their own and play against AI. XASL will make it easier to learn ASL for new people coming into the hobby. It will also hopefully help HASL designers to play test their campaigns/scenarios faster at least the basic stuff.
5) XASL is = ASL Starter Kit rules and graphics. I'm using the actual counter graphics as well as the maps..I have currently all ASLSK maps implemented down to the same buildings. My engine can combine multiple ASLSK boards together (max 12 maps for now). To make sure I implement the ASLSK rules properly, XASL is being currently tested by experienced ASL players. The current state of the project is I have SMC/MMC/HS rules in for German/Russian/American/British nationalities including machine guns, Flame throwers and demo charges. I'm currently working on ordnance and mortars...
That all sounds great. I hope you realize I wasn't trying to sound negative. I'm partially just way too chicken sheet to ever do something like that myself. Mostly because a Lawyer advised me what I could attempt to do to others if I'd gone forward and acquired rights. It's probably the only real thing I hate about living in the US. I just can't get away with what foreigners can. I suppose Canada is far enough away that most anyone might not find it worth the hassle. I live in Chicago so I'd get sued right away even if it were only a "scare tactics" style lawsuit that didn't have much actual legal basis (which can be debated till the end of the earth).
To that end I'd HOPE you've at least run your project by MMP. I know they never objected to any of mine but they also have zero power of course over electronic rights but its at least a start. Then I'd actually go so far as to inform Paradox directly as well. Anyway, from past experience, you'll get one extreme or the other as a response.
Maybe I'm just way too paranoid.
The only way you will most probably ever see a computer conversion of ASL that looks and plays the same way as the boardgame is from people like me or others like the group of great guys that did VASL. Let's face it no game development company today will make a computer wargame complexity of ASL using 70's style maps and counters graphics, never mind the licensing fees.
Oh Im quite positive the paradox version of Squad Leader will in fact have 3D graphics and not in anyway "visually look" like its 70's source material. But I believe the gameplay itself will still be true to form as was with Diplomacy.
I have been wrong before though.... [:D]
PS: Here is a screenshot of the second ASLSK scenario called - War of the Rats, Eastern Front Stalingrad
Looks great. Honestly. If your ever willing to take the plunge into full developer mode and work with some others look me up. That is, I suppose, as long as you don't think I'm a total jacka$$ or something. [:D]