Impression

Close Combat - Cross of Iron is based on Atomic Games award Winning Close Combat Series. Close Combat is a real time game were you take command of German or Soviet squads on the Eastern Front during World War II. This version is being developed by CSO Simtek and will include many new features and improvements.
Beeblebrox
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RE: Impression

Post by Beeblebrox »

I think berserk is more likely with conscript type troops.  I haven't had any go berserk yet.  With the mods made to the AI, there's going to be some changes to what you would expect for default CC3 behaviour.  Has anyone had any troops go berserk yet?
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LitFuel
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RE: Impression

Post by LitFuel »

I hope it's still ln there somewhere...I'm still bitter about the dog ejection...[:'(]...the little touches are the things I remember most about CC. Please don't get rid of all of the fun things or after a while it's not CC anymore. If I remember right it was the russians that went berserk the times it happened.
Beeblebrox
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RE: Impression

Post by Beeblebrox »

Well I was all for keeping Steiner and Ivan! [:D] But I lost... [:(] Can't win them all... [8D]
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LitFuel
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RE: Impression

Post by LitFuel »

ORIGINAL: Beeblebrox

Well I was all for keeping Steiner and Ivan! [:D] But I lost... [:(] Can't win them all... [8D]


It was Drill wasn't it?...he seriously needs a happy pill [:D], he killed the dog then went after Ivan and Steiner. They won't be happy until they drive every last bit of fun out of this series. That would'nt be connected to the berserk thing though right? The other was just a cheat, though a fun one.
Randall Grubb
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RE: Impression

Post by Randall Grubb »

I have had a few Russian soldiers go berserk, but those were in very close combat in the thick woods of the Ersatz operations or in buildings being overrun. Not like the old CC3 when one soldier would pickup and run 100 meters across open terrain.

Steiner and Ivan didn't make the cut because they were just too unreal - body armor as thick as a modern main battle tank. Like LitFuel says, a little cheat. They were not used in any of the stock battles in the original CC3. Those two could be added to back in by anyone to be used in "just for fun" battles, but the mandate was to get CoI as historically correct as possible, hence their retirement.

As to the dog barking: We ate the dog. BBQ'ed with a Habanero sauce with a pine nut rice pilaf side, sautéed zucchini and onions with dill, a dandelion salad and a nice Merlot from Chile. His bite was as good as his bark.
C'est magnifique, mais ce n'est pas la guerre. - Pierre Bosquet, 1854
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warishere
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RE: Impression

Post by warishere »

Does anyone know if CC6 will include the ability to replay your battle? It would be great to re-live some of the battles you have in this game. Would be even better to replay the mutiplayer battles and see what each player did and what is was that won the the balltle for them. Save file for replays would be a great feature.
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Shaun Wallace
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RE: Impression

Post by Shaun Wallace »

Ok,

A small bit of info on CC6. Yes one thing that will be implemented will be a complete replay feature.

This should as well as being fun, stop any aurguments in any H2H play as you can replay the entire battle ;)

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ravinhood
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RE: Impression

Post by ravinhood »

WHat about random generated maps Shaun?
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


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ravinhood
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RE: Impression

Post by ravinhood »

by Herston:I can think of precisely one series of games that successfully married strategic and tactical layers; Total War.

Yeah and the AI suks miserably in their last two renditions thus making the entire games useless. A successful wedding day does not equal a sucessful marriage.
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


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LitFuel
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RE: Impression

Post by LitFuel »

ORIGINAL: Senior Drill

I have had a few Russian soldiers go berserk, but those were in very close combat in the thick woods of the Ersatz operations or in buildings being overrun. Not like the old CC3 when one soldier would pickup and run 100 meters across open terrain.

Steiner and Ivan didn't make the cut because they were just too unreal - body armor as thick as a modern main battle tank. Like LitFuel says, a little cheat. They were not used in any of the stock battles in the original CC3. Those two could be added to back in by anyone to be used in "just for fun" battles, but the mandate was to get CoI as historically correct as possible, hence their retirement.

As to the dog barking: We ate the dog. BBQ'ed with a Habanero sauce with a pine nut rice pilaf side, sautéed zucchini and onions with dill, a dandelion salad and a nice Merlot from Chile. His bite was as good as his bark.


Glad to hear that berserk men still make an appearence once in a great while, sounds like it's the same as it would only happen to me when the fighting was very, very close combat and intense....I wouldn't want to see it all the time but it is a nice little surpise and adds to the game. As for the other stuff, well I'm sure over time someone will play around with some fun mods.
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Doggie
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RE: Impression

Post by Doggie »

ORIGINAL: Shaun Wallace

Hmm,

This maybe CC7. Bear in mind that this would be on the strat layer NOT tac layer. On the tactical layer of the game recon planes would really have no place, but on the strat layer, yes they would and intel then passed on down to tac layer.

Congratulations on your understanding of the function of aerial reconnaissance. A recon plane would have absolutely NO function in a Close Combat type game.

First off, the plane must return to base, photo intepreters do their thing, and the data is passed on the the appropriate commanders. This process takes days at a minimum, not the thirty minutes of the typical CC engagement.

Second, photos are just about useless for what the typical CC gamer has in mind, like spotting hidden AT guns. As for a two man AT team, forget it. Photo interpreters look for indications of military activity, such as tank trails, construction sites, and even latrines. Multiply the number of latrines by an estimate of how many people can use them, and you have an educated guess about troop strength.

Photo planes were used for bomb damage assesment, pre-strike mission planning, detecting supply routes, and as an aid to map makers tasked with drawing topographical maps. A real life commander would never expect a photo mission to find ambush sites or concealed AT guns and individual vehicles, much less units as small as a squad.
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old man of the sea
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RE: Impression

Post by old man of the sea »

I really miss Private Ivan and Sgt Steiner......
 
You have no idea what a fight I went through to get them in. I had to do it behind Keith's back. he didn't know about them until it was too late.
 
[:@]
 
E
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Randall Grubb
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RE: Impression

Post by Randall Grubb »

Oh, E! Quit crying in your beer. Anyone that wants to add them back in can do so; it's not like the data columns have changed.

I'm quite sure that some bright boy will have a Steiner and Ivan mod up real soon, and maybe coupled with that annoying barking dog we ate.

I've played against an Ivan and a Steiner and it is just not anywhere near a fair fight. You lose at least 3/4 of your force and it takes several 76mm or 88mm rounds to the chest to bring the suckers down, all while the rest of his horde is pressing down on you.
C'est magnifique, mais ce n'est pas la guerre. - Pierre Bosquet, 1854
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LitFuel
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RE: Impression

Post by LitFuel »

ORIGINAL: Senior Drill
I'm quite sure that some bright boy will have a Steiner and Ivan mod up real soon, and maybe coupled with that annoying barking dog we ate.


Yes Please!!!...where do I find this bright boy?
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