ORIGINAL: Monkeys Brain
EA have compilations of 3 to 5 games that cost that much. Need For Speed collection, Harry Potter, Lords of the rings etc... yes you heard it, 4 or 5 games for 40 $.
All of which needed no further development work at all, and any profit on the re-release or budget additions is just a nice additional extra. Matrix isn't EA and Close Combat isn't Need for Speed; the nature of the market is totally different. Sure, we can debate price on occasion and sometime Matrix might get it wrong, but overall that's something wargamers have to live with. Personally, I've never had any problem with Matrix pricing and value for money with one exception - the second Matrix Starshatter release; I still regret not choosing the W@W upgrade instead (it was one or the other at the time). But, such things happen not due to malice or greed but just simple misjudgement.
Advanced copy protection is a future or many companies will just shut the doors due to piracy.
Again, depends on the market. I really do wonder how many actual sales of Distant Guns would have been lost if they had used the Matrix system; my guess is single figures. No doubt several thousand would download via Torrent and such, the same people who download most new games they can find that way but how many of them would have actually bought it? The Matrix system requires a valid serial to patch a game, and any in pirate circulation get picked up. Even dishonest wargamers are fussy buggers and the handful who may have pirated in the first place would probably buy the game concerned just so they can patch it.
That's not true in the same way for mainstream RTS or FPS stuff, obviously, but in the long term I think those markets on PC will become pretty much extinct anyway, and not (primarily) as a result of piracy. You also need to take into consideration that some disk-based and download activation systems have caused a great many problems for a great many people. That loses sales.