ORIGINAL: el cid again
Is there a difference between a hex with mines and plantations and villages in it - and one that is not inhabited in a civilized sense?
There are a few short segments of secondary road in PNG, and that is it. As mentioned foot trails are assumed to exist everywhere else.
There may very well be remote parts of PNG that have no foot trails at all, but these would indeed be very remote - far from the bases included in the game - and I can't imagine why a player would want to send a ground unit there.
Why would one go to Wau by the historical route - which includes a NON trail segment - but mostly trails - instead of other routes that will seem OK on a map with no marks - but which were IRL impossible? There is ONE way to get from Port Moresby to Wau - and indeed ONE way from Lae to Wau as well.
I guess players will take the route that is the fastest, which would probably be to land on the coast South of Wau and walk across PNG from there. You could walk all the way from Port Moresby if you really wanted to, through a swamp hex, but that would take a very long time and take its toll on the LCUs.
I think players will follow the path of "least resistance". If it turns out to create dramatically ahistorical outcomes due to problems with the map then the map can be changed.
It seems to me there is a possibility (the way pwhex is built) of coding "cross country" for some directions and not others. Can this be implemented?
Not sure what you mean by this? You can block movement between hexes by using blocked hexsides, but I only have those in areas of very high mountains, such as the Himalayas.
Andrew