Can anyone who knows the naval rules explain this...???

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bresh
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RE: Can anyone who knows the naval rules explain this...???

Post by bresh »

ORIGINAL: RayKinStL

The rules in the book do not state a max modifier but do state that 1.5x heavies warrant a +1 modifier.  So based on the rules written, GB should be a +2, and I quoted all apllicable rules earlier in this thread.  That's why this thread was started.  Accorsing to the rules, as written for this game, GB should be on the +2.

Die rolls battletable range 0-7.
Just like land combat, this gives +1/-1 as max modifers.
If +2/-2 modifers where used, the table would go from -1 to 8, to avoid a confusion(and just using same results for -1 0%. and 8 25%.)

Wind gauge is described that the modifer can be +2, but that the max roll is 6.

Regards
Bresh
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fvianello
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RE: Can anyone who knows the naval rules explain this...???

Post by fvianello »

Version 5.1 of official Empires In Harm rules states:

6.7.4.3 Step Three: Combat Resolution
The side that has the wind gauge (or the side given the opportunity to fire first by the opponent choosing to “close to melee”) rolls a D6. Damage caused by the first roll (which is doubled if the other side chose to “close to melee”) is applied before the other side can roll. If neither side received the wind gauge, each side rolls simultaneously. Nationality and numbers modifiers to this roll are presented below. However, the cumulative modifiers to the NAVAL COMBAT TABLE may never exceed “-1/+1” .
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bresh
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RE: Can anyone who knows the naval rules explain this...???

Post by bresh »

ORIGINAL: Jimmer

ORIGINAL: bresh
If you could describe how the battle actually went ?
All i know is Nelson won, i never spend any time reading about his victory. Though i rember seeing some scematics about his tactics once.

Was it there he died ?

I seem to remember during the napoleonich wars. Gunboats(small boats with single gun) where also used heavily.

Regards
Bresh
As far as Nelson goes, it was a sad day (since he died -- although he hung on until he could be told that they had won). To be fair about it, though, if he weren't riding the lead ship, he probably wouldn't have died (the first ship takes a pummeling on its way in, since it's sailing in without all that black powder smoke hanging in the air).

As far as Great Britain goes, it was a HUGE success. She came in with 25-27 (depending on the source) ships of the line and 6-8 smaller ships (27 heavy ships and 8 light ships, in game terms). The combined French and Spanish forces was 33h and 7-8l,.

The end result: GB CAPTURED 21 ships and destroyed 1 more. 6 more ships made it back to port, but never sailed again.

GB lost zero ships. Both sides lost a lot of men, although this also was heavily weighted against the two allies.

Thanks for the history lesson Jimmer.
Well EIA and EIAH dont have capture ships as a option. Though not many where destroyed :)
I do remember seeing some play EIA with some special rule about capturing ships, im guessing this had come from some issue of General magazine.
Though in that game, this meant GB had some 200+ ships(alot from captures), so dont know if they ever used it after.

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Bresh
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Jimmer
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RE: Can anyone who knows the naval rules explain this...???

Post by Jimmer »

ORIGINAL: bresh

Well EIA and EIAH dont have capture ships as a option. Though not many where destroyed :)
I think I read in a General article that they considered captured ships to be destroyed when they designed the game. Something about not being considered worthy of a nation's "own" ships.
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NeverMan
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RE: Can anyone who knows the naval rules explain this...???

Post by NeverMan »

ORIGINAL: HanBarca

Version 5.1 of official Empires In Harm rules states:

6.7.4.3 Step Three: Combat Resolution
The side that has the wind gauge (or the side given the opportunity to fire first by the opponent choosing to “close to melee”) rolls a D6. Damage caused by the first roll (which is doubled if the other side chose to “close to melee”) is applied before the other side can roll. If neither side received the wind gauge, each side rolls simultaneously. Nationality and numbers modifiers to this roll are presented below. However, the cumulative modifiers to the NAVAL COMBAT TABLE may never exceed “-1/+1” .

Seeing as how:

1. EiH sucks
2. EiANW doesn't follow all EiH rules
3. EiANW doesn't follow all EiA rules
4. EiANW is pretty much some bastard hybrid devil child

I think quoting rules from silly mods makes no sense whatsoever. JMO.
bresh
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RE: Can anyone who knows the naval rules explain this...???

Post by bresh »

ORIGINAL: NeverMan

ORIGINAL: HanBarca

Version 5.1 of official Empires In Harm rules states:

6.7.4.3 Step Three: Combat Resolution
The side that has the wind gauge (or the side given the opportunity to fire first by the opponent choosing to “close to melee”) rolls a D6. Damage caused by the first roll (which is doubled if the other side chose to “close to melee”) is applied before the other side can roll. If neither side received the wind gauge, each side rolls simultaneously. Nationality and numbers modifiers to this roll are presented below. However, the cumulative modifiers to the NAVAL COMBAT TABLE may never exceed “-1/+1” .

Seeing as how:

1. EiH sucks
2. EiANW doesn't follow all EiH rules
3. EiANW doesn't follow all EiA rules
4. EiANW is pretty much some bastard hybrid devil child

I think quoting rules from silly mods makes no sense whatsoever. JMO.

Well all i can say i agree on 1, atleast it seems to, and that EIANW is a combo of EIA and EIH, and might not be the greatest solution.

But we need to keep in mind EIANW is based on those rules.
So offcourse HanBarca, and anyone else can quote them.

Im sure we can agree, some like following rules, while others prefer questioning them with however good thoughts,
atleast those rules have been tested. While suggesting changes is something, where you can risk changing the gamebalance.
And its to noones advantage to try fix a fix later, in my view.


Regards
Bresh
NeverMan
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RE: Can anyone who knows the naval rules explain this...???

Post by NeverMan »

ORIGINAL: bresh

Well all i can say i agree on 1, atleast it seems to, and that EIANW is a combo of EIA and EIH, and might not be the greatest solution.

But we need to keep in mind EIANW is based on those rules.
So offcourse HanBarca, and anyone else can quote them.

Im sure we can agree, some like following rules, while others prefer questioning them with however good thoughts,
atleast those rules have been tested. While suggesting changes is something, where you can risk changing the gamebalance.
And its to noones advantage to try fix a fix later, in my view.


Regards
Bresh

1. I don't think most of the EiH rules HAVE been tested, at least not extensively anyways. So I'm not sure this assumption is a good one.
2. You can't quote rules from EiH when EiH has mutliple versions AND EiANW is NOT solely based off of 1 EiH version (meaning not all the EiH 3.0 rules are in EiANW and vice versa).
3. If it didn't get fixed right the first time then we should just let it stay broken?
bresh
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RE: Can anyone who knows the naval rules explain this...???

Post by bresh »

ORIGINAL: NeverMan

ORIGINAL: bresh

Well all i can say i agree on 1, atleast it seems to, and that EIANW is a combo of EIA and EIH, and might not be the greatest solution.

But we need to keep in mind EIANW is based on those rules.
So offcourse HanBarca, and anyone else can quote them.

Im sure we can agree, some like following rules, while others prefer questioning them with however good thoughts,
atleast those rules have been tested. While suggesting changes is something, where you can risk changing the gamebalance.
And its to noones advantage to try fix a fix later, in my view.


Regards
Bresh

1. I don't think most of the EiH rules HAVE been tested, at least not extensively anyways. So I'm not sure this assumption is a good one.
2. You can't quote rules from EiH when EiH has mutliple versions AND EiANW is NOT solely based off of 1 EiH version (meaning not all the EiH 3.0 rules are in EiANW and vice versa).
3. If it didn't get fixed right the first time then we should just let it stay broken?


I think EIH has been tested to some extend, how extend only the involved know. So i can not asume its bad or good. Only that is has been tested.
I dont think the naval combat rules are broken, i think its +1/-1 as in EIA and EIH is the right way for naval combat.

If a rule is broken, offcourse a fix might help, but this has to be not something, just based on feelings, about fairness.

Regards
Bresh
NeverMan
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RE: Can anyone who knows the naval rules explain this...???

Post by NeverMan »

ORIGINAL: bresh

I think EIH has been tested to some extend, how extend only the involved know. So i can not asume its bad or good. Only that is has been tested.
I dont think the naval combat rules are broken, i think its +1/-1 as in EIA and EIH is the right way for naval combat.

If a rule is broken, offcourse a fix might help, but this has to be not something, just based on feelings, about fairness.

Regards
Bresh

We can certainly agree to disagree, there's no problem with that. :)

I just don't see how having a naval rule that benefits everyone except the major naval power is good. Of course, this problem didn't exist in EiA but only in EiH. As I have stated, I don't think much testing or even thought went into EiH.
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fvianello
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RE: Can anyone who knows the naval rules explain this...???

Post by fvianello »

You're so predictable [:D]
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sw30
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RE: Can anyone who knows the naval rules explain this...???

Post by sw30 »

I guess I'm the closest thing to "being in the know" about EIH that's left, having partially re-written both 3.0 and 4.0. 3.0 was playtested in ~10-15 games. 4.x slightly more than that (surprising, considering that 4.x is a lot more complicated.) 5.x is barely playtested, being more complicated than 4.x, and coming in at a whoping 87 pages (or something like that) of rules.

All I can say is that there's been a limit of max +1/-1 for as long as I remember. The additional +1s just give the "superior" side more flexibility. As I mentioned above, giving UK a +2 in naval combats is like giving the Nappy/Murat stack a +2. It can get real ugly real fast.
NeverMan
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RE: Can anyone who knows the naval rules explain this...???

Post by NeverMan »

ORIGINAL: sw30

I guess I'm the closest thing to "being in the know" about EIH that's left, having partially re-written both 3.0 and 4.0. 3.0 was playtested in ~10-15 games. 4.x slightly more than that (surprising, considering that 4.x is a lot more complicated.) 5.x is barely playtested, being more complicated than 4.x, and coming in at a whoping 87 pages (or something like that) of rules.

All I can say is that there's been a limit of max +1/-1 for as long as I remember. The additional +1s just give the "superior" side more flexibility. As I mentioned above, giving UK a +2 in naval combats is like giving the Nappy/Murat stack a +2. It can get real ugly real fast.

I don't believe anyone is looking for +/- 2 anymore, just a +1/-1 max. This doesn't look like it's going to change, so whatever.

HanBarca: Um, let's see, you brought nothing constructive or productive with that post.......who's predictable?? [X(]
RayKinStL
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RE: Can anyone who knows the naval rules explain this...???

Post by RayKinStL »

ORIGINAL: NeverMan

ORIGINAL: sw30

I guess I'm the closest thing to "being in the know" about EIH that's left, having partially re-written both 3.0 and 4.0. 3.0 was playtested in ~10-15 games. 4.x slightly more than that (surprising, considering that 4.x is a lot more complicated.) 5.x is barely playtested, being more complicated than 4.x, and coming in at a whoping 87 pages (or something like that) of rules.

All I can say is that there's been a limit of max +1/-1 for as long as I remember. The additional +1s just give the "superior" side more flexibility. As I mentioned above, giving UK a +2 in naval combats is like giving the Nappy/Murat stack a +2. It can get real ugly real fast.

I don't believe anyone is looking for +/- 2 anymore, just a +1/-1 max. This doesn't look like it's going to change, so whatever.

HanBarca: Um, let's see, you brought nothing constructive or productive with that post.......who's predictable?? [X(]

Join the group NeverMan. I gave up a few days ago. Point out inconsistencies with logic and reasoning and half of these hard headed idiots simply refuse to admit a problem may exist. Why they are so married to the rules exactly the way they are is beyond me. If Marshall wants to cling to this horrible inconsistency, then so be it, that is his choice. ALl it means is that I will have little to no interestin this game (hooray for wasting 70$!) until the classic EiA sceanrio is released.

I really wish I had read these forums before buying the game. I had never heard of EiH, but had I known that I was buying EiH in an EiA box, I would have definitely stopped myself on the spot.
bresh
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RE: Can anyone who knows the naval rules explain this...???

Post by bresh »

Ray, if you cant comment without insulting ppl.
Dont !

Regards
Bresh
ORIGINAL: RayKinStL


Join the group NeverMan. I gave up a few days ago. Point out inconsistencies with logic and reasoning and half of these hard headed idiots simply refuse to admit a problem may exist. Why they are so married to the rules exactly the way they are is beyond me. If Marshall wants to cling to this horrible inconsistency, then so be it, that is his choice. ALl it means is that I will have little to no interestin this game (hooray for wasting 70$!) until the classic EiA sceanrio is released.

I really wish I had read these forums before buying the game. I had never heard of EiH, but had I known that I was buying EiH in an EiA box, I would have definitely stopped myself on the spot.
NeverMan
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RE: Can anyone who knows the naval rules explain this...???

Post by NeverMan »

ORIGINAL: bresh

Ray, if you cant comment without insulting ppl.
Dont !

Regards
Bresh

Yes, I agree.........."ah um, HanBarca, ah um"
NeverMan
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RE: Can anyone who knows the naval rules explain this...???

Post by NeverMan »

ORIGINAL: RayKinStL

Join the group NeverMan. I gave up a few days ago. Point out inconsistencies with logic and reasoning and half of these hard headed idiots simply refuse to admit a problem may exist. Why they are so married to the rules exactly the way they are is beyond me. If Marshall wants to cling to this horrible inconsistency, then so be it, that is his choice. ALl it means is that I will have little to no interestin this game (hooray for wasting 70$!) until the classic EiA sceanrio is released.

I really wish I had read these forums before buying the game. I had never heard of EiH, but had I known that I was buying EiH in an EiA box, I would have definitely stopped myself on the spot.

Ray, I agree with you that Matrix games really deceived people when they called this game Empires in Arms. I think they knew that there product was not EiA but feared that if they called it EiH not as many people would get conned into buying it. Unfortunately, it's a underhanded marketing trick that many companies use these days (claiming a product something that it is not in order to gain more business). Also, many companies get the license to make a great product but then feel the need to put their "stamp" on it and usually (like in this case) just end up f'ing it up.

In the future I honestly hope that Matrix calls a skunk a skunk and doesn't try to make it sound pretty by giving it a prettier name. From reading these forums, don't worry, you are not alone by feeling like you wasting $70 there are plenty of others out there who are still probably waiting from someone to make Emipres in Arms.
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Jimmer
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RE: Can anyone who knows the naval rules explain this...???

Post by Jimmer »

ORIGINAL: NeverMan
I don't believe anyone is looking for +/- 2 anymore, just a +1/-1 max.
The people who championed +/-2 just quit arguing. We're still looking for it; our opposition simply became unworthy of further debate.
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Jimmer
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RE: Can anyone who knows the naval rules explain this...???

Post by Jimmer »

ORIGINAL: RayKinStL
Why they are so married to the rules exactly the way they are is beyond me.
Not really. The rules pretty clearly show that +2 (with a maximum roll of 7) is the way it should be. That was my argument originally, and nobody defeated it. As in this thread, once the opposition made it clear that they weren't giving up no matter how wrong they were, I gave up trying to convince them of their error.
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Jimmer
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RE: Can anyone who knows the naval rules explain this...???

Post by Jimmer »

ORIGINAL: NeverMan
Ray, I agree with you that Matrix games really deceived people when they called this game Empires in Arms. I think they knew that there product was not EiA but feared that if they called it EiH not as many people would get conned into buying it. Unfortunately, it's a underhanded marketing trick that many companies use these days (claiming a product something that it is not in order to gain more business). Also, many companies get the license to make a great product but then feel the need to put their "stamp" on it and usually (like in this case) just end up f'ing it up.

In the future I honestly hope that Matrix calls a skunk a skunk and doesn't try to make it sound pretty by giving it a prettier name. From reading these forums, don't worry, you are not alone by feeling like you wasting $70 there are plenty of others out there who are still probably waiting from someone to make Emipres in Arms.
I think you may be putting too much emphasis on something that may not be malicious. "Big" games from AH tended to evolve over time. The General was "official" stuff. People who played the "big" games were used to having a morphing set of rules (errata, expansions, etc.)

I think Matrix simply thought that EIH was the logical extension of EIA that most players were then playing. In fact, they may be correct in this assessment. I know I gave up playing EIA many years ago, not because I didn't like it, but because I had run out of players to play with. But, since EIA was "newer", I would imagine that those who played it thought of it as a "new" game (something gamers sometimes tend to like).

I don't see any malicious intent on the part of Matrix or ADG in all this. I think, though, they DID overestimate the level of commitment EIH players would have to "their game". As with all players who like newer games over old, it should have been clear that that contingent of people wouldn't last long with EIANW. Staying power could only be had through EIA, but nobody could see that at the time (because many of the active players were the vocal ones).

This is why I didn't want this thread to appear as if the opposition had won us over. Just because the vocal minority finishes a debate or gets the last word in does means neither that they won the debate nor that they were correct.
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NeverMan
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RE: Can anyone who knows the naval rules explain this...???

Post by NeverMan »

Jimmer,

All I can really say is that I disagree with you.
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