Ben,
Why is it that every time I look at one of your maps I feel like I am a 4 year old at the hobby shop looking at the uber cool trainset they have set up! You maps just burst with detail. Jaw dropping Amazing. You seem to have your map build times down to just a few hours now!
Ok a few comments and issues.
1. The auto bridge color does work, you just need to make sure you select what type of bridge it is from the building type drop down (there are 2 plain and paved).
2. I would suggest tat you don't normalize your bridges (unless you want them to lean)
Issues.
3. The right bridge (the one with the railings) needs to be fixed up in 3dsmax or milkshape. My autocolor system can work with objects which are naturally designed along either the X axis (eg - ) or Y axis ( | ) but not both ( \ ). For some reason the deisgner of that bridge just ignored all good model making practice. I suggest you use a new bridge model for the time being.
4. I am also noticing texture mapping issues with the bridges?? May need to talk to Mraah about cleaning them up.
The Big issue your water level.
Ok this is something which will require me to change how height maps are imported. Essentially I import all the heightmap data and then make the lowest height point black "00" and the heighest point white "FF". In image editing terms I max the contrast. This provides lots of room to play around in the midpoints, but if you wanted to heightmap sculpt a point which was lower or higher than those which were imported you couldn't! This is what has happened with your map. Don't despair there is a fix in the works, I will work on the importer settings. Because MM saves all georeferences all you will need do is load up the new build and then reinport the heightmap.
Here is a SS showing that the auto bridge color is working and the wonky bridge (on the right).
Regards
S.
