The Fine Tuned mod V 1.7
RE: The Fine Tuned mod
As a player from Asia, I also registered on this forum to thank you for making those great mods.
Cheers!
-KC
Cheers!
-KC
RE: The Fine Tuned mod
New features for the next version :
-Several new head gears
-Several new body armor and helmets
-New tangos skins
-Improvement to how AI pick targets based on how many allies already attack that target (this will require some work)
I'm currently checking on infos about body armor so i can add meaningful variants to vest in the game. I always thought spectra was a fictive name for body armor, but seem i was mistaken, it really does exist, and i will add them in the next version (of course, higher price and available later in game). There will be also conceilable variant of body armor, they will offer the least protection though. There will be also different garde of helmets.
As for the AI, i'm looking through functions i did not experiment with before to see if i can make some tactical improvement to the AI. I will also rework it's tendency to switch to melee when too far to actually reach the target (i did mess with that before by had to remove the changes due to bugs). Anyway, the AI is currently better than stock, but i'm not too satisfied with how it handle combat, especially when buildings are involved.
-Several new head gears
-Several new body armor and helmets
-New tangos skins
-Improvement to how AI pick targets based on how many allies already attack that target (this will require some work)
I'm currently checking on infos about body armor so i can add meaningful variants to vest in the game. I always thought spectra was a fictive name for body armor, but seem i was mistaken, it really does exist, and i will add them in the next version (of course, higher price and available later in game). There will be also conceilable variant of body armor, they will offer the least protection though. There will be also different garde of helmets.
As for the AI, i'm looking through functions i did not experiment with before to see if i can make some tactical improvement to the AI. I will also rework it's tendency to switch to melee when too far to actually reach the target (i did mess with that before by had to remove the changes due to bugs). Anyway, the AI is currently better than stock, but i'm not too satisfied with how it handle combat, especially when buildings are involved.
RE: The Fine Tuned mod
I just added a note in the first post about using old save game with this mod : do not use old save games, they may cause crashes, especially the ones started with older version of this mod. It's unfortunate but older save games will become unstable, if not unplayable. Besides, if you do not start a fresh game many of the new weapons and ammos may not show up in the game.
RE: The Fine Tuned mod
V1.5b is up. It's just a minor fix, it should not mess your save games if you started a game under v1.5/v1.5a.
RE: The Fine Tuned mod
Anyone has bugs or glitches to report?
RE: The Fine Tuned mod
Nothing yet. Beyond this game hates window mode but thats not your mods fault. 
Keep up the good work.
Much love,
Reinforce
Keep up the good work.
Much love,
Reinforce
RE: The Fine Tuned mod
I have installed your mod, and will probaly test it for a little bit, but since I haven't played the 'vanilla" version, I do not know what is broken in the game itself.
Fixing BUGS is of the highest priority, at least for me. I hope they will do more patching???
I have a couple of questions, because the First post is a little vague. Is this version 1.5b designed for the 1.08 patch and was there a filecompare done?
If I ever decide to start a mod..can I use your material, as a base?
Also, I haven't touched LUA before, but was wondering how your experience was so far? Do you find it better than .xml?
It sure looks like you have done quite a bit of work already! Good JOB!![;)]
xeryx
Fixing BUGS is of the highest priority, at least for me. I hope they will do more patching???
I have a couple of questions, because the First post is a little vague. Is this version 1.5b designed for the 1.08 patch and was there a filecompare done?
If I ever decide to start a mod..can I use your material, as a base?
Also, I haven't touched LUA before, but was wondering how your experience was so far? Do you find it better than .xml?
It sure looks like you have done quite a bit of work already! Good JOB!![;)]
xeryx
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Corbin Dallas
- Posts: 4
- Joined: Fri Jun 05, 2009 9:44 am
RE: The Fine Tuned mod
Hi!
i came across the following "bug":
i installed a plain version of Hired guns took the files in the mod folder and copy&pasted them simply to my game folder, so they overwrote some of the basis files.
When i started the game, i could fight the first sector just as normal as usual, the safari park was also no problem, but each and every sector thereafter i entered, there were no enemies and i took over control instantly, which was sort of nice because i came very fast to the ending sequence but was a little bit unsatisfiying concerning gameplay. My mercs thought it was some sort of sightseeing tour.....
Any ideas what went wrong?
Ralf!"
i came across the following "bug":
i installed a plain version of Hired guns took the files in the mod folder and copy&pasted them simply to my game folder, so they overwrote some of the basis files.
When i started the game, i could fight the first sector just as normal as usual, the safari park was also no problem, but each and every sector thereafter i entered, there were no enemies and i took over control instantly, which was sort of nice because i came very fast to the ending sequence but was a little bit unsatisfiying concerning gameplay. My mercs thought it was some sort of sightseeing tour.....
Any ideas what went wrong?
Ralf!"
"I shoot him!"
"Around the corner?"
"Through the corner!!"
"Around the corner?"
"Through the corner!!"
RE: The Fine Tuned mod
ORIGINAL: xeryx
I have installed your mod, and will probaly test it for a little bit, but since I haven't played the 'vanilla" version, I do not know what is broken in the game itself.
Fixing BUGS is of the highest priority, at least for me. I hope they will do more patching???
I have a couple of questions, because the First post is a little vague. Is this version 1.5b designed for the 1.08 patch and was there a filecompare done?
If I ever decide to start a mod..can I use your material, as a base?
Also, I haven't touched LUA before, but was wondering how your experience was so far? Do you find it better than .xml?
It sure looks like you have done quite a bit of work already! Good JOB!![;)]
xeryx
I plan on patching it further until i'm sure everything i put in works. I'm still using 1.07, i haven't tested 1.08 yet. More likely than not, installing the mod and patching to 1.08 over would break the mod. I have not patched yet due to all the bug reports i seen, i did not want to have yet more bugs to track down... Of course i will have to patch and see what it does.
As for using my mod as base, i see no problem. I based mine over Reinforce and when i'm dry with ideas, someone should be able to take over. I'm not over with it yet but i don't think i will get going for months... Go ahead if you have ideas, maybe i can merge them with my official release.
Lua is different from xml. Xml is a database in Excel, lua is script best viewed and edited in notepad (or notepad ++). Every scripts in the game should be edited in notepad to avoid adding hidden characters that could mess the game (learned that the hard way).
RE: The Fine Tuned mod
ORIGINAL: Corbin Dallas
Hi!
i came across the following "bug":
i installed a plain version of Hired guns took the files in the mod folder and copy&pasted them simply to my game folder, so they overwrote some of the basis files.
When i started the game, i could fight the first sector just as normal as usual, the safari park was also no problem, but each and every sector thereafter i entered, there were no enemies and i took over control instantly, which was sort of nice because i came very fast to the ending sequence but was a little bit unsatisfiying concerning gameplay. My mercs thought it was some sort of sightseeing tour.....
Any ideas what went wrong?
Ralf!"
I thought i had fixed that problem. The bug is that characters fail to spawn due to a few mistakes in "spawns.lua" and especially "proxy.lua", found in campaigns/jazz dir. On my computer it seem to work properly, either you did not copy it over the file there, or you patched to 1.08 and the patch overwrote it. Of course if the problem is recurent to everyone playing, i guess i should revisit the files and check for even more glitches in them...
Edit : Of course there could be difference between the version i am running and the ones you people play. It's meant to play with the english version, localised ones may have differences i'm not aware of...
Edit 2 : There might be changes in 1.08 that screwed the files and prevented spawns... I will have to investigate.
RE: The Fine Tuned mod
1.08 spawns just fine, he must not have installed your mod correctly. I was still able to play with your mod installed on 1.08. However, am going to revert back to 1.08 (vanilla)and play for a while first. So, I can get a feel..for the game, they are claiming to fix many bugs, we will see. Possibly because you have a folder above the basis folder?
@ foraven: I was really asking you how your experience with modding Lua has been, do you think it is easier and such as that.
@ foraven: I was really asking you how your experience with modding Lua has been, do you think it is easier and such as that.
RE: The Fine Tuned mod
ORIGINAL: xeryx
1.08 spawns just fine, he must not have installed your mod correctly. I was still able to play with your mod installed on 1.08. However, am going to revert back to 1.08 (vanilla)and play for a while first. So, I can get a feel..for the game, they are claiming to fix many bugs, we will see. Possibly because you have a folder above the basis folder?
@ foraven: I was really asking you how your experience with modding Lua has been, do you think it is easier and such as that.
Well, they may have fixed bugs, but my mod fix gameplay [8D]. As for lua, it's a fine language, fairly easy to work with and quite crash resilient. If you make a mistake, only the function with the mistake hang, it doesn't freeze the whole game. But to edit it it's better to have some program that is meant to display code, it's easier to spot mistakes that way.
I found a small bug the other day, 2 of my custom guys don't spawn with their equipment. It's quite minor and the fix can wait until i'm done making the next version. I will work on it this week-end and most likely post something monday. For now i'm take a small break of HG.
RE: The Fine Tuned mod
I did not have time this week-end to work on the mod, and i'm moving to a new house in the next few days so i may not be able to work on it during the next week or so. Meanwhile i repacked the mod so it's easier to install, it also include the small fix to some guards that did not get their inventory on spawn. Next version will have a self-extracting file, i just did not have much time experimenting with self-extracting files yet.
- Anthropoid
- Posts: 3107
- Joined: Tue Feb 22, 2005 1:01 am
- Location: Secret Underground Lair
RE: The Fine Tuned mod
ADDIT: you can disrregard question two. I rechecked teh first post, and I think you must have updated it (or I missed it when I read it last week) and I see now that you clearly state it is based off of Reinforce's mod.
Hey Foraven, when you get back to the forums a couple questions for you.
First, I get the impression the latest version of your mod is compatible with the 1.08 patch?
Second, does your mod more or less build off of Reinforces, and thus includes most of her stuff plus more stuff, or what? I thought I saw someone say that your mod was hers plus additional stuff (she is a "she" right?).
Hey Foraven, when you get back to the forums a couple questions for you.
First, I get the impression the latest version of your mod is compatible with the 1.08 patch?
Second, does your mod more or less build off of Reinforces, and thus includes most of her stuff plus more stuff, or what? I thought I saw someone say that your mod was hers plus additional stuff (she is a "she" right?).
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
RE: The Fine Tuned mod
ORIGINAL: Anthropoid
First, I get the impression the latest version of your mod is compatible with the 1.08 patch?
According to what i read, it works with 1.08, but i haven't checked the changes from 1.07 to 1.08 so my mod may lack some of the fixes from the patch. Once i have time to work on the mod, i will try to update my mod to 1.08. I still have some time to be online or to make quick fixes, but anything that require lots of editing and testing is out of question.
Second, does your mod more or less build off of Reinforces, and thus includes most of her stuff plus more stuff, or what? I thought I saw someone say that your mod was hers plus additional stuff (she is a "she" right?).
Yes, i started with her mod but added a lot of stuff since.
- Anthropoid
- Posts: 3107
- Joined: Tue Feb 22, 2005 1:01 am
- Location: Secret Underground Lair
RE: The Fine Tuned mod
ADDIT/CORRECTION: Oh yeah, looks like not all the folders in the basis directory are in the Fine-Tuned DL version Heh! Lessee how this works if I do it right, and (a) copy original basis, then (b) overwrite ONLY those files that are redone and paste in the new ones! [:D]
Looks like it doesn't work with 1.08. C++ Runtime error when I try to startup with the the Fine-Tune "Basis" folder in the HG folder and with the original "basis" folder named "original basis"
Looks like it doesn't work with 1.08. C++ Runtime error when I try to startup with the the Fine-Tune "Basis" folder in the HG folder and with the original "basis" folder named "original basis"
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
RE: The Fine Tuned mod
ORIGINAL: Anthropoid
ADDIT/CORRECTION: Oh yeah, looks like not all the folders in the basis directory are in the Fine-Tuned DL version Heh! Lessee how this works if I do it right, and (a) copy original basis, then (b) overwrite ONLY those files that are redone and paste in the new ones! [:D]
Looks like it doesn't work with 1.08. C++ Runtime error when I try to startup with the the Fine-Tune "Basis" folder in the HG folder and with the original "basis" folder named "original basis"
I believe the problem is the game still read the files contained in "original basis" as well as "basis". Move your backup elsewhere or rename it something else that doesn't end by "basis". Renaming it "basis backup" might work better. It's because of the way the game seek it's files, basic renaming don't always work (did have the problem before).
- Anthropoid
- Posts: 3107
- Joined: Tue Feb 22, 2005 1:01 am
- Location: Secret Underground Lair
RE: The Fine Tuned mod
Yep got it to work by just moving all the files in the Fine Tune "basis" folder over manually [:D]
This mod ROCKS!
Great job Foraven and Reinforce!! [:D][&o]
This mod ROCKS!
Great job Foraven and Reinforce!! [:D][&o]
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
RE: The Fine Tuned mod
It would be great though if this game had some mean to run mods without copying over anything, but i guess the game never did get that far before they decided to release.
RE: The Fine Tuned mod
Could always Zip the Default Basis file like I did... but that takes up alot of room. Or install the game twince.. alot of room there too. Wonder if you could build a Mod Manager like other games have...
Much Love,
Reinforce
Much Love,
Reinforce


