Counters

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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herulf
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RE: Counters

Post by herulf »

Factory In Flames, Commando In Flames, Leader In Flames (leader counters) are not included
Shannon V. OKeets
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RE: Counters

Post by Shannon V. OKeets »

ORIGINAL: herulf

Factory In Flames, Commando In Flames, Leader In Flames (leader counters) are not included
Correct. Only the additional units from Politics in Flames are included, not the additional rules.
Steve

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Froonp
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RE: Counters

Post by Froonp »

Here is one for Hans Peter.
Please remember to save it as a GIF file, otherwise it will loose a lot of quality by saving it as a JPG, as well as the rounded corners.

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michaelbaldur
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RE: Counters

Post by michaelbaldur »

ORIGINAL: Shannon V. OKeets

ORIGINAL: herulf

Factory In Flames, Commando In Flames, Leader In Flames (leader counters) are not included
Correct. Only the additional units from Politics in Flames are included, not the additional rules.

I have wondered about that ..... why the units without the rules ???
the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
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RE: Counters

Post by Shannon V. OKeets »

ORIGINAL: michaelbaldur

ORIGINAL: Shannon V. OKeets

ORIGINAL: herulf

Factory In Flames, Commando In Flames, Leader In Flames (leader counters) are not included
Correct. Only the additional units from Politics in Flames are included, not the additional rules.

I have wondered about that ..... why the units without the rules ???
ADG has the habit of throwing in extra counters with each add-on. That is, some of the unit counters are not directly relevant to the add-on itself. I guess they have room for a few more units on the countersheet and cast about for units that they would have liked to have included earlier.
Steve

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Froonp
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RE: Counters

Post by Froonp »

Droop, here is a MWiF version of the France BB Richelieu in case you're interested.

Please remember to save it as a GIF file, otherwise it will loose a lot of quality by saving it as a JPG, as well as the rounded corners.
If you can't do that, send me an email and I'll send you the file as an attachment.


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Richelieu..France.gif
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Froonp
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RE: Counters

Post by Froonp »

ORIGINAL: Kitakami
...
Kitakami, here is a MWiF version of the Japanese CL Kitakami in case you're interested for your avatar. The most powerful light cruiser of the game, second to none.

Please remember to save it as a GIF file, otherwise it will loose a lot of quality by saving it as a JPG, as well as the rounded corners.
If you can't do that, send me an email and I'll send you the file as an attachment.

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KitakamiCLJapan.gif
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hdosbe
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RE: Counters

Post by hdosbe »

ORIGINAL: Shannon V. OKeets

I think I will just throw in here that, ...

... while I have refused to include most "WIF design kit" elements as part of MWIF product 1, ...

... the data files are CSV (comma separated values) files that can be editted using Excel or Notepad, so ...

... you can change which hexes have what resources, including factories, to affect the game's play-balance.

One caveat on this is: if you manually go in and modify the game data files, when you restore a saved game, all the current data files must match what were in use when the save was made. For instance, if you modify the data files, all the saved games that come with the released product will fail to work (crash and burn immediately).

First of all, sorry for my bad English (I'm Italian and I studied French).

If I well understood, it's possible to make these modifications:
- change the values of the counter (with Excel or similars)
- change the Hexes, adding or removing resources, factories etc.

I've a few questions:
- is it possible to add railways, road, cities etc.?
- is it possible to add units?
- is it possible to place on map units not foreseen in the official rules?
- is it possible to change the production year of an unit?

I'm writing an ucrony about WWII, supposing that italians find Lybian oil in 1932 (Point of divergence - POD) and they are able to buy some naval and aircraft before that on LT (time line); e.g. Aquila CV is committed in sept. '39, Bragadin (Ciano type) CA in nov. '39 etc..

Thanks.

Mino
ciao
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Froonp
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RE: Counters

Post by Froonp »

ORIGINAL: hdosbe
If I well understood, it's possible to make these modifications:
- change the values of the counter (with Excel or similars)
Yes, but I would recommend editing them with a text editor, not Excel.
- change the Hexes, adding or removing resources, factories etc.
Yes.
I've a few questions:
- is it possible to add railways, road, cities etc.?
Yes. Railways need to get used to the system, but you can add / remove any railway and road.
Cities are easier, though still tricky. You have to modify 2 files to add 1 city.
- is it possible to add units?
Yes, but only land units or generic naval units. You can't add new air units with new air units graphics, nor use the existing graphics I believe.
- is it possible to place on map units not foreseen in the official rules?
It is possible in the beta, but I suppose it won't be in the final product.
- is it possible to change the production year of an unit?
This one is very easy to do. Just change the year of arrival in the force pool for a unit.


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Shannon V. OKeets
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RE: Counters

Post by Shannon V. OKeets »

ORIGINAL: Froonp
ORIGINAL: hdosbe
If I well understood, it's possible to make these modifications:
- change the values of the counter (with Excel or similars)
Yes, but I would recommend editing them with a text editor, not Excel.
- change the Hexes, adding or removing resources, factories etc.
Yes.
I've a few questions:
- is it possible to add railways, road, cities etc.?
Yes. Railways need to get used to the system, but you can add / remove any railway and road.
Cities are easier, though still tricky. You have to modify 2 files to add 1 city.
- is it possible to add units?
Yes, but only land units or generic naval units. You can't add new air units with new air units graphics, nor use the existing graphics I believe.
- is it possible to place on map units not foreseen in the official rules?
It is possible in the beta, but I suppose it won't be in the final product.
- is it possible to change the production year of an unit?
This one is very easy to do. Just change the year of arrival in the force pool for a unit.


Image
Patrice is correct in all his answers here.

The units specified for setup in any scenario will not be accessible for modification. However, if a unit is random selected, you can modify the force pool from which it is drawn by adding and subtracting units. So, you could added a couple more subs or mountain units, or whatever. Or delete some of those unit types. Or modify some of those units' factors (e.g., year, carrier class, etc.).

Changing the map is very tricky. It is likely to make all saved games incompatible. Bascially, a saved game expects the data files for ports and cities to be identical when you save the game and when you restore the game. If you are willing to start new games every time you modify the map data files, well then, the program should run fine. You could think of modifying the map as a POD.[:)]
Steve

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AlphonseZukor
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RE: Counters

Post by AlphonseZukor »

Hello, I've been lurking this form for several months now, and I am really looking forward to this game.

Anyway, I was wondering if I could have the American battleship 'Arizona' for my icon, if no one else has it yet. 

Thanks.
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Froonp
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RE: Counters

Post by Froonp »

ORIGINAL: AlphonseZukor

Hello, I've been lurking this form for several months now, and I am really looking forward to this game.

Anyway, I was wondering if I could have the American battleship 'Arizona' for my icon, if no one else has it yet. 

Thanks.
Here is it.

As usual, the recommendation is :
Please remember to save it as a GIF file, otherwise it will loose a lot of quality by saving it as a JPG, as well as the rounded corners.
If you can't do that, send me an email and I'll send you the file as an attachment.


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ArizonaBBUSA.gif
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Shannon V. OKeets
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RE: Counters

Post by Shannon V. OKeets »

ORIGINAL: AlphonseZukor

Hello, I've been lurking this form for several months now, and I am really looking forward to this game.

Anyway, I was wondering if I could have the American battleship 'Arizona' for my icon, if no one else has it yet. 

Thanks.
Welcome to the forum.[:)]
Steve

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nanorider426
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RE: Counters

Post by nanorider426 »

Hi Patrice.

Thanks for the sub. It's great! [&o]

Cheers
HP
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Froonp
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RE: Counters

Post by Froonp »

ORIGINAL: nanorider426

Hi Patrice.

Thanks for the sub. It's great! [&o]

Cheers
HP
All those MWiF counters-avatars are good for MWiF advertising, they are so beautifull, and so identical to the paper game counterparts.
They both show how much MWiF is close to WiF FE, and how beautiful MWiF is [:D].
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Froonp
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RE: Counters

Post by Froonp »

ORIGINAL: Froonp
ORIGINAL: nanorider426

Hi Patrice.

Thanks for the sub. It's great! [&o]

Cheers
HP
All those MWiF counters-avatars are good for MWiF advertising, they are so beautifull, and so identical to the paper game counterparts.
They both show how much MWiF is close to WiF FE, and how beautiful MWiF is [:D].
That's why I wanted Steve to take this one, but he says he can't.
Well, a forum admin that can't change his avatar ? How bizarre !

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Orm
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RE: Counters

Post by Orm »

ORIGINAL: Froonp

That's why I wanted Steve to take this one, but he says he can't.
Well, a forum admin that can't change his avatar ? How bizarre !

Image

I am pretty sure that the Steve HQ should have 7 in movement.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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michaelbaldur
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RE: Counters

Post by michaelbaldur »

ORIGINAL: Orm

ORIGINAL: Froonp

That's why I wanted Steve to take this one, but he says he can't.
Well, a forum admin that can't change his avatar ? How bizarre !

Image

I am pretty sure that the Steve HQ should have 7 in movement.

there is no movement over 6 in wif .....
the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
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michaelbaldur
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RE: Counters

Post by michaelbaldur »

ORIGINAL: Froonp
ORIGINAL: Kitakami
...
Kitakami, here is a MWiF version of the Japanese CL Kitakami in case you're interested for your avatar. The most powerful light cruiser of the game, second to none.

Please remember to save it as a GIF file, otherwise it will loose a lot of quality by saving it as a JPG, as well as the rounded corners.
If you can't do that, send me an email and I'll send you the file as an attachment.

Image


please .... the copenhagen militz
the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
User avatar
Orm
Posts: 31450
Joined: Sat May 03, 2008 7:53 pm
Location: Sweden

RE: Counters

Post by Orm »

ORIGINAL: michaelbaldur

ORIGINAL: Orm

ORIGINAL: Froonp

That's why I wanted Steve to take this one, but he says he can't.
Well, a forum admin that can't change his avatar ? How bizarre !

Image

I am pretty sure that the Steve HQ should have 7 in movement.

there is no movement over 6 in wif .....

With the Factory in Flames counters there is a Soviet 7-7 Mech Cav.

Besides, there is no HQ with a reorganization of 9 either.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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