Already the Berbers are trailing behind in production and the amount of sea in this scenario makes me queasy..
My experience with naval operations is slim to say the least and amounts to 5-6 games of WaW and Europe.
Moderator: Vic
ORIGINAL: TheArchduke
And turn sent on.
Already the Berbers are trailing behind in production and the amount of sea in this scenario makes me queasy..
My experience with naval operations is slim to say the least and amounts to 5-6 games of WaW and Europe.
ORIGINAL: tweber
Don't worry, we are a forgiving group ; )
Here are my three thoughts on ships:
1. It is best to have a range of types than just one due to the 'rock, paper, scissors' nature of the sftypes.
2. Ships consume alot of supplies. Especially loaded carriers and transports. It is better to have fewer ships but keep them in supply than to have a large fleet that is crippled from lack of supply.
3. Ships move slowly and this is a big map. You need to plan where you want naval power many turns in advance. Otherwise, you will lose the initiative. Planes re-base 4x as far per turn than ships. If you want to maximize power in an area, build ships first and then fly the planes over.

ORIGINAL: george1972
.....and my engineers have a hell of a time ploughing through dense forests to establish a supply line to forward troops.
....
ORIGINAL: george1972
we're setting up embassies to ensure a peaceful co-existence between our two powerful nations.