AE Naval and OOB Issues [OUTDATED]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Known Issue - off map turnarounds
Ah, I like a little what if and that makes sence to me. As for the carriers do you mean the Nabob and the Puncher or are you refering to the Warrior? And are they in the game? I didn't notice.
Jordan S. Bujtas
Deas Gu Cath
Deas Gu Cath
RE: Known Issue - off map turnarounds
ORIGINAL: J Boomer
Ah, I like a little what if and that makes sence to me. As for the carriers do you mean the Nabob and the Puncher or are you refering to the Warrior? And are they in the game? I didn't notice.
Warrior and Magnificent, Uganda and Ontario, all eight Cr plus Algonquin and Sioux of the "V" class and three Canadian Tribals undergoing tropicalization.
I think the CVE were to be decommissioned and their crews transfered to the CVL.
RE: Known Issue - off map turnarounds
Does that mean that Warrior and Maggie are in the game?
Jordan S. Bujtas
Deas Gu Cath
Deas Gu Cath
RE: Known Issue - off map turnarounds
ORIGINAL: J Boomer
Does that mean that Warrior and Maggie are in the game?
Yes and No. Take a look....
RE: Known Issue - off map turnarounds
Sorry I'm not at home and have not gotten a good look at it. I'll check when I get home thanks. [:)]
Jordan S. Bujtas
Deas Gu Cath
Deas Gu Cath
RE: Known Issue - off map turnarounds
Convoluted question about rearming a PT boat.
In the manual it says that an AGP will rearm a PT completely including torpedoes. However, it also says that the weapon's rearm cost must be less than the cargo capacity of the tender. A PT boat's 21 inch torpedo is listed as having a rearm cost of 1620. The largest AGP on the map has a cargo capacity of 840. Is this WAD and I'm out of luck until a bigger tender shows up or is the AGP an exception to the rule?
Another issue that came up in trying to figure this out is that there is no where in the game to figure out the load cost of a torpedo. I couldn't find the rearm cost of the torpedo anywhere in game. It's not shown in the list of torpedoes and it's not shown on the list of each ship's weapons. The only number I could find was in the manual and it only has a listing for a "21 inch" torpedo and not the 21 inch mk 8 that the PT boat uses. I'm assuming they're the same but hard to know for sure.
In the manual it says that an AGP will rearm a PT completely including torpedoes. However, it also says that the weapon's rearm cost must be less than the cargo capacity of the tender. A PT boat's 21 inch torpedo is listed as having a rearm cost of 1620. The largest AGP on the map has a cargo capacity of 840. Is this WAD and I'm out of luck until a bigger tender shows up or is the AGP an exception to the rule?
Another issue that came up in trying to figure this out is that there is no where in the game to figure out the load cost of a torpedo. I couldn't find the rearm cost of the torpedo anywhere in game. It's not shown in the list of torpedoes and it's not shown on the list of each ship's weapons. The only number I could find was in the manual and it only has a listing for a "21 inch" torpedo and not the 21 inch mk 8 that the PT boat uses. I'm assuming they're the same but hard to know for sure.
RE: Known Issue - off map turnarounds
ORIGINAL: Jzanes
Convoluted question about rearming a PT boat.
In the manual it says that an AGP will rearm a PT completely including torpedoes. However, it also says that the weapon's rearm cost must be less than the cargo capacity of the tender. A PT boat's 21 inch torpedo is listed as having a rearm cost of 1620. The largest AGP on the map has a cargo capacity of
840. Is this WAD and I'm out of luck until a bigger tender shows up or is the AGP an exception to the rule?
That would be 1620 pounds or 1620/2000 of one capacity point.
(edit) Whoops, that is for cargo consumption, not the capacity check. For capacity the load cost/2 is compared against the AGP capacity, so a 1620 torpedo requires a 810 or greater AGP.
Another issue that came up in trying to figure this out is that there is no where in the game to figure out the load cost of a torpedo. I couldn't find the rearm cost of the torpedo anywhere in game. It's not shown in the list of torpedoes and it's not shown on the list of each ship's weapons. The only number I could find was in the manual and it only has a listing for a "21 inch" torpedo and not the 21 inch mk 8 that the PT boat uses. I'm assuming they're the same but hard to know for sure.
Not actually sure if it is in game. You can see it in the editor.
RE: Known Issue - off map turnarounds
Thanks for the answer Don. Is load cost divided by 2 standard for all tenders or is that special for AGPs only? I'm working from this part of the manual. The only part I could find that discusses the use of tenders for rearming.
20.1.2.2 SHIP REARMAMENT AT PORTS TABLE
The Rearm Table shows the number of Naval Support squads, in different size Ports, and/or the types of tenders, required for rearming certain weapons. A TF can ‘completely’ rearm in a port if the Rearm Cost of the largest weapon is “less than or equal to” the native Rearm Level of a Port, plus the number of Naval Support squads in the Port. Each Naval Support squad = 5 Rearm points.
Ports that are normally too small to rearm certain weapons may do so if an appropriate tender is at anchor in the Port. The weapon Rearm Cost must be “less than or equal to” the tender “cargo capacity”.
As a TF rearms, it consumes supply. The amount of supply required for each weapon, for each ship, is [(Rearm Cost) * (number of guns) * (ammo per gun)] / 2000.
* Yamato/Musashi may also rearm at a Port-9, or a Port-8 with at least 88 Naval Support squads.
* AG may only rearm “Small Escort and Small Craft” as defined in 14.2.3.2
Maybe it's a big job but adding the rearm cost of each weapon to the ship screens would be a lotta help. It can be tedious to scroll through the in-game database (when it's listed) or the manual to find a rearm value. Adding the "current rearm capacity" (native port rearm value adjusted for current naval support*5) to the base screen would also be a nice feature.
20.1.2.2 SHIP REARMAMENT AT PORTS TABLE
The Rearm Table shows the number of Naval Support squads, in different size Ports, and/or the types of tenders, required for rearming certain weapons. A TF can ‘completely’ rearm in a port if the Rearm Cost of the largest weapon is “less than or equal to” the native Rearm Level of a Port, plus the number of Naval Support squads in the Port. Each Naval Support squad = 5 Rearm points.
Ports that are normally too small to rearm certain weapons may do so if an appropriate tender is at anchor in the Port. The weapon Rearm Cost must be “less than or equal to” the tender “cargo capacity”.
As a TF rearms, it consumes supply. The amount of supply required for each weapon, for each ship, is [(Rearm Cost) * (number of guns) * (ammo per gun)] / 2000.
* Yamato/Musashi may also rearm at a Port-9, or a Port-8 with at least 88 Naval Support squads.
* AG may only rearm “Small Escort and Small Craft” as defined in 14.2.3.2
Maybe it's a big job but adding the rearm cost of each weapon to the ship screens would be a lotta help. It can be tedious to scroll through the in-game database (when it's listed) or the manual to find a rearm value. Adding the "current rearm capacity" (native port rearm value adjusted for current naval support*5) to the base screen would also be a nice feature.
- Chad Harrison
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RE: Known Issue - off map turnarounds
This may have been brought up already, or I am be missing something (most likely):
In scenario 1, when I try to change the HQ of my ships, Southeast Asia does not show up on the list. If you select say the Prince of Whales, it shows that it is assigned to this fleet, and you can see the other ships in the fleet, but you cant assign ships to this HQ; atleast as far as I can tell.
I also noticed that some HQ's which are not in play show up on the list and you can assign ships to them. For instance, on December 7th, you can assign ships to 3rd or 5th Fleet. Is this intentional? It may be because these fleets are attached to a HQ that is on map and in play (ie. Pacific Fleet). I say that because Southwest Pacific and the 7th Fleet are not on the list, I would assume because their HQ's are not in play yet.
Edit:
In another thread, someone pointed out that the HQ is missing simply because it has not arrived yet. So that atleast explains why its not on the list.
But why is everything assigned to it then? If there are already 300 ships assigned to it, is it intended that you not be able to assign more to it?
In scenario 1, when I try to change the HQ of my ships, Southeast Asia does not show up on the list. If you select say the Prince of Whales, it shows that it is assigned to this fleet, and you can see the other ships in the fleet, but you cant assign ships to this HQ; atleast as far as I can tell.
I also noticed that some HQ's which are not in play show up on the list and you can assign ships to them. For instance, on December 7th, you can assign ships to 3rd or 5th Fleet. Is this intentional? It may be because these fleets are attached to a HQ that is on map and in play (ie. Pacific Fleet). I say that because Southwest Pacific and the 7th Fleet are not on the list, I would assume because their HQ's are not in play yet.
Edit:
In another thread, someone pointed out that the HQ is missing simply because it has not arrived yet. So that atleast explains why its not on the list.
But why is everything assigned to it then? If there are already 300 ships assigned to it, is it intended that you not be able to assign more to it?
RE: AE Naval and OOB Issues
Ship ID 5223 Hercules and ID 5246 Tyrrell are both listed as APAs.
Both ship were AKs. Hercules AK-41 and Tyrrell AKA-80
Ship ID 5456 Lycoming listed as AKA in AE. USS Lycomings hull number was APA-155.
Both ship were AKs. Hercules AK-41 and Tyrrell AKA-80
Ship ID 5456 Lycoming listed as AKA in AE. USS Lycomings hull number was APA-155.
RE: AE Naval and OOB Issues
ORIGINAL: Dixie
The final Pennsylvania class upgrade (#314) is scheduled for 3/54, by which point she was long gone [:D]
We have that one; was one of the first to get noticed.[:'(]
We are all dreams of the Giant Space Butterfly.
RE: Known Issue - off map turnarounds
ORIGINAL: Mynok
Going from memory...I'll update tonight if I got this spelling wrong...but one of the magic task forces has a TF name that differs from the destination base name....Narphodine or something like that.
I believe the TF is on Hainan or at Saigon.
TF 94 at Saigon is named Nakhorn Invasion but the destination is actually Nakhon Si Thammerat. Minor.
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
RE: AE Naval and OOB Issues
Maybe not very important :
- ship class 2024 and ship 1370 are named Bankok Maru
IMO Bangkok Maru sounds better
- 1271 Santos Maru, 2066 La Plata Maru and 2827 Montevideo Maru are sisters ships but in game they belongs to 3 different classes
http://www.mol.co.jp/ships120years/04_apr/index.html
- ship class 2024 and ship 1370 are named Bankok Maru
IMO Bangkok Maru sounds better
- 1271 Santos Maru, 2066 La Plata Maru and 2827 Montevideo Maru are sisters ships but in game they belongs to 3 different classes
http://www.mol.co.jp/ships120years/04_apr/index.html
RE: AE Naval and OOB Issues
Full Campaign: There are two ships named Sumac. Both are ACMs of the Alder ACM Class (Ship ID 9967 and 9970). They are both available at Seattle at 21.2.1942 and 07.04.1942.
Are they clones?
Are they clones?

RE: AE Naval and OOB Issues
I noticed following strange TF behavior
Allies against Japanese AI scen 2 ,
Succesfully engaged a amphibious TF af Kuching , a dameged Cl with 2 DD withdrew to Singapore
the other tried to return to Batavia .
But everitime the second TF ran into the Japanese TF returning east , engament screens comes up and message TF's evades combat
than the allied TF sailed east instead of west or north-west , happend severaL times during 1 turn and the TF is now only 2 hexes away from Miri [&:]
Is this as designed ???? , can't imagine that a tf commander feels forced to sail in the wrong direction (5 hexes total)
Specially when the TF with the damaged ships sailed in the correct direction without any problem.
Or is it a hexsides owners issue as with landcombat ??
When in the orders screen again it shows the correct path towards Batavia
P.s This happend for 2 turns in a row with same Allied and Japanes TF involved
Allies against Japanese AI scen 2 ,
Succesfully engaged a amphibious TF af Kuching , a dameged Cl with 2 DD withdrew to Singapore
the other tried to return to Batavia .
But everitime the second TF ran into the Japanese TF returning east , engament screens comes up and message TF's evades combat
than the allied TF sailed east instead of west or north-west , happend severaL times during 1 turn and the TF is now only 2 hexes away from Miri [&:]
Is this as designed ???? , can't imagine that a tf commander feels forced to sail in the wrong direction (5 hexes total)
Specially when the TF with the damaged ships sailed in the correct direction without any problem.
Or is it a hexsides owners issue as with landcombat ??
When in the orders screen again it shows the correct path towards Batavia
P.s This happend for 2 turns in a row with same Allied and Japanes TF involved
Stuck on the treadmill
RE: AE Naval and OOB Issues
Not surprised. There were maybe 6 different Bankok Marus, when you count all the dinky ones.ORIGINAL: Roko
Maybe not very important :
- ship class 2024 and ship 1370 are named Bankok Maru
IMO Bangkok Maru sounds better
I believe the allocations are historical, just like many, many other sisters that were allocated to different type functions. Japan tended to do that.- 1271 Santos Maru, 2066 La Plata Maru and 2827 Montevideo Maru are sisters ships but in game they belongs to 3 different classes
RE: AE Naval and OOB Issues
Could be, but more likely a typo. Got it. Thank you.ORIGINAL: Barb
Full Campaign: There are two ships named Sumac. Both are ACMs of the Alder ACM Class (Ship ID 9967 and 9970). They are both available at Seattle at 21.2.1942 and 07.04.1942.
Are they clones?
RE: AE Naval and OOB Issues
Can't find anything about the Alder ACMs in the net. Were they US Navy vessels? Hull numbers?
RE: AE Naval and OOB Issues
We got it under control, thanks.ORIGINAL: Seeadler
Can't find anything about the Alder ACMs in the net. Were they US Navy vessels? Hull numbers?
RE: AE Naval and OOB Issues
I promise to shut up and will not bother anyone with stupid questions anymore. [&o]ORIGINAL: JWE
We got it under control, thanks.ORIGINAL: Seeadler
Can't find anything about the Alder ACMs in the net. Were they US Navy vessels? Hull numbers?