PLEASE READ: Public Beta Guidelines and Change List

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Scott_USN
Posts: 718
Joined: Wed Jun 02, 2004 6:32 pm
Location: Eagle River, Alaska USA

RE: PLEASE READ: Public Beta Guidelines

Post by Scott_USN »

Bad delay when opening base or any information window. Pauses for up to 5 seconds or more. As bad as it was before the hotfix few weeks ago.

I deleted all the switches but -cpu2



User avatar
USSAmerica
Posts: 19211
Joined: Mon Oct 28, 2002 4:32 am
Location: Graham, NC, USA
Contact:

RE: PLEASE READ: Public Beta Guidelines

Post by USSAmerica »

Scott, have you tried the "-dd_sw" switch?  It has really helped smooth out my operation during the orders phase.  [8D]
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

Image
Artwork by The Amazing Dixie
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: PLEASE READ: Public Beta Guidelines

Post by witpqs »

ORIGINAL: USS America

Scott, have you tried the "-dd_sw" switch?  It has really helped smooth out my operation during the orders phase.  [8D]

I second that. Really made things faster.
Scott_USN
Posts: 718
Joined: Wed Jun 02, 2004 6:32 pm
Location: Eagle River, Alaska USA

RE: PLEASE READ: Public Beta Guidelines

Post by Scott_USN »

I will try that out thanks!
Scott_USN
Posts: 718
Joined: Wed Jun 02, 2004 6:32 pm
Location: Eagle River, Alaska USA

RE: PLEASE READ: Public Beta Guidelines

Post by Scott_USN »

That worked, got some funky graphics glitches but I prefer that to 5+ second delay when I click on a task force or base.
User avatar
sprior
Posts: 8294
Joined: Mon Jun 17, 2002 11:38 pm
Location: Portsmouth, UK

RE: PLEASE READ: Public Beta Guidelines

Post by sprior »

Playing as IJn in a pbem game and getting a persistent crash to desktop. Saved game file available if anyone is interested.
"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.

Image
Scott_USN
Posts: 718
Joined: Wed Jun 02, 2004 6:32 pm
Location: Eagle River, Alaska USA

RE: PLEASE READ: Public Beta Guidelines

Post by Scott_USN »

I took all switches but -SingleCpuOrders

When I restarted the game I seen no loading screen it just spalshing and went straight to the 010101010101 movie thing.

I have no delay when clicking info windows or selecting units. With the -cpu2 swith an -dd_sw I had horrible lag after a few rounds.

I will let you know, I guess every system is different and nothing works for everyone. It is blazing fast now.

I have a DualCore 3.0 ghz CPU
User avatar
Joseph_Nevsky
Posts: 46
Joined: Tue Jul 28, 2009 4:14 pm
Location: Spain

RE: PLEASE READ: Public Beta Guidelines

Post by Joseph_Nevsky »

Thank you very much for this patch. For me, it´s working great! [&o]


My system = Intel Core 2 Quad CPU Q9550 2.83GHz (4 Gbs. RAM, Windows Vista 64 bits).

I´ve tried different switches combinations, and the following one is working fine in my case:

-cpu4 -altFont -multiaudio -dd_sw -deepColor -fd -r


At the begining, I wasn´t sure using "-cpu1" or 2, 3, 4... But at the end, I´m using "-cpu4". If I change them, I cannot see the difference.
Now game is running softer, and specially fonts are now more readable [:)]
Image
User avatar
Iridium
Posts: 932
Joined: Fri Apr 01, 2005 7:50 pm
Location: Jersey

RE: PLEASE READ: Public Beta Guidelines

Post by Iridium »

Taiho's DP guns were not changed to 10cm/65 models in scenario 2 from what I saw.

I could be wrong but I thought Ibuki was to be equipped with 8cm/60 guns as her DP battery.

Just getting a good look at the beta patch now, looks great so far. Keep up the good work guys.[8D]
Yamato, IMO the best looking Battleship.
Image
"Hey, a packet of googly eyes! I'm so taking these." Hank Venture
John Lansford
Posts: 2664
Joined: Mon Apr 29, 2002 12:40 am

RE: PLEASE READ: Public Beta Guidelines

Post by John Lansford »

Last night I had a repeating icon/nonrefreshing screen problem hit my patched game.  Scrolling across the screen, all the IJN icons started repeating down the screen and did not refresh when I stopped.  I rebooted the computer and everything went back to normal, but this is a brand new computer with much better hardware than the minimum required for AE. 
 
Also, the IJN seems to think they've taken Davao already, and have parked a TF in the harbor even though it's still Allied.
User avatar
jb123
Posts: 276
Joined: Wed Aug 05, 2009 10:49 pm

RE: PLEASE READ: Public Beta Guidelines

Post by jb123 »

Ok this is all cool, but I don't get this one:
 
When calculating the bonus for land unit planning for a target, the land unit and its HQs (corps and command) must be planning for same target to get the bonuses.
 
So if SwPac is prepping for Townsville and the 32nd Div is prepping for PM the div doesn't get bonuses? The 32nd div has no corps HQ. And what about later in the war when I may have two or three assaults going on (such as the near simultaneous ozzie landings in the DEI). This means Prep points mean nothing if two assaults are taking place under the same HQ?
 
I think I love this game, it sucks a lot of my time, but I don't get it.
 
 
pturky
Posts: 5
Joined: Tue Jun 08, 2004 5:47 pm
Location: Devon UK

RE: PLEASE READ: Public Beta Guidelines

Post by pturky »

Hi just loaded the beta patch and noticed the USA ENGINEERS are still set to enter date 99/99 are they going to sort this, sorry if this has been reported before.
User avatar
Iron Duke
Posts: 529
Joined: Mon Jan 07, 2002 10:00 am
Location: UK

RE: PLEASE READ: Public Beta Guidelines

Post by Iron Duke »

Hi
Are you refering to an in game unit or in the database - ? what slot number ?
If the unit is labeled just USA ENGINEERS it is probably a TOE entry and sets the equipment level of other in game US enginering units
"Bombers outpacing fighters - you've got to bloody well laugh!" Australian Buffalo pilot - Singapore
pturky
Posts: 5
Joined: Tue Jun 08, 2004 5:47 pm
Location: Devon UK

RE: PLEASE READ: Public Beta Guidelines

Post by pturky »

In the resources pool last entry gets 9 per month just wondering what year it needs to be set at
User avatar
Hanzberger
Posts: 925
Joined: Wed Apr 26, 2006 12:16 pm
Location: SE Pennsylvania
Contact:

RE: PLEASE READ: Public Beta Guidelines

Post by Hanzberger »

ORIGINAL: jb123

Ok this is all cool, but I don't get this one:

When calculating the bonus for land unit planning for a target, the land unit and its HQs (corps and command) must be planning for same target to get the bonuses.

So if SwPac is prepping for Townsville and the 32nd Div is prepping for PM the div doesn't get bonuses? The 32nd div has no corps HQ. And what about later in the war when I may have two or three assaults going on (such as the near simultaneous ozzie landings in the DEI). This means Prep points mean nothing if two assaults are taking place under the same HQ?

I think I love this game, it sucks a lot of my time, but I don't get it.

The way I understand it is: HQ will only give a bonus to whatever they are planning for and if they are in range of anything else they also give a bonus to that. If your outta range your outta luck.
Playing Scen 2 vs Ai currently

Japan AC wire chart here
tm.asp?m=2769286&mpage=1&key=?
rockmedic109
Posts: 2422
Joined: Tue May 17, 2005 11:02 am
Location: Citrus Heights, CA

RE: PLEASE READ: Public Beta Guidelines

Post by rockmedic109 »

ORIGINAL: pturky

In the resources pool last entry gets 9 per month just wondering what year it needs to be set at
I am not sure it makes any difference or not. THe Availability date in the editor is 9999 for all allied squad devices. If the allies do not get their engineers then this is a showstopper. If it still works then it is a non-issue. I haven't heard any of the developers weigh in on this.
User avatar
JWE
Posts: 5039
Joined: Tue Jul 19, 2005 5:02 pm

RE: PLEASE READ: Public Beta Guidelines

Post by JWE »

ORIGINAL: rockmedic109
ORIGINAL: pturky
In the resources pool last entry gets 9 per month just wondering what year it needs to be set at
I am not sure it makes any difference or not. THe Availability date in the editor is 9999 for all allied squad devices. If the allies do not get their engineers then this is a showstopper. If it still works then it is a non-issue. I haven't heard any of the developers weigh in on this.
Squads and weapons that populate LCUs begin at device slot # 701. Land devices from # 258 to # 699, with 9999 in the “Available” field, are not used.

You will find your US Cmbt Eng Sqds starting at 1108. Others are grouped by nationality.
whitesd
Posts: 2
Joined: Sun May 03, 2009 7:40 am

RE: PLEASE READ: Public Beta Guidelines

Post by whitesd »

Erik
Just downloaded and applied to existing full campaign.
I have a problem on the Screen which summarises all the ground units within a base, the new option to toggle Replacements on / off.
Both do the same thing - they both toggle replacements ON :-)
Simon
KittyHawk
Posts: 61
Joined: Sat Jul 03, 2004 6:55 pm

RE: PLEASE READ: Public Beta Guidelines

Post by KittyHawk »

ORIGINAL: jb123

Ok this is all cool, but I don't get this one:

When calculating the bonus for land unit planning for a target, the land unit and its HQs (corps and command) must be planning for same target to get the bonuses.

So if SwPac is prepping for Townsville and the 32nd Div is prepping for PM the div doesn't get bonuses? The 32nd div has no corps HQ. And what about later in the war when I may have two or three assaults going on (such as the near simultaneous ozzie landings in the DEI). This means Prep points mean nothing if two assaults are taking place under the same HQ?

I think I love this game, it sucks a lot of my time, but I don't get it.

No this is not correct. The 32nd Div gets its own bonus it just does not get the additional bounes from the HQ.

Unit A preped for location X only gets the A bonus.
Unit B preped for location Y and HQ preped for Y gets B + HQ bonus.

Hope this helps.

KHawk
User avatar
jomni
Posts: 2827
Joined: Mon Nov 19, 2007 12:31 am
Contact:

RE: PLEASE READ: Public Beta Guidelines

Post by jomni »

I like the sound of Quite China.
China has been the most active front in my game as Japanese.
Forcing me to send troops to the font line and subject the cities to partisan attach.
Post Reply

Return to “War in the Pacific: Admiral's Edition”