PLEASE READ: Public Beta Guidelines and Change List
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: PLEASE READ: Public Beta Guidelines
Bad delay when opening base or any information window. Pauses for up to 5 seconds or more. As bad as it was before the hotfix few weeks ago.
I deleted all the switches but -cpu2
I deleted all the switches but -cpu2
- USSAmerica
- Posts: 19211
- Joined: Mon Oct 28, 2002 4:32 am
- Location: Graham, NC, USA
- Contact:
RE: PLEASE READ: Public Beta Guidelines
Scott, have you tried the "-dd_sw" switch? It has really helped smooth out my operation during the orders phase. [8D]
Mike
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
RE: PLEASE READ: Public Beta Guidelines
ORIGINAL: USS America
Scott, have you tried the "-dd_sw" switch? It has really helped smooth out my operation during the orders phase. [8D]
I second that. Really made things faster.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: PLEASE READ: Public Beta Guidelines
I will try that out thanks!
RE: PLEASE READ: Public Beta Guidelines
That worked, got some funky graphics glitches but I prefer that to 5+ second delay when I click on a task force or base.
RE: PLEASE READ: Public Beta Guidelines
Playing as IJn in a pbem game and getting a persistent crash to desktop. Saved game file available if anyone is interested.
"Grown ups are what's left when skool is finished."
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.
"History started badly and hav been geting steadily worse."
- Nigel Molesworth.

RE: PLEASE READ: Public Beta Guidelines
I took all switches but -SingleCpuOrders
When I restarted the game I seen no loading screen it just spalshing and went straight to the 010101010101 movie thing.
I have no delay when clicking info windows or selecting units. With the -cpu2 swith an -dd_sw I had horrible lag after a few rounds.
I will let you know, I guess every system is different and nothing works for everyone. It is blazing fast now.
I have a DualCore 3.0 ghz CPU
When I restarted the game I seen no loading screen it just spalshing and went straight to the 010101010101 movie thing.
I have no delay when clicking info windows or selecting units. With the -cpu2 swith an -dd_sw I had horrible lag after a few rounds.
I will let you know, I guess every system is different and nothing works for everyone. It is blazing fast now.
I have a DualCore 3.0 ghz CPU
- Joseph_Nevsky
- Posts: 46
- Joined: Tue Jul 28, 2009 4:14 pm
- Location: Spain
RE: PLEASE READ: Public Beta Guidelines
Thank you very much for this patch. For me, it´s working great! [&o]
My system = Intel Core 2 Quad CPU Q9550 2.83GHz (4 Gbs. RAM, Windows Vista 64 bits).
I´ve tried different switches combinations, and the following one is working fine in my case:
-cpu4 -altFont -multiaudio -dd_sw -deepColor -fd -r
At the begining, I wasn´t sure using "-cpu1" or 2, 3, 4... But at the end, I´m using "-cpu4". If I change them, I cannot see the difference.
Now game is running softer, and specially fonts are now more readable [:)]
My system = Intel Core 2 Quad CPU Q9550 2.83GHz (4 Gbs. RAM, Windows Vista 64 bits).
I´ve tried different switches combinations, and the following one is working fine in my case:
-cpu4 -altFont -multiaudio -dd_sw -deepColor -fd -r
At the begining, I wasn´t sure using "-cpu1" or 2, 3, 4... But at the end, I´m using "-cpu4". If I change them, I cannot see the difference.
Now game is running softer, and specially fonts are now more readable [:)]

RE: PLEASE READ: Public Beta Guidelines
Taiho's DP guns were not changed to 10cm/65 models in scenario 2 from what I saw.
I could be wrong but I thought Ibuki was to be equipped with 8cm/60 guns as her DP battery.
Just getting a good look at the beta patch now, looks great so far. Keep up the good work guys.[8D]
I could be wrong but I thought Ibuki was to be equipped with 8cm/60 guns as her DP battery.
Just getting a good look at the beta patch now, looks great so far. Keep up the good work guys.[8D]
Yamato, IMO the best looking Battleship.

"Hey, a packet of googly eyes! I'm so taking these." Hank Venture

"Hey, a packet of googly eyes! I'm so taking these." Hank Venture
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RE: PLEASE READ: Public Beta Guidelines
Last night I had a repeating icon/nonrefreshing screen problem hit my patched game. Scrolling across the screen, all the IJN icons started repeating down the screen and did not refresh when I stopped. I rebooted the computer and everything went back to normal, but this is a brand new computer with much better hardware than the minimum required for AE.
Also, the IJN seems to think they've taken Davao already, and have parked a TF in the harbor even though it's still Allied.
Also, the IJN seems to think they've taken Davao already, and have parked a TF in the harbor even though it's still Allied.
RE: PLEASE READ: Public Beta Guidelines
Ok this is all cool, but I don't get this one:
When calculating the bonus for land unit planning for a target, the land unit and its HQs (corps and command) must be planning for same target to get the bonuses.
So if SwPac is prepping for Townsville and the 32nd Div is prepping for PM the div doesn't get bonuses? The 32nd div has no corps HQ. And what about later in the war when I may have two or three assaults going on (such as the near simultaneous ozzie landings in the DEI). This means Prep points mean nothing if two assaults are taking place under the same HQ?
I think I love this game, it sucks a lot of my time, but I don't get it.
When calculating the bonus for land unit planning for a target, the land unit and its HQs (corps and command) must be planning for same target to get the bonuses.
So if SwPac is prepping for Townsville and the 32nd Div is prepping for PM the div doesn't get bonuses? The 32nd div has no corps HQ. And what about later in the war when I may have two or three assaults going on (such as the near simultaneous ozzie landings in the DEI). This means Prep points mean nothing if two assaults are taking place under the same HQ?
I think I love this game, it sucks a lot of my time, but I don't get it.
RE: PLEASE READ: Public Beta Guidelines
Hi just loaded the beta patch and noticed the USA ENGINEERS are still set to enter date 99/99 are they going to sort this, sorry if this has been reported before.
RE: PLEASE READ: Public Beta Guidelines
Hi
Are you refering to an in game unit or in the database - ? what slot number ?
If the unit is labeled just USA ENGINEERS it is probably a TOE entry and sets the equipment level of other in game US enginering units
Are you refering to an in game unit or in the database - ? what slot number ?
If the unit is labeled just USA ENGINEERS it is probably a TOE entry and sets the equipment level of other in game US enginering units
"Bombers outpacing fighters - you've got to bloody well laugh!" Australian Buffalo pilot - Singapore
RE: PLEASE READ: Public Beta Guidelines
In the resources pool last entry gets 9 per month just wondering what year it needs to be set at
- Hanzberger
- Posts: 925
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RE: PLEASE READ: Public Beta Guidelines
The way I understand it is: HQ will only give a bonus to whatever they are planning for and if they are in range of anything else they also give a bonus to that. If your outta range your outta luck.ORIGINAL: jb123
Ok this is all cool, but I don't get this one:
When calculating the bonus for land unit planning for a target, the land unit and its HQs (corps and command) must be planning for same target to get the bonuses.
So if SwPac is prepping for Townsville and the 32nd Div is prepping for PM the div doesn't get bonuses? The 32nd div has no corps HQ. And what about later in the war when I may have two or three assaults going on (such as the near simultaneous ozzie landings in the DEI). This means Prep points mean nothing if two assaults are taking place under the same HQ?
I think I love this game, it sucks a lot of my time, but I don't get it.
-
- Posts: 2422
- Joined: Tue May 17, 2005 11:02 am
- Location: Citrus Heights, CA
RE: PLEASE READ: Public Beta Guidelines
I am not sure it makes any difference or not. THe Availability date in the editor is 9999 for all allied squad devices. If the allies do not get their engineers then this is a showstopper. If it still works then it is a non-issue. I haven't heard any of the developers weigh in on this.ORIGINAL: pturky
In the resources pool last entry gets 9 per month just wondering what year it needs to be set at
RE: PLEASE READ: Public Beta Guidelines
Squads and weapons that populate LCUs begin at device slot # 701. Land devices from # 258 to # 699, with 9999 in the “Available” field, are not used.ORIGINAL: rockmedic109I am not sure it makes any difference or not. THe Availability date in the editor is 9999 for all allied squad devices. If the allies do not get their engineers then this is a showstopper. If it still works then it is a non-issue. I haven't heard any of the developers weigh in on this.ORIGINAL: pturky
In the resources pool last entry gets 9 per month just wondering what year it needs to be set at
You will find your US Cmbt Eng Sqds starting at 1108. Others are grouped by nationality.
RE: PLEASE READ: Public Beta Guidelines
Erik
Just downloaded and applied to existing full campaign.
I have a problem on the Screen which summarises all the ground units within a base, the new option to toggle Replacements on / off.
Both do the same thing - they both toggle replacements ON
Simon
Just downloaded and applied to existing full campaign.
I have a problem on the Screen which summarises all the ground units within a base, the new option to toggle Replacements on / off.
Both do the same thing - they both toggle replacements ON

Simon
RE: PLEASE READ: Public Beta Guidelines
No this is not correct. The 32nd Div gets its own bonus it just does not get the additional bounes from the HQ.ORIGINAL: jb123
Ok this is all cool, but I don't get this one:
When calculating the bonus for land unit planning for a target, the land unit and its HQs (corps and command) must be planning for same target to get the bonuses.
So if SwPac is prepping for Townsville and the 32nd Div is prepping for PM the div doesn't get bonuses? The 32nd div has no corps HQ. And what about later in the war when I may have two or three assaults going on (such as the near simultaneous ozzie landings in the DEI). This means Prep points mean nothing if two assaults are taking place under the same HQ?
I think I love this game, it sucks a lot of my time, but I don't get it.
Unit A preped for location X only gets the A bonus.
Unit B preped for location Y and HQ preped for Y gets B + HQ bonus.
Hope this helps.
KHawk
RE: PLEASE READ: Public Beta Guidelines
I like the sound of Quite China.
China has been the most active front in my game as Japanese.
Forcing me to send troops to the font line and subject the cities to partisan attach.
China has been the most active front in my game as Japanese.
Forcing me to send troops to the font line and subject the cities to partisan attach.