New 1.0.4.8 Public Beta Update Available

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

User avatar
jscott991
Posts: 528
Joined: Wed Apr 22, 2009 10:45 pm

RE: New 1.0.4.8 Public Beta Update Available

Post by jscott991 »

ORIGINAL: Canute
I also would really like to strongly request that each beta patch iteration STOP creating its own save folders. Its really quite ridiculous to have a 6, 7, and 8 when only minor bug fixes are being introduced and that directory (which is located in a really stupid place) is now hopelessly cluttered.

noone prevent you to delete all the older savegame folder.
And when a new beta patch comes out its allways better to start a new game, except you want check if a situation at an old safegame still get stuck or this kind.

This isn't true. 6, 7, and 8 added nothing over 5 that should require you to start a new game. 8 had one bug fix. There's no reason for a new savegame folder at all.

It's a tedious process to root out all these folders because where this savegame folder is stored (in a user, appdata folder; which, by the way, is hidden by default on Windows systems since MS doesn't want you mucking around in appdata).
taltamir
Posts: 1290
Joined: Fri Apr 02, 2010 2:51 am

RE: New 1.0.4.8 Public Beta Update Available

Post by taltamir »

I think it should be under C:\Users\<Username>\Saved Games\Distant Worlds...
where <Username> is your windows username. This is where saved games are supposed to go in vista and win7, and where all MS games keep their saves.
the app data (aka, configuration) can stay in appdata.

that being said, its not terrible difficult to move, especially because you can move it from within the game load/save menu (since its a standard windows file open menu)... run the game, select load, it will start in the new directory, move 1 directory up, rename 1.0.4.7 to 1.0.4.8 and say "yes" when it asks if you want to merge.

As for the devs "refusing" to balance the economy in friendly means... v1.05 will have a corruption slider in game creation, allowing you to disable corruption or lower to taste.
I do not have a superman complex; for I am God, not Superman.
Astax
Posts: 126
Joined: Mon May 17, 2010 3:18 am

RE: New 1.0.4.6 Public Beta Update Available

Post by Astax »

Can I suggest that Colony ship designs start with at least 1 shield generator?
User avatar
mbar
Posts: 481
Joined: Wed Mar 17, 2010 10:33 am

RE: New 1.0.4.6 Public Beta Update Available

Post by mbar »

Question, are the beta patches comprehensive? I guess I just assumed they were.

@Astax
Are you same Astax as at Sin of a Solar Empire? Welcome! I always liked the Sins replays you uploaded! ( I'm mbaron888 there )
taltamir
Posts: 1290
Joined: Fri Apr 02, 2010 2:51 am

RE: New 1.0.4.6 Public Beta Update Available

Post by taltamir »

ORIGINAL: Astax

Can I suggest that Colony ship designs start with at least 1 shield generator?

1 shield is not enough to protect from anything, and its price adds up when you build hundreds of colony ships, and at higher levels requires exotic materials which would cause it to stall construction (not to mention waste those materials)..

finally, shields are good for combat ships because they recharge, a colony ship though is destroyed upon colonization, which makes armor a superior tactic for it. but only if you put enough... thus there are two kinds of colony ships, the stripped down version (current auto design), and the armored kind (at least 10 armor)... an armored colony could fly through a a group of keltors and successfully colonize the planet (sure, it will take damage, but to the armor first)... armored colonies should also be set to not retreat from battle ever and evade all enemies. this will make them fly through enemies to their destination.
I do not have a superman complex; for I am God, not Superman.
TypoNinja
Posts: 4
Joined: Tue May 18, 2010 11:07 pm

RE: New 1.0.4.8 Public Beta Update Available

Post by TypoNinja »

ORIGINAL: Erik Rutins

ORIGINAL: TypoNinja
This appears to be addressing the issue of corruption killing your empire as it grows, however I have to wonder if the drop from 80 to 75% is sufficient?

In our testing, yes, and the 75% cap is harder to reach. This is not the only piece of the puzzle either - the AI/automation improvements and how the private sector handles itself when in the red are all much better as far as their effect on the economy as of these beta updates.

If this is solved the problem, it would frankly be awesome, I'd love to play a game on the largest map with many many empires, but if my economy will grind to a halt less than half way through a game with only 500 stars, a 1500 star map would be out of the question.
A man once asked me the difference between Ignorance and Apathy. I told him "I don't know and I don't care"
Rugby9
Posts: 6
Joined: Mon Apr 26, 2010 4:53 pm
Contact:

RE: New 1.0.4.6 Public Beta Update Available

Post by Rugby9 »

I have noticed in the new patches 1.04.6 - 8 that ships assigned to patrol will stop patrolling after a short period and have to be re-assigned. Is that intended? Or is it only happening to me. Re-assigning around 20 ships every couple of minutes is driving me nuts... so they say. Thanks for all your hard work and really like the game. - J
taltamir
Posts: 1290
Joined: Fri Apr 02, 2010 2:51 am

RE: New 1.0.4.6 Public Beta Update Available

Post by taltamir »

ORIGINAL: Rugby9

I have noticed in the new patches 1.04.6 - 8 that ships assigned to patrol will stop patrolling after a short period and have to be re-assigned. Is that intended? Or is it only happening to me. Re-assigning around 20 ships every couple of minutes is driving me nuts... so they say. Thanks for all your hard work and really like the game. - J

i also noticed that... it doesn't seem like they do any patrolling, they just fly to the sun and sit cancel the patrol order, sitting there idle.
I do not have a superman complex; for I am God, not Superman.
Astax
Posts: 126
Joined: Mon May 17, 2010 3:18 am

RE: New 1.0.4.6 Public Beta Update Available

Post by Astax »

Yes mbar that is me. Thank you for enjoying the replays.

taltamir: I want at least 1 so that my components dont get damaged during retreat. Without any shields I get hit with anything and boom goes a component. Although I suppose one could put armor on for less cost.
taltamir
Posts: 1290
Joined: Fri Apr 02, 2010 2:51 am

RE: New 1.0.4.6 Public Beta Update Available

Post by taltamir »

ORIGINAL: Astax

Yes mbar that is me. Thank you for enjoying the replays.

taltamir: I want at least 1 so that my components dont get damaged during retreat. Without any shields I get hit with anything and boom goes a component. Although I suppose one could put armor on for less cost.

armor components ALWAYS go first.
1 shield is not enough to protect against an enemy ship.. if you put a few more, say... 4 shields, you should be able to retreat. but armor is cheaper and more effective for colony ships as they only make 1 way trips.
Also, armor protects against space monsters, shields are ignored by space monsters.

I understand where you are coming from, I am just saying that you should:
1. use armor for it instead of shields for colony ships due to their 1 way trip nature and their tendency to go through space monsters.
2. use more then 1 component unit for it
3. don't use it on the default design... on occasion it is useful, but not always.
I do not have a superman complex; for I am God, not Superman.
User avatar
AndonSage
Posts: 24
Joined: Tue Dec 01, 2009 6:53 pm

RE: New 1.0.4.6 Public Beta Update Available

Post by AndonSage »

ORIGINAL: Rugby9

I have noticed in the new patches 1.04.6 - 8 that ships assigned to patrol will stop patrolling after a short period and have to be re-assigned. Is that intended? Or is it only happening to me. Re-assigning around 20 ships every couple of minutes is driving me nuts... so they say. Thanks for all your hard work and really like the game. - J
Has this been confirmed as a bug? And if so, was it fixed with the 1.0.4.9 patch? I'm ready to pull the trigger on buying Distant Worlds, but just wondering if this is a problem. With the next patch not due for at least another month, that's a long time to play with an irritating bug like that.
"You can have peace. Or you can have freedom. Don't ever count on having both at once." - Robert A. Heinlein
"A government big enough to give you everything you want, is strong enough to take everything you have." - Thomas Jefferson
taltamir
Posts: 1290
Joined: Fri Apr 02, 2010 2:51 am

RE: New 1.0.4.6 Public Beta Update Available

Post by taltamir »

ORIGINAL: AndonSage
ORIGINAL: Rugby9

I have noticed in the new patches 1.04.6 - 8 that ships assigned to patrol will stop patrolling after a short period and have to be re-assigned. Is that intended? Or is it only happening to me. Re-assigning around 20 ships every couple of minutes is driving me nuts... so they say. Thanks for all your hard work and really like the game. - J
Has this been confirmed as a bug? And if so, was it fixed with the 1.0.4.9 patch? I'm ready to pull the trigger on buying Distant Worlds, but just wondering if this is a problem. With the next patch not due for at least another month, that's a long time to play with an irritating bug like that.

honestly I have never had to actually use the patrol system command. I just tell a ship to move into a system and turn on automation, it will engage all enemies in the system then.
I do not have a superman complex; for I am God, not Superman.
User avatar
Erik Rutins
Posts: 39652
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: New 1.0.4.6 Public Beta Update Available

Post by Erik Rutins »

This beta has been superceded by the 1.0.4.9 official update.

As Taltamir said above, the patrol system issue is a minor issue in terms of the game. I haven't had a chance to duplicate it yet, but it is extremely easy to ignore if it's broken. The next beta update, which will be the first 1.0.5 series update, should be available by mid-June.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: New 1.0.4.6 Public Beta Update Available

Post by Shark7 »

ORIGINAL: Erik Rutins

This beta has been superceded by the 1.0.4.9 official update.

As Taltamir said above, the patrol system issue is a minor issue in terms of the game. I haven't had a chance to duplicate it yet, but it is extremely easy to ignore if it's broken. The next beta update, which will be the first 1.0.5 series update, should be available by mid-June.

Given the rate of updates to this point, the 1.0.5 update sounds like some big changes may be in store. This should prove interesting. [:)]
Distant Worlds Fan

'When in doubt...attack!'
User avatar
AndonSage
Posts: 24
Joined: Tue Dec 01, 2009 6:53 pm

RE: New 1.0.4.6 Public Beta Update Available

Post by AndonSage »

ORIGINAL: taltamir

honestly I have never had to actually use the patrol system command. I just tell a ship to move into a system and turn on automation, it will engage all enemies in the system then.
ORIGINAL: Erik Rutins

As Taltamir said above, the patrol system issue is a minor issue in terms of the game. I haven't had a chance to duplicate it yet, but it is extremely easy to ignore if it's broken.
Thanks for the replies. My birthday present game has come down to a choice between 1) Distant Worlds, or 2) Arsenal of Democracy (from Paradox) and MOO/MOO2 & MoM (from Good Old Games). Decisions, decisions...
"You can have peace. Or you can have freedom. Don't ever count on having both at once." - Robert A. Heinlein
"A government big enough to give you everything you want, is strong enough to take everything you have." - Thomas Jefferson
taltamir
Posts: 1290
Joined: Fri Apr 02, 2010 2:51 am

RE: New 1.0.4.6 Public Beta Update Available

Post by taltamir »

MOO/MOO2 & MoM
Those are some really good old games :)
I do not have a superman complex; for I am God, not Superman.
Athalian
Posts: 64
Joined: Tue Mar 30, 2010 6:39 pm

RE: New 1.0.4.6 Public Beta Update Available

Post by Athalian »

ORIGINAL: AndonSage

ORIGINAL: taltamir

honestly I have never had to actually use the patrol system command. I just tell a ship to move into a system and turn on automation, it will engage all enemies in the system then.
ORIGINAL: Erik Rutins

As Taltamir said above, the patrol system issue is a minor issue in terms of the game. I haven't had a chance to duplicate it yet, but it is extremely easy to ignore if it's broken.
Thanks for the replies. My birthday present game has come down to a choice between 1) Distant Worlds, or 2) Arsenal of Democracy (from Paradox) and MOO/MOO2 & MoM (from Good Old Games). Decisions, decisions...

I LOVE GOG :D

What do you mean you have to choose? :(

I would take distant worlds! But thats me, didnt much care for the MOO game. Arsenal of Democracy, well, do you have enourmous amounts of time? If you are like me and love to micromanage, AoD is goin to take loads of time. Only tried HoI2, but they are sort of the same. Countless hours wasted playing that one ^^ Still would go for DW as im in my sci-fi phase, waiting for expansion to hoi3 and i really like the part of seperate economy for private and the govt, not to mention more of a time span :)
User avatar
AndonSage
Posts: 24
Joined: Tue Dec 01, 2009 6:53 pm

RE: New 1.0.4.6 Public Beta Update Available

Post by AndonSage »

ORIGINAL: Athalian

What do you mean you have to choose? :(
Unfortunately, I'm on disability, so my finances are rather tight, and I can't afford to spend very much on a game. DW is $40, and AoD + MOO/MOO2 + MoM totals $26 (AoD is on sale at Gamersgate for $14). So it's DW or the others.

My only concern with DW is the bugs (I've been following DW since release), and I'm hoping the 1.0.4.9 patch takes care of any remaining game-breaking bugs. As long as I don't see any bad bugs posted today or tomorrow, I'll probably end up buying DW on Sunday :)
ORIGINAL: Athalian

I would take distant worlds! But thats me, didnt much care for the MOO game. Arsenal of Democracy, well, do you have enourmous amounts of time? If you are like me and love to micromanage, AoD is goin to take loads of time. Only tried HoI2, but they are sort of the same. Countless hours wasted playing that one ^^ Still would go for DW as im in my sci-fi phase, waiting for expansion to hoi3 and i really like the part of seperate economy for private and the govt, not to mention more of a time span :)
I enjoyed playing HoI2/DD/Arma, and would love to play in 1920 x 1200 resolution with AoD :) I had to wait for AoD to get several patches, too, and it looks like their 1.04 patch fixed up most of the problems at release. I prefer MOO2 over MOO, but GOG sells them together for $6, so you get both. MoM would be fun to play again, but with Elemental: War of Magic coming out in September, I should probably just save up for that game :)
"You can have peace. Or you can have freedom. Don't ever count on having both at once." - Robert A. Heinlein
"A government big enough to give you everything you want, is strong enough to take everything you have." - Thomas Jefferson
Post Reply

Return to “Distant Worlds 1 Series”