Screenshot of the day...

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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heinrich55
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RE: Screenshot of the day...

Post by heinrich55 »

Erik, really sharp screen shots. Thanks for posting. They look great.

The one of the wave of Russian tanks is quite impressive. Feind Panzer, feuer Frei!!!

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Erik Rutins
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RE: Screenshot of the day...

Post by Erik Rutins »

The opening battle for Train Station No. 1 in Stalingrad...



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RE: Screenshot of the day...

Post by Erik Rutins »

Elements of the German assault force...






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Mobius
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RE: Screenshot of the day...

Post by Mobius »

I was just showing the trains but they are at the station.


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Tophat1815
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RE: Screenshot of the day...

Post by Tophat1815 »

Now thats a flippin rail yard! Great work fellows,it looks pretty darn accurate to me.
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RE: Screenshot of the day...

Post by Josh »

Even the footbridge is there.
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RE: Screenshot of the day...

Post by Thomm »

Very impressive work!

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Thomm

PS: What is up with those grainy textures in the background? Are you missing some kind of texture filtering?
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RE: Screenshot of the day...

Post by Mad Russian »

ORIGINAL: Thomm

PS: What is up with those grainy textures in the background? Are you missing some kind of texture filtering?

I think what you are talking about is a friendly occupied building. Those are semi-transparent to allow you to see what is occupied.

The textures are all in place for this scenario.

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RE: Screenshot of the day...

Post by Thomm »

ORIGINAL: Mad Russian

ORIGINAL: Thomm

PS: What is up with those grainy textures in the background? Are you missing some kind of texture filtering?

I think what you are talking about is a friendly occupied building. Those are semi-transparent to allow you to see what is occupied.

The textures are all in place for this scenario.

Good Hunting.

MR

No, no, I am talking about the pixelated appearance of the railroad station screenshot, e.g. Ground and trees look awfully pixelated, as if some kind of graphics card filter was turned off. Strangely enough, this is visible only on some screenshots, others look as smooth as one would expect.

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RE: Screenshot of the day...

Post by Mobius »

ORIGINAL: Josh

Even the footbridge is there.
I was surpised by the one photo with all the electric lines running through the yard. Then I realized the Russians must be using electric activated switches. Luckily I found a shot of one on a History Channel episode on Stalingrad.
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RE: Screenshot of the day...

Post by nicdain »

ORIGINAL: Mad Russian

ORIGINAL: Thomm

PS: What is up with those grainy textures in the background? Are you missing some kind of texture filtering?

I think what you are talking about is a friendly occupied building. Those are semi-transparent to allow you to see what is occupied.

The textures are all in place for this scenario.

Good Hunting.

MR

What I think Thomm is meaning is that terrain has a sort of "salt and pepper" effect, that somehow disturbs the viewing especially for what concerns the background. IMHO a more "smooth" appearance of terrain (obtainable with a low-pass filter) would help.
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RE: Screenshot of the day...

Post by Mobius »

Maybe Erik's photoshops wasn't set to max.


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RE: Screenshot of the day...

Post by Thomm »

Well, that looks perfect now!

I must admit that I do not get the Photoshop reference!?

Are the "smooth" screenshots all edited in Photoshop??

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RE: Screenshot of the day...

Post by Mobius »

ORIGINAL: Thomm
I must admit that I do not get the Photoshop reference!?

Are the "smooth" screenshots all edited in Photoshop??
Screen shots are saved in bmp format. To post on a Matrix forum they have to be reduced from the higher detail bmp to a lower detail jpg format. When you translate in PS you are asked for different levels of detail. I set mine to 10 the highest so it looks best. It probably is a larger file than when set at 7 which is the default setting.
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nicdain
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RE: Screenshot of the day...

Post by nicdain »

so what is the actual appearance in the game? The first or the second? [&:]
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RE: Screenshot of the day...

Post by junk2drive »

That depends on your video card, settings, and monitor.
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RE: Screenshot of the day...

Post by thewood1 »

I have found that screenshots, without a lot of work, do not represent any game very well.  Same issue with videos.  I use screenshots to just get a general perception of the game and usually use a demo for the actual view.  I don't know how much the graphics changed between PCWS and PCO, but looking at that may be a better judge.
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RE: Screenshot of the day...

Post by Mobius »

ORIGINAL: nicdain

so what is the actual appearance in the game? The first or the second? [&:]
On my primary machine running 1680 wide its what I posted. Maybe a little better as it isn't converted to jpg. I have a second older machine running XP with a CRT 1024 wide and it looks a little darker and with a little less detail.
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Topo
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RE: Screenshot of the day...

Post by Topo »

In the shot that represent the railroad combat, there is a Pz IV(?) in dunkelgelb and a Stug in Panzergrau; it's possible to have (maybe with a mod) different textures for same model of german tanks pre and post february '43?

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RE: Screenshot of the day...

Post by junk2drive »

Definitely possible with mods and they can be swapped easily with JSGME. It is also possible to create new units with grau and gelb names so that scenarios can be made with specific units. We are not going to be able to do this for this release but a modder could after.
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