ORIGINAL: jaw
ORIGINAL: Karri
How about units and TOEs?
What do you want to know about units and TOEs?
I for one would like to know if one is stuck with awful 45 ones or if one could keep the 44 TOE and use the % setting to adjust as needed.
Moderators: Joel Billings, Sabre21, elmo3
ORIGINAL: jaw
ORIGINAL: Karri
How about units and TOEs?
What do you want to know about units and TOEs?
ORIGINAL: jaw
ORIGINAL: Karri
How about units and TOEs?
What do you want to know about units and TOEs?
ORIGINAL: MechFO
I for one would like to know if one is stuck with awful 45 ones or if one could keep the 44 TOE and use the % setting to adjust as needed.
ORIGINAL: Karri
Can you change TOEs? Cna you create units?
ORIGINAL: Offworlder
ORIGINAL: 2ndACR
Your breaking my heart there Jaw.......I sure hope they add it in.....it would really add to the game for the better IMO.
+1
Since basically the allies have got several inexhaustable sources of materiel that are beyond the German's reach, its only fair that the Axis get to do some tweaking to their production. Basically if the Axis are not allowed some leeway in production and unit recruitment, what's the point of playing? The Axis had some wasted opportunities, why do we have to repeat their mistakes?
ORIGINAL: jaw
ORIGINAL: Karri
Can you change TOEs? Cna you create units?
No and No
I think the problem with giving the player that kind of control is that you're essentially circumventing the reality of the war by doing the replacement in a vacuum.ORIGINAL: 2ndACR
I would like to have control over switching out tanks in units......even here in WITE.....within the classification. Say, I have a panzer div withdrawing, I would strip the PV1V and better PZIII and give it lesser/ older tanks......really hate when that withdrawing unit sucks the cream right out of the pools and takes it with them.
ORIGINAL: 2ndACR
Look at a lot of the units withdrawn from the Russian front historically......they were withdrawn to be rebuilt because they were devastated. Not all of them mind you, but a bunch of them had suffered tremendous losses. Look at the German withdraws in Spring 1942......what pressing front were they heading to? None, they were devastated during the blizzard of 41 and needed to refit and retrain. Now, currently, those units leave whether I suffer a single loss to that unit or not. I have watched withdrawing Panzer Div fill out with the cream of the tanks, while the ones I have left are using so called obsolete designs. If the production we currently have is only what basically went to the Eastern front, why must my Eastern Front portion of that production be used to fill out the unit. Let that puppy use the remaining production NOT going to the east. Barring that, give me control so that I have the better tanks for my remaining units.
Now, when or if the linking of the games occurs, then I will have to choose who gets short changed in the deal. Which front is in more pressing need.
ORIGINAL: IronDuke
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I'm usually keen to hear what people would do with German production if they had the chance.
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I have no objection to a little tinkering a la WITP
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ORIGINAL: gradenko_2000
I think the problem with giving the player that kind of control is that you're essentially circumventing the reality of the war by doing the replacement in a vacuum.ORIGINAL: 2ndACR
I would like to have control over switching out tanks in units......even here in WITE.....within the classification. Say, I have a panzer div withdrawing, I would strip the PV1V and better PZIII and give it lesser/ older tanks......really hate when that withdrawing unit sucks the cream right out of the pools and takes it with them.
That is, if your withdrawing division downgrades from PzIV's to PzIII's a week before they're supposed to leave your front, you're really shooting the other front in the foot. You can ignore the effects of this if the game you're currently playing doesn't model Rommel having to fend-off D-Day with out-dated tanks, but real commanders couldn't, which is probably a big reason for some of the TOEs historically ending up the way they did.
ORIGINAL: 2ndACR
Look at a lot of the units withdrawn from the Russian front historically......they were withdrawn to be rebuilt because they were devastated. Not all of them mind you, but a bunch of them had suffered tremendous losses. Look at the German withdraws in Spring 1942......what pressing front were they heading to? None, they were devastated during the blizzard of 41 and needed to refit and retrain. Now, currently, those units leave whether I suffer a single loss to that unit or not. I have watched withdrawing Panzer Div fill out with the cream of the tanks, while the ones I have left are using so called obsolete designs. If the production we currently have is only what basically went to the Eastern front, why must my Eastern Front portion of that production be used to fill out the unit. Let that puppy use the remaining production NOT going to the east. Barring that, give me control so that I have the better tanks for my remaining units.
Now, when or if the linking of the games occurs, then I will have to choose who gets short changed in the deal. Which front is in more pressing need.
ORIGINAL: heliodorus04
Compare this with the Soviet ability to NOT create inefficient 1942 corps combat units (42a and 42b Rifle Corps). Soviet players are encouraged NOT to create these units and instead to use the existing divisions. They skip the inefficiencies and magically STAVKA figures out how to improve on Corps anyway.
Soviets already have the ability to bypass TOE mistakes and inefficiencies.
Germany can actually end up through withdrawals having a worse army than was historical, but that NEVER bothers the Sovie-o-phile side of the playing community.
Please note:ORIGINAL: jaw
ORIGINAL: heliodorus04
Compare this with the Soviet ability to NOT create inefficient 1942 corps combat units (42a and 42b Rifle Corps). Soviet players are encouraged NOT to create these units and instead to use the existing divisions. They skip the inefficiencies and magically STAVKA figures out how to improve on Corps anyway.
Soviets already have the ability to bypass TOE mistakes and inefficiencies.
Germany can actually end up through withdrawals having a worse army than was historical, but that NEVER bothers the Sovie-o-phile side of the playing community.
Your assumption is a misunderstanding of the Soviet TOE. The early Soviet Rifle Corps are not "corps" in the same sense as the later ones. These early corps were created by combining Rifle Brigades and the TOE reflects that which is why they seem so poor in comparison to the later ones which are based on combining Rifle Divisions. The designers/developers wanted the Soviet player to have the option to create these early corps but did not change the game corps creation mechanic to allow them to be created purely from Rifle Brigades. To simulate what the Soviets did in game terms you would have to create two rifle divisions out of four rifle brigades then combine them with another rifle brigade.
These early corps were not inefficient, they were expedient and had we ignored these "psuedo" Rifle Corps (which actually I favored) no one would have thought anything of it.
ORIGINAL: heliodorus04
ORIGINAL: jaw
ORIGINAL: heliodorus04
Compare this with the Soviet ability to NOT create inefficient 1942 corps combat units (42a and 42b Rifle Corps). Soviet players are encouraged NOT to create these units and instead to use the existing divisions. They skip the inefficiencies and magically STAVKA figures out how to improve on Corps anyway.
Soviets already have the ability to bypass TOE mistakes and inefficiencies.
Germany can actually end up through withdrawals having a worse army than was historical, but that NEVER bothers the Sovie-o-phile side of the playing community.
Your assumption is a misunderstanding of the Soviet TOE. The early Soviet Rifle Corps are not "corps" in the same sense as the later ones. These early corps were created by combining Rifle Brigades and the TOE reflects that which is why they seem so poor in comparison to the later ones which are based on combining Rifle Divisions. The designers/developers wanted the Soviet player to have the option to create these early corps but did not change the game corps creation mechanic to allow them to be created purely from Rifle Brigades. To simulate what the Soviets did in game terms you would have to create two rifle divisions out of four rifle brigades then combine them with another rifle brigade.
These early corps were not inefficient, they were expedient and had we ignored these "psuedo" Rifle Corps (which actually I favored) no one would have thought anything of it.