ORIGINAL: henri51
I think I understand the response about porous pockets on the first turn of encirclement, but doesn't this lead to gamey tactics? In other words, it is clearly better NOT to attack units in the pocket on the first turn because it is likely that they will rout out of the pocket. ("No Colonel, do NOT attack those Russians, because we don't want them to escape the pocket!"). Would it not be better to have a routine to take into account the porous nature of the pocket without encouraging gamey tactics?
You have to give the opposing side a chance to respond. To have a system that would allow you to surround and eliminate your opponents units in the same turn would be inherently unfair to the defender. The system we have works, players just need to adjust their thinking when it comes to pockets. A pocket is not a pocket until it’s been isolated for at least 1 turn. Until then the units you have in place are just plotted to be there, the enemy has a chance to prevent those units from actually sealing off their plotted position.
ORIGINAL: henri51
OTOH there WERE cases in WW2 where porous pockets allowed huge numbers of enemy troops to escape, the best (or worse)example being the Falaise pocket where hundreds of thousands of Germans escaped without their equipment through he neck of the pocket before it was closed.
Understood, but not a good example to use for the eastern front. Overwhelming allied air power is the reason the equipment got left behind. That level of air power was never even remotely achieved on the eastern front. If Falaise had occurred on the eastern front most of the equipment would have escaped as well.
ORIGINAL: henri51
Many of use are waiting with bated breath to see the developers' response to the specific pocket of the OP, because even if the pocket were not completely closed, it is unlikely that such a large number of units could escape the pocket in a week without serious casualties.
Again I stress that the German units should be considered as getting into position during the Soviet players turn due to the system the game uses. Penalties should not be imposed until 1 turn of isolation has occurred, otherwise it’s not fair to the defense.
Jim