ORIGINAL: bwheatley
ORIGINAL: JAMiAM
The Axis *do* have some incredible tools at their disposal to make things happen in a historical fashion. In a single turn, I've been able to punch through enemy lines and cut a swath 5 hexes wide, 20+ hexes deep against players. On turn 10. All the while, shoring up the base of the breakthrough, and maintaining mass at the tip of the schwepunkt, so that followup turns can continue pounding the hastily railed, or moved, Soviet troops trying to contain the breakout.
I'm an experienced gamer, but not a tester, so I'm still learning the tricks of the trade. After a few more PBEM's perhaps my 'strokes of brilliance' will be a little more commonplace, and I'll actually have *the other* wing of the double encirclement timed to coincide with the first...[:D]
That said, I think that the basis for what reconvet is asking is solid. His primary mistake (besides offering any criticism amongst a horde of fanboys [;)]) was to approach this in terms of being an issue of game balance, where one side is getting some debatable 'advantage', rather than an unnecessarily coarse abstraction that affects both players.
Yea that's what happened to me constantly losing huge chunks of territory in a single turn. Then with isolation system you can't break out ever you have to try to break in. And the thing with the "history only" critics is fine. I mean people want to play their way. The only way to solve the issue will be preference checkboxs (like in witp) so the history only people can play their game that you'll always follow history. And people like me and ara can start out with history and then play our way and see what happens.
That would make both sides happy. I can understand people (including myself) giving their view points. They want the game they want. Only way you can do both is to have a preference checkbox at the beginning of the game.
In WitP, no matter what your preferences are the Japanese will NEVER invade the West Coast. They will NOT invade Panama Canal... You will hardly capture Pearl Harbor, in fact [;)] The Japanese player will not do so because he could NOT do that in the real war to begin with...
An Iron Man scenario was made though. The Japanese got many toys. A What-if scenario for those who want to play a science-fiction game. But the vanilla game per se is a hardcore REALISTIC game.
And not only the Japanese were castrated... the Allied side too. Hard to have few squadrons operating let's say in Port Moresby in let's say may or june 1942... The logistics on that game are simply amazing (an awesome game inside the game).
I want to do WHAT could be done. I am not interested about science-fiction games, sorry. To each, his own taste. And above all, the market is already full of what-if games. Games like WitP and now WitE are GEMS, unique, mere exceptions. People should realize this.



