Soviet Production a bit too much / Major Game play issue?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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MengJiao
Posts: 209
Joined: Sat Dec 18, 2010 3:32 pm

RE: Soviet Production a bit too much / Major Game play issue?

Post by MengJiao »

ORIGINAL: Adnan Meshuggi

ORIGINAL: MengJiao

ORIGINAL: Adnan Meshuggi




This sucsess in 41 is the only logical target for any player


Not for a Russian player.

partly true.
For me, playing in 41 as the russians i want to be better as historically, but not by the gameengine but by my doing.
In the moment you can do anything and still kick the axis butt in witer so bad, that you are in better shape in spring42.

That is simple ahistorical.
So even playing the sovjets, i think they need urgently to fix it.


If people don't like the way the game handles 1941, I can't see any reason for not starting in 1942. that way
you get an absolutely historical 1941 with no trouble at all.
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