Just a quick note...

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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J HG T
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RE: Just a quick note...

Post by J HG T »

Just been off-topicing too much recently TBH. Wanted to be careful and all that.
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Data
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RE: Just a quick note...

Post by Data »

What if we create an off topic thread? We would be on topic then, no? [:)]
That would remain empty as we need other topics to trigger the off topic....and now this is just ranting, the worst kind of off-topicing....ok, I'll shut up now
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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RE: Just a quick note...

Post by ehsumrell1 »

ORIGINAL: Data

....and now this is just ranting, the worst kind of off-topicing....ok, I'll shut up now

It's either time for you to maintenance your emotion chip again Data...... [&:]

....OR you've been away from IGard's cargobay a bit too long! [:-]

A neck massage from one of IGard's Orion Slave Girls and a glass of vintage Romulan Ale
should do the trick!
Shields are useless in "The Briar Patch"...
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Data
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RE: Just a quick note...

Post by Data »

aye, in that order offcourse
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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ASHBERY76
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RE: Just a quick note...

Post by ASHBERY76 »

Image
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Data
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RE: Just a quick note...

Post by Data »

ok, the necromorphs from dead space are sexy compared to this
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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RE: Just a quick note...

Post by tjhkkr »

ORIGINAL: Data ok, the necromorphs from dead space are sexy compared to this
Okay this is one wacked out android[X(]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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tjhkkr
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RE: Just a quick note...

Post by tjhkkr »

ORIGINAL: Erik Rutins

Ok, here's something to get you started. One of the many new things in the next expansion will be some new space "creatures". This is a relatively minor, but fun part of the game to add to (and of course for those of you that don't like them, you can still turn them off). Some are organic to the galaxy, others will only appear as part of certain variable events. The basic theme with these is that they live, they move, they eat stuff (with all of those varying to some degree by creature). As part of the promotion for the expansion, we'll be running a contest to ask gamers to design a new space creature for us and the best entry (in our opinion) will get the professional treatment and be made part of the expansion release.

So feel free to get thinking so that you have a head start once that contest starts. [8D]

Ok, a few more things to think about and discuss:

- Territory / Borders
- Unique Faction / Species characteristics and abilities, including victory conditions
- Leaders / Characters for each Faction, of various types and abilities, with the ability to improve

All of these will of course be open to modders. [:)]

Regards,

- Erik
That will learn me to take a vacation in the middle of all of this...
Woe Nellie, this sounds way way cool.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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tjhkkr
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RE: Just a quick note...

Post by tjhkkr »

Was the picture above one of the new space creatures...
The ever-dangerous PHYDEAUX (Fido)... You know their kind can EAT a lof of different stuff like Mr. Rutin's said... even stuff they should not eat. [8D]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Kayoz
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RE: Just a quick note...

Post by Kayoz »

ORIGINAL: Erik Rutins

Ok, here's something to get you started. One of the many new things in the next expansion will be some new space "creatures". This is a relatively minor, but fun part of the game to add to (and of course for those of you that don't like them, you can still turn them off). Some are organic to the galaxy, others will only appear as part of certain variable events. The basic theme with these is that they live, they move, they eat stuff (with all of those varying to some degree by creature). As part of the promotion for the expansion, we'll be running a contest to ask gamers to design a new space creature for us and the best entry (in our opinion) will get the professional treatment and be made part of the expansion release.

So feel free to get thinking so that you have a head start once that contest starts. [8D]

Ok, a few more things to think about and discuss:

- Territory / Borders
- Unique Faction / Species characteristics and abilities, including victory conditions
- Leaders / Characters for each Faction, of various types and abilities, with the ability to improve

All of these will of course be open to modders. [:)]

Regards,

- Erik

Have you determined what events will be open to modding?

For example:
- birth (creature is birthed - this may result in an asteroid going pop - as it was the creature's egg)
- death (creature dies - possibly releasing toxins throughout the system, or its remains being a mine-able resource)
- on consumption (it eats something)
- on target_consumption (eats something specific)
- reproduction event (timed, has eaten enough/specific things)
- growth rate (does eating things make it grow? Or does it grow regardless - and faster when it eats things, so it'll dwarf a planet if you ignore it for long enough)
- growth ceiling (how big can it get?)
- racial bias (some races may want to protect or eradicate the organism)
- racial reward/penalty (reward or penalty for the above)

... just a start for some events you may want to open up to mods. Is there anything in the works at the moment?

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Shuul
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RE: Just a quick note...

Post by Shuul »

Erik, please, just YES or NO:

Will combat mechanics change? Maybe firing arcs?
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Data
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RE: Just a quick note...

Post by Data »

Soon [:D]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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ASHBERY76
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RE: Just a quick note...

Post by ASHBERY76 »

News?

Image
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J HG T
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RE: Just a quick note...

Post by J HG T »

Hah! Picture of the month for sure!
And hopefully we get some more news soon.
Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
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Igard
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RE: Just a quick note...

Post by Igard »

That's some neat photography right there. And a good candidate for a new race image.

I'm sure more news will be coming.... wait for it......


Wait for it.........



.............


soon.
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tjhkkr
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RE: Just a quick note...

Post by tjhkkr »

ORIGINAL: Erik Rutins

- Territory / Borders
- Unique Faction / Species characteristics and abilities, including victory conditions
- Leaders / Characters for each Faction, of various types and abilities, with the ability to improve
All of these will of course be open to modders. [:)]

Regards,
- Erik

I really am looking forward to this... [8D]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Erik Rutins
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RE: Just a quick note...

Post by Erik Rutins »

Ok, after that pic, I had to post something. I can't go into too much detail yet, but here's another feature point. Keep in mind the final implementation may be different from what you see here from the design notes.

Fleet Posture Assignments
• Allow assignment of high-level objective to automated fleets – defend area, attack enemy, etc
• Offensive settings (do not attack, attack in area, attack in radius)
• Defensive settings (center of operations, local defense, defend system or sector, rapid response)
• Allow display of fleet objectives on either fleet screen and/or on galaxy or galaxy map screen as overlay

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


Image

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Simulation01
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RE: Just a quick note...

Post by Simulation01 »

ORIGINAL: Erik Rutins

Ok, after that pic, I had to post something. I can't go into too much detail yet, but here's another feature point. Keep in mind the final implementation may be different from what you see here from the design notes.

Fleet Posture Assignments
• Allow assignment of high-level objective to automated fleets – defend area, attack enemy, etc
• Offensive settings (do not attack, attack in area, attack in radius)
• Defensive settings (center of operations, local defense, defend system or sector, rapid response)
• Allow display of fleet objectives on either fleet screen and/or on galaxy or galaxy map screen as overlay

Regards,

- Erik


I hope these features survive to the finished product and if they do then....good work.

How long have you been working on the expansion?
"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson
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Webbco
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RE: Just a quick note...

Post by Webbco »

Thank you Erik, an update is much appreciated (even a snippet of info!). How's Elliot? Haven't seen him on the forums for quite a while...
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Igard
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RE: Just a quick note...

Post by Igard »

Thanks Erik. A tactical overlay would be very cool. If we could easily toggle it on/off to show us clearly where our fleets are and what mission they have.

I like the idea of having more control over my automated fleets. Finally I could create fleets with the sole purpose of defending a sector or  system.

Hope this stuff makes it into the expansion.

I'll also echo, Webbco's inquery about Elliot. How's he doing? We're not stressing him out too much I hope.
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