JFB question: Failure to capture Palembang in '42

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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ChezDaJez
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RE: JFB question: Failure to capture Palembang in '42

Post by ChezDaJez »

ORIGINAL: Icedawg
ORIGINAL: ChezDaJez

One point to make here about the game mechanics. The Japanese player gets a mega-move for certain preordained TFs on the first turn. Mess with the destinations of those TFs and they revert to normal speed. No mega-move allowed. Good luck getting to Sumatra now before the allies reinforce.

Are you sure about this? I have changed destinations for the * TFs and they move at the advanced rate just fine. Is this some recent change in one of the unofficial patches?

The only thing that I've noticed that messes with the * TF bonus movement is moving planes to or from ships. Once, I tried to add some more planes to KB prior to sending them off to Pearl and they only traveled four hexes, barely getting out of home waters. Needless to say, I had to start the whole turn over! A solid month of 6+ hrs per day down the tubes! [:(]

I'm recalling this from the opening moves of this game and my game with Brad. I changed the destination of several TFs headed for the PI and Malaya and they sailed at normal rate instead of the advanced rate.

It may be that some TFs do and some do not if you change things on them. Maybe the (*) means don't mess with these TFs. I don't know.

Chez
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JeffroK
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RE: JFB question: Failure to capture Palembang in '42

Post by JeffroK »

I think if you create new TF, and maybe if you split a TF, you lose the bonus.

I have redirected *TF and it works, I set up new ones and they are at snail mail pace.


Mentioned above, there are counters to Festung Palembang, but there will be a Festung Batavia/Rabaul/Rangoon etc.

Its like Chess, gambit is countered so another gambit is played.

Both players have to be wise enough to pick up what is played and work out their counters, blindly following your plans can get you into troiuble
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Nikademus
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RE: JFB question: Failure to capture Palembang in '42

Post by Nikademus »

ORIGINAL: JeffK

I think if you create new TF, and maybe if you split a TF, you lose the bonus.

I have redirected *TF and it works, I set up new ones and they are at snail mail pace.


Mentioned above, there are counters to Festung Palembang, but there will be a Festung Batavia/Rabaul/Rangoon etc.

Its like Chess, gambit is countered so another gambit is played.

Both players have to be wise enough to pick up what is played and work out their counters, blindly following your plans can get you into troiuble


I agree. Hence in my original statement i didn't say the Palembang "gambit" isn't insurmountable....but that in order to counter it the tactic involved is equally a "gambit"
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SuluSea
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RE: JFB question: Failure to capture Palembang in '42

Post by SuluSea »

ORIGINAL: JeffK

I think if you create new TF, and maybe if you split a TF, you lose the bonus.



From my tests if you have a TF with an asterisk you can change every ship and load it with new vessels and you'll still get the movement bonus.

I suggest opening up the Japanese side and let the creative mind run wild, there's much you can do to put the emperors forces in a better position to block vessels from escaping and also protect the invasion shipping. Any TF with a movement bonus needs to be used to the players advantage, that said I can't say I'm a player that would seek to make deep incursions using the bonus move and only use them to attack on the defensive perimeter as I see it [;)] even if it's one CA from TF 5 moving to another position to give added punch.
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