
Wanted to say thanks for all your hard work, going to kill a lot of time playing this!
ORIGINAL: Demiurge13
Awesome mod dude! Definitely worth the wait. One question though, I don't have any of the new planets I remember seeing in your previews. I don't mean the battle maps when troops fight, those work. I mean the actual planets. is my download corrupted or are they intentionally missing and held off for a later patch?
ORIGINAL: Shuul
Found a bug in your mod:
construction sounds (all 5) are more then 1 minute long, when you zoom in were construction is ongoing sounds start to overlap (every 2 seconds new sound is played, because original sound is 2 sec long) so quite soon sound start to clutter and it is unbearable. I just replaced them with original sounds
ORIGINAL: invaderzim
So how has the AI been changed? I'd really like to see a smarter AI in some areas!
ORIGINAL: RICO7878
First off, awesome mod, really enjoying it so far and the awesome effects and new ships. Great job! Just wanted to ask about the preview images on page 2 of this thread for the Ditakur and Minor sets, they look very different in the final release or I couldn't find them in the sip images folder. Did these change over time? If you still have the shipsets for the ones in the preview pictures I think those are a lot cooler/better looking in my opinion. Any chance you can upload those? Thanks.
ORIGINAL: invaderzim
Hey, I really like some of the new graphics and sound in this mod. I am wondering though if it is possible to put all the files together into C:\Matrix Games\Distant Worlds\Customization\[PCM] v1.2\ to make it easier to switch between mods.
Do mods to C:\Matrix Games\Distant Worlds\Sounds and C:\Matrix Games\Distant Worlds\Images only work if you overwrite the original game files?
ORIGINAL: dostillevi
Ok! So I'm starting to take a look in detail at the game files you've put together. Firstly, very impressive artwork! I'd love if you could provide the overlay graphic and process you use to create the "hologram" effect so I could add it to race images I use.
Next I see that you have some very powerful races, with many having much higher stats than the races included in the base game. I would imagine this may fit with Prothean Cycle lore, but it gives me pause as to how the gameplay is balanced. Perhaps you've balanced them in a way I missed? In any case, I'd suggest taking a look at the stats other races use and base your racial stats off of those.
After that, it appears that a number of new races have been set as humanoid. Perhaps changing some to reptilian or amphibian would balance out the power bloc you're adding to the game. I also see the Reapers are set to be insectoid. I don't know much about Prothean lore, but I would imagine they should be machine.
Looking good otherwise, and I'll let you know if I find anything else interesting! Are you planning to create ground troops that fit with the Shadows imagery?
Edit: It appears the rachni are assigned to shipset 20, but you don't have a shipset 20 in the mod. Likewise the Vandomar are assigned shipset 18 and there isn't one. I'm not sure which shipsets you intended for these two races.
ORIGINAL: Tyrador
ORIGINAL: dostillevi
Ok! So I'm starting to take a look in detail at the game files you've put together. Firstly, very impressive artwork! I'd love if you could provide the overlay graphic and process you use to create the "hologram" effect so I could add it to race images I use.
Next I see that you have some very powerful races, with many having much higher stats than the races included in the base game. I would imagine this may fit with Prothean Cycle lore, but it gives me pause as to how the gameplay is balanced. Perhaps you've balanced them in a way I missed? In any case, I'd suggest taking a look at the stats other races use and base your racial stats off of those.
After that, it appears that a number of new races have been set as humanoid. Perhaps changing some to reptilian or amphibian would balance out the power bloc you're adding to the game. I also see the Reapers are set to be insectoid. I don't know much about Prothean lore, but I would imagine they should be machine.
Looking good otherwise, and I'll let you know if I find anything else interesting! Are you planning to create ground troops that fit with the Shadows imagery?
Edit: It appears the rachni are assigned to shipset 20, but you don't have a shipset 20 in the mod. Likewise the Vandomar are assigned shipset 18 and there isn't one. I'm not sure which shipsets you intended for these two races.
Thank you for your constructive response and finding the problem relating to the race files.
I haven't yet balanced enough race policies(as i said need to wait until Shadows modding manual released); I'm not sure what do you mean about race stats; Humanoid=Organic, i have done that because: 1)Zha'til and Reapers are very tough 2)Because pop.policy implements not per race, but per race family, as Zha'til should be exterminated when organic species control the planet and vice versa(Zha'til are like a Geth in Mass Effect series) 3)By lore there is a wall between organics and synthetics, i represent it by making organic races humanoid and synthetic races machine; Yes, i'm planning to create ground troops; Rachni have no shipset for now,
BTW: I have uploaded race file fix. I will provide you overlays later, just remind me in couple of weeks, just bit busy in real life(summer you know).[:D]
Some of them are made by me from scratch, others are copies and combinations of ships from various independent artists and different games. I suggest you to ask Kalthaniell, (Mass effect mod) he have done a lot of really awesome ships.ORIGINAL: invaderzim
By the way, I really like the ship models in your mod. How did you go about creating them? I'd like to try do make a new shipset or two for DW but I'm not sure how to get started.