Reserve Activations, over the top?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

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Michael T
Posts: 4445
Joined: Sat Oct 21, 2006 9:35 pm
Location: Queensland, Australia.

RE: Reserve Activations, over the top?

Post by Michael T »

If your opponent has units breaking in any numbers he just doesn't know how to farm his morale up to 50. Play some better dudes and you will see what I am talking about.
bomazz
Posts: 13
Joined: Mon Aug 13, 2012 12:22 pm

RE: Reserve Activations, over the top?

Post by bomazz »

Obviously an opponent that has figured out how to get reserve activations, is not capable of figuring moral out. It only takes a few routs to open a path.
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Michael T
Posts: 4445
Joined: Sat Oct 21, 2006 9:35 pm
Location: Queensland, Australia.

RE: Reserve Activations, over the top?

Post by Michael T »

Good players don't put low morale units in to reserve in the first place. They wait till they have morale close to 50. Lest the ones I play do.
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