We again have a 26 minute order cycle.
Good Hunting.
MR

Moderator: MOD_Flashpoint
ORIGINAL: **budd**
Doesn't look like the northern OH moved at all, I thought recon 2 was going to move around the Obstacles and continue down the road while recon 3 removed it. I'd like to speak to their commander this won't do.Time is short we have to move. TF1 hasn't moved much either, what do we have left 7+hours.
ORIGINAL: **budd**
Question
Is the AI scripted, will it play differently on a second play through of a scenario?
ORIGINAL: Hexagon
In a true tactical game you are right, i think in CC series for example but in a game where the small unit is a platoon in a 500m hex... the level of abstraction is enough to dont care about this, 500m is a big are to deploy infantry and leave vehicles on cover without leave the hex, i can asume lose a few minutes to mount again infantry if i can dismount it automatically to made these units less oneshoot for an AT unit.
Obstables are to slow the enemy advance but the other point is create bottlenecks and traps for enemy troops if is massed in a certain point, is bad be on this positions in vehicle or be out of vehicle but you cant negate that infantry survive is bigger on open where they can use his main advantage, dispersion, 10 guys inside a vehicle are a single target, 10 guys dismounted and 1 vehicle are 11 targets and a single AT weapon cant kill all them with a single shoot.
If i was human i leave spotters and 1 AT unit near obstacles specially if infantry cant dismount... i want know WTF are going to do the scout infantry like the one used in Bradley vehicles...
PD: maybe add a tactical order to mounted infantry units is interesting, autodismount, you lose a few minutes but you have units dismounted and you can increase recon value in the hex.