ORIGINAL: Klydon
Great job on this AAR and thanks for doing it. Very instructive of a game period that perhaps many do not see.
Thanks for the thumbs up, it means a lot to see a comment that's not mine. [:)]
I do have a couple of questions/comments:
The Japanese Tokai air unit: In a word; worthless! (I can imagine the comment when that unit was drawn out of the pool. [:D] )
Quite. Of course, it does fulfill, potentially, one useful function, which is as an advance picket to slow down the Allies - if you are playing with "In the Presence of the Enemy". If you get the chance, throw that out in a forward position you don't want to defend, and make the Allies spend an impulse setting up to bypass it (or shoot it down).
The Japanese have a lot of carriers coming on line, but unfortunately don't have the aircraft to fill them up. While the Allied navy is going to be truly daunting, bolstering the Japanese navy with 4-5 flat tops WITH air could really result in a big time bloody nose. I am guessing between oil issues and time, this is hard for the Japanese to pull off.
Yes, I suspect that the Japanese carrier fleet reinforcements would be more useful when playing without separate carrier plane units. The Japanese begin with 13 carrier plane units and 11 pilots to fill them with, but the problem is that unless you're willing to leave a lot of crap in your force pool you'll have a hard time filling the light carriers. On the plus side, this leaves spare pilots to put in better planes as your carrier reinforcements come on line.
Now, between them the CW and US get 39 carrier planes and 30 pilots on the map at the start of the scenario, but (fortunately for Japan) some of them are based in Europe.
Anyway, all that is to say that the Japanese, if they can keep a carrier fleet intact, and the oil to sail it with on the map, for the bulk of the scenario they can keep the Allies honest. As I mentioned in a previous post, sinking an Allied sealift unit in this scenario is, in my mind, equivalent to a victory point, because the Allies have so little sealift and don't really get to replace any losses until summer 1945.
So the Allies can't take any chances whatsoever with their lift.
I noticed there are two Shinano counters in the reserve pool. They appear to be identical except one has a air group rating of 3 and the other has a air group rating of 6. Just wondering what the deal is on them.
The Shinano itself begins the game as a battleship. You get a chance to replace it as a carrier. Originally it was just a size-6 unit, but the 2008 annual introduced some more replacement units, including a lighter size-3 option for the Shinano. The smaller carrier is cheaper to build. In a normal game if the Shinano BB is on the map or in the construction pool, starting in 1942 you can take it out of the game and put one of the Shinano CV units (your choice) into the construction pool.
As far as its appearance in the reserve pool goes, I'm not actually certain how that works in MWiF. The scenario set-up chart shows the Shinano arrives as a reinforcement on the map in November/December. So I'm guessing somewhere along the line the Japanese get to pick one of the two classes and that's the one that ends up on the map?
(I have appended the relevant picture to the bottom of this post.)
Keep up the good work. Very enjoyable to follow along.
Thanks again!














