Having now played through the 3 tutorial missions I have to say I am really impressed with Command. Considering the jaw dropping amount of detail, it's actually pretty user friendly. I love games where I can micromanage if I want to, but hand off to the AI if I prefer. Command lets me do exactly that. It is great to assign an ASW mission to a frigate and watch the helo take off and begin patrols. Setting up missions like this is easy and scaleable for 1 helo or a whole fleet.
There's something about watching blips on a map and letting the imagination take over... 2 Tornados, hugging the terrain - hell for leather... will they get through the air defences? SAM! SAM INCOMING! FLARE, MANEUVER!! Just blips on a map, but it sucks me in big time!
With a database so vast, the entire planet as a potential battlefield and a level of realism and detail crafted to be as believable as possible - count me in on this one
