Early Impressions

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Casinn
Posts: 271
Joined: Sat Jul 27, 2013 2:12 am

RE: Early Impressions

Post by Casinn »

ORIGINAL: Cougar_DK

ORIGINAL: 21SEC

I do wish in the air tutorial that the starting location was a bit further from the enemy.

Spending some time today reading the manual. It definitely explains a lot of things. Can't wait to get home this evening and apply what I've read.

+1, I ignored the tutorial and launched a E-2 to get a picture before committing my F-14s. Bad plan [;)]

hah I did that one too once
Tomcat84
Posts: 1952
Joined: Wed Jul 10, 2013 5:13 pm

RE: Early Impressions

Post by Tomcat84 »

ORIGINAL: kondor999
He certainly had an opinion about the DDG-1000: GWAAAG. WTF does that mean? Anyone?[:D]

this made me lol [:D]
My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )
Banquet
Posts: 1190
Joined: Thu Aug 22, 2002 9:04 pm
Location: England

RE: Early Impressions

Post by Banquet »

Having now played through the 3 tutorial missions I have to say I am really impressed with Command. Considering the jaw dropping amount of detail, it's actually pretty user friendly. I love games where I can micromanage if I want to, but hand off to the AI if I prefer. Command lets me do exactly that. It is great to assign an ASW mission to a frigate and watch the helo take off and begin patrols. Setting up missions like this is easy and scaleable for 1 helo or a whole fleet.

There's something about watching blips on a map and letting the imagination take over... 2 Tornados, hugging the terrain - hell for leather... will they get through the air defences? SAM! SAM INCOMING! FLARE, MANEUVER!! Just blips on a map, but it sucks me in big time!

With a database so vast, the entire planet as a potential battlefield and a level of realism and detail crafted to be as believable as possible - count me in on this one :)

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Primarchx
Posts: 1954
Joined: Sun Jan 20, 2013 9:29 pm

RE: Early Impressions

Post by Primarchx »

My thoughts exactly when I first fired up Command. Well said.
ORIGINAL: Banquet

Having now played through the 3 tutorial missions I have to say I am really impressed with Command. Considering the jaw dropping amount of detail, it's actually pretty user friendly. I love games where I can micromanage if I want to, but hand off to the AI if I prefer. Command lets me do exactly that. It is great to assign an ASW mission to a frigate and watch the helo take off and begin patrols. Setting up missions like this is easy and scaleable for 1 helo or a whole fleet.

There's something about watching blips on a map and letting the imagination take over... 2 Tornados, hugging the terrain - hell for leather... will they get through the air defences? SAM! SAM INCOMING! FLARE, MANEUVER!! Just blips on a map, but it sucks me in big time!

With a database so vast, the entire planet as a potential battlefield and a level of realism and detail crafted to be as believable as possible - count me in on this one :)

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FireForEffect
Posts: 19
Joined: Fri Sep 27, 2013 8:25 pm

RE: Early Impressions

Post by FireForEffect »

So I've never played anything like this before other than Naval War Arctic Circle, which was a let down. I tried to get into the Harpoon, Fleet Command, and GCBlue games but was unable to really enjoy them.

My impressions so far have been great! While obviously there is a real learning curve to get the most out of the game I was able to figure out the basics and start playing fairly easily. I bought the game for one reason and one reason only, to simulate the Royal Canadian Navy at war in the Arctic. The scenario editor let me get that accomplished in the first 30 minutes! Very excited about the easy to use scenario editor and getting to know the game better.

While I think the game would be more appealing more "casual" or "novice" players like with me with more sound/voices but the GUI is easy enough to use and the mission function is actually pretty easy to use as well. I do hope there is some interest in making the came a little more "exciting" as they've been able to do in the cinematic trailer! To anyone who is on the fence, or is intimidated by what looks like a very complex game, I suggest taking the plunge! The game is great and looks like it will only get better.


A few questions:

Is it possible to name individual ships in the editor? Instead of having 5x "DD HALIFAX" can I give them their actual names and hull numbers?
I'd like to simulate an ice free arctic that surface ships can travel through, is this possible?
Is it possible to set the time compression to slow back down automatically when attacks are made?
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: Early Impressions

Post by mikmykWS »

You can rename ships. Just select the unit and press R. Fill in what you'd like the name to be in the text field.
Ice Free- Not yet but I'll add an item to our list of things to look at.
Yes. Go to Game->Game Options->Message Log and then raise a pop for any item you would like to. The popup stops the game and even gives you a button to zoom in to where the report came from.
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