RUNNING POLL - ScenEdit requests

Post new mods and scenarios here.

Moderator: MOD_Command

Post Reply
ghynson
Posts: 16
Joined: Sat Aug 17, 2013 2:57 am

RE: RUNNING POLL - ScenEdit requests

Post by ghynson »

I would like to see the USS Constitution added to the DB3000.
After all, it is the worlds oldest, "STILL commissioned" naval ship still in service since 1797.

I'm sure some very creative scenarios could include it.

Thanks in advance,.. :)
jmarso
Posts: 73
Joined: Wed Apr 29, 2015 1:10 pm

RE: RUNNING POLL - ScenEdit requests

Post by jmarso »

Here's one: make navigation and exclusion zones optionally applicable to units versus whole categories like 'aircraft,' etc.

For example, if I use a navigation zone to put a standoff around something that I don't want, say, an MPA to fly into, other air units on the same side can't attack it.
figabo
Posts: 58
Joined: Tue Nov 02, 2004 10:42 am

RE: RUNNING POLL - ScenEdit requests

Post by figabo »

hello,

i have a request concerning the saving the select units/group to file :

will it be possible to have the sprint and drift saved too in the inst file
when you save a ship group ?

Thanks a lot !
User avatar
hellfish6
Posts: 695
Joined: Sun Jun 15, 2008 2:09 am

RE: RUNNING POLL - ScenEdit requests

Post by hellfish6 »

I'm sure this is on a list somewhere, but when adding platforms, I'd really like it if the menu remembered the country you were working in. I think this works on surface ships, but for subs and aircraft, you keep having to navigate back to the country you were working on (in other words, every time you add an aircraft, the menu is set to Country: None).

It isn't a huge problem, but it'd save a little time and annoyance if it could just default to the last country you were working in.
Excroat3
Posts: 436
Joined: Sat Jan 24, 2015 12:36 am

RE: RUNNING POLL - ScenEdit requests

Post by Excroat3 »

Why does nobody vote for the dynamic campaign? I think it would be pretty cool, especially in the Northern Fury scenarios.
figabo
Posts: 58
Joined: Tue Nov 02, 2004 10:42 am

RE: RUNNING POLL - ScenEdit requests

Post by figabo »

Hello

A request which could be interresting for lua scripting :

when using lua command assign unit to a mission, having some kind of parameter saying that you want the unit as escort for a strike mission. (as you can do it in the mission editor)

User avatar
Primarchx
Posts: 1954
Joined: Sun Jan 20, 2013 9:29 pm

RE: RUNNING POLL - ScenEdit requests

Post by Primarchx »

Wait. You can change a placed unit's side now? How do you do this!?
ORIGINAL: Sunburn

"Change side on a unit that is already placed" has been added in B679. If you voted for this you can vote again.
DeSade
Posts: 156
Joined: Mon Mar 01, 2004 5:08 pm
Contact:

RE: RUNNING POLL - ScenEdit requests

Post by DeSade »

one LUA plea: speed field in Unit structure. Exposed to AddUnit, SetUnit and GetUnit functions.
Dimitris
Posts: 15276
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: RUNNING POLL - ScenEdit requests

Post by Dimitris »

ORIGINAL: Primarchx

Wait. You can change a placed unit's side now? How do you do this!?
ORIGINAL: Sunburn

"Change side on a unit that is already placed" has been added in B679. If you voted for this you can vote again.

Check the v1.09 RC.
User avatar
stilesw
Posts: 1572
Joined: Wed Jun 25, 2014 10:08 pm
Location: Hansville, WA, USA

RE: RUNNING POLL - ScenEdit requests

Post by stilesw »

Would it be possible to add a 'depth' parameter to the add/set/get structure for units. This would apply to submarine units as the altitude field does to add/set/get structure for aircraft. Thanks.

W. Stiles
“There is no limit to what a man can do so long as he does not care a straw who gets the credit for it.”

Charles Edward Montague, English novelist and essayist
~Disenchantment, ch. 15 (1922)
DeSade
Posts: 156
Joined: Mon Mar 01, 2004 5:08 pm
Contact:

RE: RUNNING POLL - ScenEdit requests

Post by DeSade »

ORIGINAL: stilesw
Would it be possible to add a 'depth' parameter to the add/set/get structure for units. This would apply to submarine units as the altitude field does to add/set/get structure for aircraft. Thanks.
W. Stiles

Actually, altitude works for subs, just remember to set it negative [8D]
User avatar
stilesw
Posts: 1572
Joined: Wed Jun 25, 2014 10:08 pm
Location: Hansville, WA, USA

RE: RUNNING POLL - ScenEdit requests

Post by stilesw »

Hmm. Must be doing something wrong. I tried the following:

ScenEdit_AddUnit({type = 'Sub',
name = 'RedSub',
dbid = 392,
side = 'Red',
Latitude='42.1402502809047',
Longitude='-65.1030585970647',
altitude = -100,
proficiency="4"})

It created the sub however it is at a depth or -66 feet. Also tried altitude = "-100 ft" with the same result. Tried "depth" instead of "altitude" in case such a field existed - no change. The Baloogan Lua on-line reference does say:

--AIRCRAFT SPECIFIC
--Altitude: Only valid for aircraft, if a number is passed to this function it will assume its in meters, otherwise pass a string in with units; for example: "5000 ft", "2000 m", "40000 ft"
--Alt is also a valid way to input altitude


What am I doing wrong? Thanks.

W. Stiles
“There is no limit to what a man can do so long as he does not care a straw who gets the credit for it.”

Charles Edward Montague, English novelist and essayist
~Disenchantment, ch. 15 (1922)
Tomcat84
Posts: 1952
Joined: Wed Jul 10, 2013 5:13 pm

RE: RUNNING POLL - ScenEdit requests

Post by Tomcat84 »

ORIGINAL: Primarchx

Wait. You can change a placed unit's side now? How do you do this!?
ORIGINAL: Sunburn

"Change side on a unit that is already placed" has been added in B679. If you voted for this you can vote again.

if you were still wondering:

Syntax is: ScenEdit_SetUnitSide({side="XXX", name="YYY", newside="ZZZ"})
My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )
Vici Supreme
Posts: 568
Joined: Wed Dec 04, 2013 6:06 pm
Location: Southern Germany

RE: RUNNING POLL - ScenEdit requests

Post by Vici Supreme »

It would be very useful to have the option to scrub a No-Navigation Zone once the side is played by a human player. Just like you can do in the Mission Editor.

Thanks!
User avatar
Primarchx
Posts: 1954
Joined: Sun Jan 20, 2013 9:29 pm

RE: RUNNING POLL - ScenEdit requests

Post by Primarchx »

ORIGINAL: Tomcat84

ORIGINAL: Primarchx

Wait. You can change a placed unit's side now? How do you do this!?
ORIGINAL: Sunburn

"Change side on a unit that is already placed" has been added in B679. If you voted for this you can vote again.

if you were still wondering:

Syntax is: ScenEdit_SetUnitSide({side="XXX", name="YYY", newside="ZZZ"})

Thanks, TC. Is there a full listing of Lua routines and syntax out there somewhere? There are quite a few new commands that have vague input parameters in the editor. Thanks!
User avatar
snowburn
Posts: 188
Joined: Mon Sep 23, 2013 9:10 pm
Location: Bovril, Argentina

RE: RUNNING POLL - ScenEdit requests

Post by snowburn »

Im working on a script to generate downed pilots and rescue missions, but i need a function that allows me to know if a pair of coordinates are on land or water, something like:

function isWater(X, Y) return bool

thanks :)
ColonelMolerat
Posts: 491
Joined: Wed Sep 23, 2015 10:36 am

RE: RUNNING POLL - ScenEdit requests

Post by ColonelMolerat »

I don't own the game (yet), but was talking about potential scenarios. Someone a thread I was on suggested I post this to a request thread. (I don't know if this is the right place, I'm awful at navigating forums):

Wrecked ships/other units: In the editor, make it possible to designate a unit as 'wrecked'. This would allow for missions in which the player has to find shipwrecks (and possibly discover enemy subs in the process, or for false-positives to be added for sub-hunting missions (ie, a sub could lurk in a ship graveyard).
Dimitris
Posts: 15276
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: RUNNING POLL - ScenEdit requests

Post by Dimitris »

ORIGINAL: Supreme 2.0

Can we have the ability to change loadouts on aircraft using LUA script? Since we are now given the ability to re-assign aircraft to other missions, having the option to apply a mission-fitting loadout would be very useful. [:)]

Thanks!

Added.
Dimitris
Posts: 15276
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: RUNNING POLL - ScenEdit requests

Post by Dimitris »

ORIGINAL: orca
Request making adding/removing magazines and datalinks work the same as weapons and sensors.

Added.
Dimitris
Posts: 15276
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: RUNNING POLL - ScenEdit requests

Post by Dimitris »

ORIGINAL: Supreme 2.0

Hey guys! I'd like to suggest adding filter-options to the "Teleport_Unit" event action. Something similar to the unit filter in the DB Viewer could be very useful, especially with big scenarios that have tons of units placed.

Check this out! I'm so proud of myself right now...

Image

Added.
Post Reply

Return to “Mods and Scenarios”