After all, it is the worlds oldest, "STILL commissioned" naval ship still in service since 1797.
I'm sure some very creative scenarios could include it.
Thanks in advance,..

Moderator: MOD_Command
ORIGINAL: Sunburn
"Change side on a unit that is already placed" has been added in B679. If you voted for this you can vote again.
ORIGINAL: Primarchx
Wait. You can change a placed unit's side now? How do you do this!?
ORIGINAL: Sunburn
"Change side on a unit that is already placed" has been added in B679. If you voted for this you can vote again.
ORIGINAL: stilesw
Would it be possible to add a 'depth' parameter to the add/set/get structure for units. This would apply to submarine units as the altitude field does to add/set/get structure for aircraft. Thanks.
W. Stiles
ORIGINAL: Primarchx
Wait. You can change a placed unit's side now? How do you do this!?
ORIGINAL: Sunburn
"Change side on a unit that is already placed" has been added in B679. If you voted for this you can vote again.
ORIGINAL: Tomcat84
ORIGINAL: Primarchx
Wait. You can change a placed unit's side now? How do you do this!?
ORIGINAL: Sunburn
"Change side on a unit that is already placed" has been added in B679. If you voted for this you can vote again.
if you were still wondering:
Syntax is: ScenEdit_SetUnitSide({side="XXX", name="YYY", newside="ZZZ"})
ORIGINAL: Supreme 2.0
Can we have the ability to change loadouts on aircraft using LUA script? Since we are now given the ability to re-assign aircraft to other missions, having the option to apply a mission-fitting loadout would be very useful. [:)]
Thanks!
ORIGINAL: orca
Request making adding/removing magazines and datalinks work the same as weapons and sensors.
ORIGINAL: Supreme 2.0
Hey guys! I'd like to suggest adding filter-options to the "Teleport_Unit" event action. Something similar to the unit filter in the DB Viewer could be very useful, especially with big scenarios that have tons of units placed.
Check this out! I'm so proud of myself right now...
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