Ostfront 2

Discuss and post your mods and scenarios here for others to download.

Moderator: Vic

User avatar
Captain Cruft
Posts: 3707
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

RE: Ostfront 2

Post by Captain Cruft »

Trains will not be soft targets. They will have serious defence values, though I have not actually done this yet.

Image
Attachments
getrain.jpg
getrain.jpg (22.05 KiB) Viewed 342 times
User avatar
Captain Cruft
Posts: 3707
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

RE: Ostfront 2

Post by Captain Cruft »

Wagons on the other hand will not be fearsome at all.

I really like this photo as it shows the reality for most of the German army. Not much Blitzkrieg going on ...

Image
Attachments
gewagon.jpg
gewagon.jpg (23.72 KiB) Viewed 342 times
User avatar
Captain Cruft
Posts: 3707
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

RE: Ostfront 2

Post by Captain Cruft »

I am still in the midst of doing the production system. After this putting the starting OOB on the map will seem like a breeze ...

Current efforts are directed at making SFType, ItemType, ResField & Stringlist definitions for the large number of German halftrack variants, one of which is below. This is very nice chrome, but the main point is that German player will be faced with the interesting choice of whether to produce a relatively small number of these toys or churn out a much larger number of boring trucks.

Image
Attachments
resflak.jpg
resflak.jpg (67.01 KiB) Viewed 342 times
User avatar
Captain Cruft
Posts: 3707
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

RE: Ostfront 2

Post by Captain Cruft »

This vehicle is a bit of a dark horse. The gun is much more powerful than you would think.

Image
Attachments
28mmatgun.jpg
28mmatgun.jpg (61.66 KiB) Viewed 342 times
User avatar
Captain Cruft
Posts: 3707
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

RE: Ostfront 2

Post by Captain Cruft »

For the Soviets, while this gun arrives very late it can eat German tanks for breakfast.

Image
Attachments
100mmatg.jpg
100mmatg.jpg (62.25 KiB) Viewed 342 times
User avatar
Captain Cruft
Posts: 3707
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

RE: Ostfront 2

Post by Captain Cruft »

Working on the German tanks now.

Image
Attachments
reskt.jpg
reskt.jpg (72.15 KiB) Viewed 342 times
User avatar
Captain Cruft
Posts: 3707
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

RE: Ostfront 2

Post by Captain Cruft »

Not far from completing the German AFVs now.

Image
Attachments
hummel.jpg
hummel.jpg (68.04 KiB) Viewed 342 times
User avatar
Captain Cruft
Posts: 3707
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

RE: Ostfront 2

Post by Captain Cruft »

The Production Overview is greatly simplified compared to previously.

Image
Attachments
prodover.jpg
prodover.jpg (149.73 KiB) Viewed 342 times
User avatar
Captain Cruft
Posts: 3707
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

RE: Ostfront 2

Post by Captain Cruft »

Kubelwagens will be available, and will be able to tow light guns as well as transport a few troops.

Image
Attachments
kubelwagen.jpg
kubelwagen.jpg (26.59 KiB) Viewed 342 times
User avatar
Captain Cruft
Posts: 3707
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

RE: Ostfront 2

Post by Captain Cruft »

The Soviet equivalent.

Image
Attachments
gaz67.jpg
gaz67.jpg (23.21 KiB) Viewed 342 times
User avatar
Jonathan Pollard
Posts: 584
Joined: Sun Feb 25, 2007 2:48 am
Location: Federal prison
Contact:

RE: Ostfront 2

Post by Jonathan Pollard »

ORIGINAL: Captain Cruft

Not far from completing the German AFVs now.

Image
How variable is the estimated 4307 arrival time and can it be speeded up through added research? Historically the first 8 Hummels entered service in March of 1943 followed by 46 in April.
http://www.achtungpanzer.com/hummel.htm
User avatar
Captain Cruft
Posts: 3707
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

RE: Ostfront 2

Post by Captain Cruft »

I will check all the dates later. Right now I am just getting everything defined.

Please don't nitpick. In fact I would prefer it if you ("Jonathan Pollard") did not post on this thread again. It affects my motivation, negatively.

Thank you.
User avatar
lion_of_judah
Posts: 2306
Joined: Mon Jan 08, 2007 6:36 pm
Location: somewhere over the rainbow

RE: Ostfront 2

Post by lion_of_judah »

really liking the way you have detailed production. looking forward to playing this
User avatar
Captain Cruft
Posts: 3707
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

RE: Ostfront 2

Post by Captain Cruft »

Thanks.

In addition to the things you can choose to produce, there will be a bunch of other stuff either on map at start or which arrives at random (in small numbers).

For example, there will be a number of these stupendous heavy tanks on map at the start.

Image
Attachments
t35.jpg
t35.jpg (15.11 KiB) Viewed 342 times
User avatar
Captain Cruft
Posts: 3707
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

RE: Ostfront 2

Post by Captain Cruft »

More usefully, some of these will arrive in 1943, but the German player will not be able to make them.

Image
Attachments
elefant.jpg
elefant.jpg (12.73 KiB) Viewed 342 times
User avatar
Captain Cruft
Posts: 3707
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

RE: Ostfront 2

Post by Captain Cruft »

Another one.

Image
Attachments
panzerwerfer.jpg
panzerwerfer.jpg (15.86 KiB) Viewed 342 times
User avatar
Captain Cruft
Posts: 3707
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

RE: Ostfront 2

Post by Captain Cruft »

And another.

Image
Attachments
zis30.jpg
zis30.jpg (14.64 KiB) Viewed 342 times
User avatar
Captain Cruft
Posts: 3707
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

RE: Ostfront 2

Post by Captain Cruft »

Status

Here is a summary of where I am at now. As you can see there is still a lot to do.

Map - done.
Supply System and Rail Network - done.
Land Production System - complete except for Hungary and Romania.
Non-producable Land SFTypes - AFVs are done, guns and heavy weapons are to do.
Air Production System - to do.
Non-producable Air SFTypes - to do.

German exports to Axis Minors - to do.
Lend-Lease - to do.
Factory Evacuations - to do.
Infantry System (this is not production based) - mostly to do.

Tank and Aircraft Refits - to do.
Weather System - to do.
Weather Graphics - to do.
Partisan Effects - to do.
Politics and Events - mostly to do.
Starting OOB - to do.
SFType Tweaking - to do.

General Purpose (i.e. non-Political) Action Cards - to do.

The items in bold are essential, the others not so much. In particular I can imagine Politics and Events being something which starts out basic in the first release and then evolves over time.
User avatar
Captain Cruft
Posts: 3707
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

RE: Ostfront 2

Post by Captain Cruft »

Production output excluding Lend-Lease is at least 2:1 in favour of Soviets.

Here is sample German output for turn 1. There is a random element which means that every turn will be a bit different.

Image
Attachments
geprod.jpg
geprod.jpg (59.15 KiB) Viewed 342 times
User avatar
Captain Cruft
Posts: 3707
Joined: Wed Mar 17, 2004 12:49 pm
Location: England

RE: Ostfront 2

Post by Captain Cruft »

Soviet, excluding trucks and tractors.

Image
Attachments
soprod.jpg
soprod.jpg (61.16 KiB) Viewed 342 times
Post Reply

Return to “Mods and Scenarios”