Greyjoy(J) vs. Obvert(A) - The air war in China- DBB, SLs, PDU OFF

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Let's start!

Post by witpqs »

ORIGINAL: GreyJoy

ORIGINAL: witpqs
ORIGINAL: GreyJoy


Basically because we both think aerial mining is overpowered.i've never used in my games. The fact that planes cannot be intercepted really screws things up... With this limitation (in numbers and at night) should make things interesting but at the same time not abusable...
2000 mines in a single massive strike that can't be intercepted is just silly and simply ruins the game imho
Just FYI, it was fixed at some point in the Betas and it has been confirmed that aerial mining can be intercepted. Which of course does not address concerns about size of missions.


Oh really? That i didn't know!
Will talk about it with Erik. We have plenty of time before the aerial mining becomes active anyway.
Thanks mate!
If anything, I assume that at night they are less likely to be intercepted, so he might send them at night anyway! [:D]
User avatar
koniu
Posts: 2763
Joined: Mon Feb 28, 2011 4:19 pm
Location: Konin, Poland, European Union

RE: Let's start!

Post by koniu »

ORIGINAL: witpqs
ORIGINAL: GreyJoy

ORIGINAL: witpqs


Just FYI, it was fixed at some point in the Betas and it has been confirmed that aerial mining can be intercepted. Which of course does not address concerns about size of missions.


Oh really? That i didn't know!
Will talk about it with Erik. We have plenty of time before the aerial mining becomes active anyway.
Thanks mate!
If anything, I assume that at night they are less likely to be intercepted, so he might send them at night anyway! [:D]

Tot really. Tested under one of last betas. 300+ B29 mining Tokyo with 1500+ CAP. Not single plane was intercepted. Combat animation just starts and ends. No fight at all.
"Only the Dead Have Seen the End of War"
User avatar
GreyJoy
Posts: 6750
Joined: Fri Mar 18, 2011 12:34 pm

RE: Let's start!

Post by GreyJoy »

So, what will Japan try to do strategically in this match?

As always, everything will depend on how well the initial phase goes.
The idea is to move faster than usual in the DEI.
Last time, against Q_Ball, I got scared by the aggressive allied defence there and slowed down a lot my advances.
This time, i'll try to be more stubborn and more self confident. Will try a very aggressive strategy, even at the risk of having some failed operations.

Will make a very early aggressive strategy against Luzon, so to bottle up the allies at Clark-Manila-Bataan ASAP. Then the 16th Division will move out leaving the 48th ID and the 65th Inf Bde to lay the siege.
Mindanao won't be completely conquered early on. My intentions is to create some strongholds early on in key areas, and move forward, leaving the task of clearing what is left behind to the small SNFL units.
The 21st Division is already loading at Shangai and will be sent to Palembang immediately.
I'm also thinking of an early push towards Timor and Darwin... would be cool to grab northern Oz by Feb 1942, so to leave enough time to go for Western Oz if conditions are fine. Western Oz can be a trap for the allies, even in 1943...

In SOPAC i'll see what Obvert will do and will see if it will be wise to overextend there or not.

User avatar
LoBaron
Posts: 4775
Joined: Sun Jan 26, 2003 8:23 pm
Location: Vienna, Austria

RE: Let's start!

Post by LoBaron »

ORIGINAL: GreyJoy
Altitude of CAP/sweep:




15k in 41

20k in 42

25k in 43

32k in 44-46.


Hi GJ!

Are you aware that you are giving escorts an advantage if you leave this HR as is? E.g.: Send in strikes @20k in 41 and escorts got 7k alt advantage over CAP.

Also, even if you limit strikes to those altitudes as well, be aware that escorts in a coordinated strike then still have a 2k alt advantage over CAP.

This might be intentional, just mentioning in case you did not consider the above scenarios.



Good luck, looking forward to reading your AAR!

Image
User avatar
GreyJoy
Posts: 6750
Joined: Fri Mar 18, 2011 12:34 pm

RE: Let's start!

Post by GreyJoy »

ORIGINAL: LoBaron
ORIGINAL: GreyJoy
Altitude of CAP/sweep:




15k in 41

20k in 42

25k in 43

32k in 44-46.


Hi GJ!

Are you aware that you are giving escorts an advantage if you leave this HR as is? E.g.: Send in strikes @20k in 41 and escorts got 7k alt advantage over CAP.

Also, even if you limit strikes to those altitudes as well, be aware that escorts in a coordinated strike then still have a 2k alt advantage over CAP.

This might be intentional, just mentioning in case you did not consider the above scenarios.



Good luck, looking forward to reading your AAR!


Thx LoBaron,

yes, I thought about it too when we set up that rule. But, generally speaking, I do like the idea to smooth down the CAP advantage over Escort and I'm also confident that neither me or Erik will "abuse" that HR.
However, if the problem will arise, I'm pretty sure we'll find out a proper solution (maybe setting a limit also to the bomber strikes). For the moment, however, that rule, imho, will work just fine.
I really like the idea to have specific max altitudes. Hate the race to the stratospheres we've seen in every game. Also, using the latest Symon's a/c modifications, the bounce advantage should get even more lowered.
Everything is worth, imho, to re-balance the air-to-air combat system to a more dynamic way.

princep01
Posts: 945
Joined: Sun Aug 06, 2006 10:02 pm
Location: Texas

RE: Let's start!

Post by princep01 »

Greyjoy, I know you are Ironborn and thus very familiar with the sea and this game, but I must caution you about a mistake made by a recent opponent of mine who is also a game veteran. He sought to take out Palembang quickly, but failed to remember that Palembang is really on a river, not the sea coast. Hence he loaded his invading horde of LYBs on transports too large to go upriver. Be aware of this when loading those stalwarts of the 21st Div. It would be an embarrassment to all Ironborn to sail confidently up to Palembang only to be told by you captains that the river sandbars prevent further progress.....not to mention what I would do to your fingers.

Ramsey Bolton
User avatar
GreyJoy
Posts: 6750
Joined: Fri Mar 18, 2011 12:34 pm

RE: Let's start!

Post by GreyJoy »

ORIGINAL: princep01

Greyjoy, I know you are Ironborn and thus very familiar with the sea and this game, but I must caution you about a mistake made by a recent opponent of mine who is also a game veteran. He sought to take out Palembang quickly, but failed to remember that Palembang is really on a river, not the sea coast. Hence he loaded his invading horde of LYBs on transports too large to go upriver. Be aware of this when loading those stalwarts of the 21st Div. It would be an embarrassment to all Ironborn to sail confidently up to Palembang only to be told by you captains that the river sandbars prevent further progress.....not to mention what I would do to your fingers.

Ramsey Bolton


My Master!
Yesterday night there has been the Premiere of Season4 on HBO... gonna watch it tonight! Can't wait! On the opening titles now there's your home...DeadFort[8D]

Anyway, I did know that BBs couldn't go up river, but, afaik, every other single ship (CAs included) can reach Rangoon and Palembang... am I missing something? Are there some transports which can't reach Palembang? Never knew that!

[X(][X(][X(]
princep01
Posts: 945
Joined: Sun Aug 06, 2006 10:02 pm
Location: Texas

RE: Let's start!

Post by princep01 »

I have only my opponents evaluation (or whining, if you will) to substantiate it, but he said that his first attempt on Palembang had to turn back because some of the transports (yes, he said transports) were too large to go up river and land the troops. Yes, CAs can go up river, but they top out at 14,000 tons or so. If a transport is bigger, and some of the old cruise liner type transports may be, then I suspect going up river with those is a no go. My opponent MAY have embedded a BB in that initial invasion fleet and that may have been the true cause of the no-go, but you might want to at least ensure that none of your invasion transports exceed the tonnage of your CAs.

Alas, I will not watch the 4th season in real time. I always wait and buy the DVD so I can watch it in continuous fashion and with no commercial interruption (maybe HBO doesn't have commercials). I just finished the third season last night. And, yes, wow!
User avatar
GreyJoy
Posts: 6750
Joined: Fri Mar 18, 2011 12:34 pm

RE: Let's start!

Post by GreyJoy »

ORIGINAL: princep01

I have only my opponents evaluation (or whining, if you will) to substantiate it, but he said that his first attempt on Palembang had to turn back because some of the transports (yes, he said transports) were too large to go up river and land the troops. Yes, CAs can go up river, but they top out at 14,000 tons or so. If a transport is bigger, and some of the old cruise liner type transports may be, then I suspect going up river with those is a no go. My opponent MAY have embedded a BB in that initial invasion fleet and that may have been the true cause of the no-go, but you might want to at least ensure that none of your invasion transports exceed the tonnage of your CAs.

Alas, I will not watch the 4th season in real time. I always wait and buy the DVD so I can watch it in continuous fashion and with no commercial interruption (maybe HBO doesn't have commercials). I just finished the third season last night. And, yes, wow!


Yes, be sure i'll check it out!!! Thanks a lot for the suggestion!

The third season rocks... but the 4th should be awesome!
Oberyn Martell vs. Gregor Clegane...[8D][8D][8D][8D][8D][8D][8D][8D][8D][8D][8D][8D][8D][8D][8D][8D][8D][8D]

"You raped her. You murdered her. You killed her children. If you die before you say her name, ser, I will hunt you through all seven hells"

TOP!!!!!!!!![8D][8D][8D][8D]

Image
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Let's start!

Post by witpqs »

ORIGINAL: koniu
ORIGINAL: witpqs
ORIGINAL: GreyJoy




Oh really? That i didn't know!
Will talk about it with Erik. We have plenty of time before the aerial mining becomes active anyway.
Thanks mate!
If anything, I assume that at night they are less likely to be intercepted, so he might send them at night anyway! [:D]

Tot really. Tested under one of last betas. 300+ B29 mining Tokyo with 1500+ CAP. Not single plane was intercepted. Combat animation just starts and ends. No fight at all.
People have posted a couple of intercepts from their combat reports. So it happens, but it's rare which I suppose it was IRL. But as I mentioned, either way that still does not address the size of raids which is what GJ said they see as a problem.
User avatar
GreyJoy
Posts: 6750
Joined: Fri Mar 18, 2011 12:34 pm

RE: Let's start!

Post by GreyJoy »

ORIGINAL: witpqs

People have posted a couple of intercepts from their combat reports. So it happens, but it's rare which I suppose it was IRL. But as I mentioned, either way that still does not address the size of raids which is what GJ said they see as a problem.

Yes, that is the problem me and Erik are trying to address. Too easy to deploy, all of a sudden, 2000 mines right in front of the enemy fleet, without risking anything more than a couple of planes shot down.
That is way out of the line imho.
At night and in small numbers makes much more sense cause the mining ops are supposed to be sneaky...not fleets of B29s or Betties flying at 100 feet right in front of the enemy's Death Star and getting out untouched
User avatar
Lokasenna
Posts: 9304
Joined: Sat Mar 03, 2012 3:57 am
Location: Iowan in MD/DC

RE: Let's start!

Post by Lokasenna »

ORIGINAL: GreyJoy

So, what will Japan try to do strategically in this match?

As always, everything will depend on how well the initial phase goes.
The idea is to move faster than usual in the DEI.
Last time, against Q_Ball, I got scared by the aggressive allied defence there and slowed down a lot my advances.
This time, i'll try to be more stubborn and more self confident. Will try a very aggressive strategy, even at the risk of having some failed operations.

Will make a very early aggressive strategy against Luzon, so to bottle up the allies at Clark-Manila-Bataan ASAP. Then the 16th Division will move out leaving the 48th ID and the 65th Inf Bde to lay the siege.
Mindanao won't be completely conquered early on. My intentions is to create some strongholds early on in key areas, and move forward, leaving the task of clearing what is left behind to the small SNFL units.
The 21st Division is already loading at Shangai and will be sent to Palembang immediately.
I'm also thinking of an early push towards Timor and Darwin... would be cool to grab northern Oz by Feb 1942, so to leave enough time to go for Western Oz if conditions are fine. Western Oz can be a trap for the allies, even in 1943...

In SOPAC i'll see what Obvert will do and will see if it will be wise to overextend there or not.


Interesting.

Just a note that I think you'll need more than SNLF's to take Mindanao... Unless you're talking about taking it "later", where later means April or June. If you delay too long in taking key reinforcement bases (Davao, Cagayan), then the Allies get a couple more regiments that can combine into a complete division.
User avatar
GreyJoy
Posts: 6750
Joined: Fri Mar 18, 2011 12:34 pm

RE: Let's start!

Post by GreyJoy »

ORIGINAL: Lokasenna

ORIGINAL: GreyJoy

So, what will Japan try to do strategically in this match?

As always, everything will depend on how well the initial phase goes.
The idea is to move faster than usual in the DEI.
Last time, against Q_Ball, I got scared by the aggressive allied defence there and slowed down a lot my advances.
This time, i'll try to be more stubborn and more self confident. Will try a very aggressive strategy, even at the risk of having some failed operations.

Will make a very early aggressive strategy against Luzon, so to bottle up the allies at Clark-Manila-Bataan ASAP. Then the 16th Division will move out leaving the 48th ID and the 65th Inf Bde to lay the siege.
Mindanao won't be completely conquered early on. My intentions is to create some strongholds early on in key areas, and move forward, leaving the task of clearing what is left behind to the small SNFL units.
The 21st Division is already loading at Shangai and will be sent to Palembang immediately.
I'm also thinking of an early push towards Timor and Darwin... would be cool to grab northern Oz by Feb 1942, so to leave enough time to go for Western Oz if conditions are fine. Western Oz can be a trap for the allies, even in 1943...

In SOPAC i'll see what Obvert will do and will see if it will be wise to overextend there or not.


Interesting.

Just a note that I think you'll need more than SNLF's to take Mindanao... Unless you're talking about taking it "later", where later means April or June. If you delay too long in taking key reinforcement bases (Davao, Cagayan), then the Allies get a couple more regiments that can combine into a complete division.


As far as I know from my tests, Davao and Cayegan can both be taken by 5 Naval Guard Units, supported by BBs bombing the hell out of those bases. not less than 20 AKEs are already converting in Japan and soon they will be sent to Bab and other places to support the naval bombing operations. However, if I manage to keep those bases suppressed by air, I could easily take them back once the major conquests of Java-Sumatra are over sending a division for that task.
Really want to try to speed things up, conquering only what is absolutely necessary and move forward asap.
In fact I may also use the South Sea Detachmet regiment once it conquers Rabaul. Wanna use the 4th Division against PM and Horn Island and the 144th rgt needs to get to Burma in order to recombine with the 55th Div. On its way to Burma he could be used to backup the Naval Guard Units At Mindanao and in other places like that...we'll see, but that's the idea anyway.
User avatar
Mike McCreery
Posts: 4362
Joined: Sat Jun 29, 2013 2:58 pm

RE: Let's start!

Post by Mike McCreery »

ORIGINAL: GreyJoy

ORIGINAL: witpqs

People have posted a couple of intercepts from their combat reports. So it happens, but it's rare which I suppose it was IRL. But as I mentioned, either way that still does not address the size of raids which is what GJ said they see as a problem.

Yes, that is the problem me and Erik are trying to address. Too easy to deploy, all of a sudden, 2000 mines right in front of the enemy fleet, without risking anything more than a couple of planes shot down.
That is way out of the line imho.
At night and in small numbers makes much more sense cause the mining ops are supposed to be sneaky...not fleets of B29s or Betties flying at 100 feet right in front of the enemy's Death Star and getting out untouched

How long can you shut a port down though? Yes, theoretically you could drop hundreds of mines per turn but you run out of stock really quickly and any port with more than a few minesweepers can eliminate the threat quickly.

You guys seem determined to prevent yourselves from doing things you do not plan on doing anyway... LOL!
Image
princep01
Posts: 945
Joined: Sun Aug 06, 2006 10:02 pm
Location: Texas

RE: Let's start!

Post by princep01 »

Reek, please be so kind as to wake me should the war actually began.

Bolton
User avatar
GreyJoy
Posts: 6750
Joined: Fri Mar 18, 2011 12:34 pm

The war has started

Post by GreyJoy »

The war has finally started.

A mixed beginning.

The plan was to land at Kotha Baru and Kuantan in Malaya, Singawang and Miri in Borneo, Legaspi, Lyngayen and San Fernando on Luzon, and positioning a strong SAG, along with an invasion TF at the very eastern edge of Borneo, so to jump towards Jolo by the 10th.
PH was attacked by the KB minus the Kaga which is waiting for the CVL Ryujo to join her near Malaya.

The PH raid went pretty well, sinking 1 BB with a magazine explosion and damaging severly at least 3 others. 15 Vals/Kates were lost to flak, but that is normal in DBB.

What didn't went well was the intervention of the Force Z and some other british cruisers at my Sinkawang landings... Tanaka was leading the BBTF but the battles were fought at daytime and my main TF had expended most of his ammos against the two CLs that fought them in early morning...when the Force Z appeared at the orizont we were already short of torps and ammos...
Anyway, the battle was a draw, with the Haruna severly damaged and 2 DDs in sinking conditions, while the allies probably suffered the same light damages... yet enough to move some of my best surface assets off the battle for a couple of months...

The rest went pretty normal, with the other landings almost unopposed. I just realized I did a stupid mistake not having conquered with my paras any AF at Luzon...tomorrow I really risk of having several ships sunk by his bombers...oh well[8|]



AFTER ACTION REPORTS FOR Dec 07, 41
--------------------------------------------------------------------------------
Midget Sub attack inside harbor of Pearl Harbor!!!

Japanese Ships
SSX Ha-18, hits 1

Allied Ships
BB Tennessee, Torpedo hits 1[:D]
PC Taney

PC Taney loses contact with SSX Ha-18


--------------------------------------------------------------------------------
Day Time Surface Combat, near Kuantan at 53,78, Range 24,000 Yards

Japanese Ships
BB Kongo
BB Haruna
CA Takao
CA Atago
CL Jintsu
DD Asashio
DD Oshio
DD Michishio
DD Arashio
DD Akatsuki
DD Hibiki

Allied Ships
xAKL Dai Tung, Shell hits 9, and is sunk

lots of ammo expended


--------------------------------------------------------------------------------
Day Time Surface Combat, near Singkawang at 55,87, Range 21,000 Yards

Japanese Ships
BB Kongo, Shell hits 1
BB Haruna, Shell hits 2
CA Takao, Shell hits 1
CA Atago, Shell hits 1
CL Jintsu, Shell hits 1
DD Asashio
DD Oshio
DD Michishio, Shell hits 1, on fire
DD Arashio
DD Akatsuki
DD Hibiki

Allied Ships
CL Dragon, Shell hits 17, heavy fires, heavy damage
CL Durban, Shell hits 32, Torpedo hits 1, and is sunk


--------------------------------------------------------------------------------
Day Time Surface Combat, near Singkawang at 56,88, Range 22,000 Yards

Japanese Ships
BB Kongo
BB Haruna, Shell hits 7, on fire
CA Takao, Shell hits 2, heavy fires
CA Atago, Shell hits 1
CL Jintsu
DD Asashio
DD Oshio, Shell hits 2, heavy fires
DD Michishio, Shell hits 1, heavy fires
DD Arashio, Shell hits 3, on fire, heavy damage
DD Akatsuki, Shell hits 1
DD Hibiki, Shell hits 1, on fire

Allied Ships
BB Prince of Wales, Shell hits 18, on fire
BC Repulse, Shell hits 7, heavy fires
DD Vampire, Shell hits 3, heavy fires
DD Tenedos, Shell hits 3, heavy fires
DD Electra, Shell hits 3, on fire
DD Express, Shell hits 6, heavy fires, heavy damage

Maximum visibility in Clear Conditions: 30,000 yards
CONTACT: Japanese lookouts spot Allied task force at 22,000 yards
CONTACT: Allied lookouts spot Japanese task force at 22,000 yards
BB Prince of Wales engages BB Haruna at 22,000 yards


Hopefully the Repulse is in a bad shape just like Haruna and Atago

--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107

Weather in hex: Clear sky

Raid detected at 119 NM, estimated altitude 15,000 feet.
Estimated time to target is 44 minutes

Japanese aircraft
A6M2 Zero x 54
B5N2 Kate x 117
D3A1 Val x 108

Allied aircraft
P-36A Mohawk x 2
P-40B Warhawk x 6

Japanese aircraft losses
B5N2 Kate: 9 damaged
B5N2 Kate: 5 destroyed by flak
D3A1 Val: 11 damaged
D3A1 Val: 5 destroyed by flak

Allied aircraft losses
P-36A Mohawk: 2 damaged
P-36A Mohawk: 1 destroyed on ground
P-40B Warhawk: 2 destroyed, 3 damaged
P-40B Warhawk: 2 destroyed on ground
A-20A Havoc: 3 destroyed on ground
B-18A Bolo: 3 destroyed on ground
B-17D Fortress: 1 destroyed on ground
O-47A: 1 destroyed on ground
PBY-5 Catalina: 5 destroyed on ground
F4F-3 Wildcat: 1 destroyed on ground

Allied Ships
BB Arizona, Bomb hits 2, Torpedo hits 3, on fire
BB Nevada, Bomb hits 4, Torpedo hits 1, heavy fires
BB Maryland, Bomb hits 5, Torpedo hits 3, heavy fires, heavy damage
BB West Virginia, Bomb hits 1, and is sunk
BB Oklahoma, Bomb hits 2, Torpedo hits 2, on fire, heavy damage
BB Tennessee, Bomb hits 4, Torpedo hits 2, on fire
BB Pennsylvania, Bomb hits 2, Torpedo hits 1, on fire, heavy damage
DD Blue, Bomb hits 1, on fire
BB California, Bomb hits 5, Torpedo hits 1, heavy fires
DD Dewey, Bomb hits 1, on fire
CL Phoenix, Bomb hits 1, on fire
CL Raleigh, Torpedo hits 1
CL St. Louis, Bomb hits 2, heavy fires
DM Montgomery, Bomb hits 1, heavy fires, heavy damage
CL Detroit, Bomb hits 1

Allied ground losses:
17 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled

Airbase hits 23
Airbase supply hits 2
Runway hits 62
Port hits 5
Port fuel hits 2
Port supply hits 1

Aircraft Attacking:
14 x D3A1 Val releasing from 1000'
Airfield Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 9000 feet
Port Attack: 1 x 800 kg AP Bomb
5 x A6M2 Zero sweeping at 15000 feet
8 x D3A1 Val releasing from 2000'
Airfield Attack: 1 x 250 kg GP Bomb
13 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 45cm Type 91 Torp
18 x A6M2 Zero sweeping at 15000 feet
10 x D3A1 Val releasing from 2000'
Airfield Attack: 1 x 250 kg GP Bomb
16 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 45cm Type 91 Torp
10 x D3A1 Val releasing from 2000'
Airfield Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 9000 feet
Port Attack: 1 x 800 kg AP Bomb
1 x D3A1 Val releasing from 2000'
Airfield Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 9000 feet
Port Attack: 1 x 800 kg AP Bomb
8 x A6M2 Zero sweeping at 15000 feet
4 x D3A1 Val releasing from 3000'
Airfield Attack: 1 x 250 kg GP Bomb
17 x D3A1 Val releasing from 1000'
Airfield Attack: 1 x 250 kg GP Bomb
8 x A6M2 Zero sweeping at 15000 feet
8 x A6M2 Zero sweeping at 15000 feet
14 x D3A1 Val releasing from 1000'
Airfield Attack: 1 x 250 kg GP Bomb
11 x D3A1 Val releasing from 3000'
Airfield Attack: 1 x 250 kg GP Bomb
10 x D3A1 Val releasing from 3000'
Airfield Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 2000'
Airfield Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 1000'
Airfield Attack: 1 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Raids at Clark didn't go well, with 10 Japanese planes shot down for very few bombers torched on the ground

--------------------------------------------------------------------------------
Afternoon Air attack on Clark Field , at 79,76

Weather in hex: Clear sky

Raid spotted at 34 NM, estimated altitude 12,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M2 Zero x 45
G4M1 Betty x 27

Allied aircraft
P-35A x 5
P-40B Warhawk x 10
P-40E Warhawk x 9

Japanese aircraft losses
A6M2 Zero: 1 destroyed
G4M1 Betty: 3 destroyed, 5 damaged

Allied aircraft losses
P-35A: 1 destroyed, 1 damaged
P-35A: 1 destroyed on ground
P-40B Warhawk: 2 damaged
B-17D Fortress: 1 destroyed on ground

Airbase hits 6
Airbase supply hits 2
Runway hits 21

Aircraft Attacking:
22 x G4M1 Betty bombing from 10000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb



--------------------------------------------------------------------------------
Pre-Invasion action off Lingayen (79,75) - Coastal Guns Fire Back!

54 Coastal gun shots fired in defense.

Japanese Ships
DD Inazuma
PB Kyo Maru #13
PB Kyo Maru #12
SC Ch 18
SC Ch 17
SC Ch 16
SC Ch 15
SC Ch 14
SC Ch 13
SC Ch 12
SC Ch 11
SC Ch 10
SC Ch 6
SC Ch 5
SC Ch 4
xAP Kamo Maru
DD Ikazuchi

Japanese ground losses:
35 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
301 casualties reported
Squads: 0 destroyed, 19 disabled
Non Combat: 6 destroyed, 29 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 16 (3 destroyed, 13 disabled)
Vehicles lost 9 (2 destroyed, 7 disabled)

--------------------------------------------------------------------------------
Amphibious Assault at Lingayen (79,75)

TF 8 troops unloading over beach at Lingayen, 79,75

Japanese ground losses:
210 casualties reported
Squads: 11 destroyed, 0 disabled
Non Combat: 16 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 5 (5 destroyed, 0 disabled)
Vehicles lost 5 (5 destroyed, 0 disabled)


--------------------------------------------------------------------------------
Amphibious Assault at Kota Bharu (51,75)

TF 85 troops unloading over beach at Kota Bharu, 51,75

Japanese ground losses:
161 casualties reported
Squads: 9 destroyed, 0 disabled
Non Combat: 10 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)
Vehicles lost 2 (2 destroyed, 0 disabled)

--------------------------------------------------------------------------------
Amphibious Assault at San Fernando (80,74)

TF 90 troops unloading over beach at San Fernando, 80,74

Japanese ground losses:
161 casualties reported
Squads: 9 destroyed, 0 disabled
Non Combat: 6 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
--------------------------------------------------------------------------------
Amphibious Assault at Kuantan (51,79)

TF 91 troops unloading over beach at Kuantan, 51,79

Japanese ground losses:
210 casualties reported
Squads: 11 destroyed, 0 disabled
Non Combat: 10 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (3 destroyed, 0 disabled)
Vehicles lost 2 (2 destroyed, 0 disabled)



--------------------------------------------------------------------------------
Amphibious Assault at Miri (64,87)

TF 98 troops unloading over beach at Miri, 64,87

Japanese ground losses:
Guns lost 1 (1 destroyed, 0 disabled)

37mm Type 94 AT Gun lost overboard during unload of II/124th Infantry Bn
15 Support troops lost in surf during unload of 97th JAAF AF Bn /16





Image
Attachments
olki3.jpg
olki3.jpg (303.99 KiB) Viewed 1923 times
User avatar
GreyJoy
Posts: 6750
Joined: Fri Mar 18, 2011 12:34 pm

RE: The war has started

Post by GreyJoy »

Now it's time to seek battle against Boise and Houston!
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: The war has started

Post by witpqs »

BB Tennessee, Torpedo hits 1 [:D]

I HATE those Pearl Harbor midget subs!! [:D]

Wow, it looks like you took Force Z out of action on day 1. Repulse must need extended repairs and POW needs who knows what.
User avatar
ny59giants
Posts: 9902
Joined: Mon Jan 10, 2005 12:02 pm

RE: The war has started

Post by ny59giants »

I must say...Long Live Big Bad Boise!!! [&o][:D][&o]
[center]Image[/center]
User avatar
GreyJoy
Posts: 6750
Joined: Fri Mar 18, 2011 12:34 pm

RE: The war has started

Post by GreyJoy »

ORIGINAL: witpqs
BB Tennessee, Torpedo hits 1 [:D]

I HATE those Pearl Harbor midget subs!! [:D]

Wow, it looks like you took Force Z out of action on day 1. Repulse must need extended repairs and POW needs who knows what.


Basically yes, as far as I can tell both POW and Repulse took enough damage to be out of the theatre for quite some time. For sure they need to get back to Singa or Sosarbaja in order to rearm...and Singa isn't exactly a safe place for those damaged ships...

Now the Asiatic Fleet. If I'm not mistaken the Boise and the Houston are moving towards Jolo. I have a SCTF near Puerto Princesa and another one south of Davao...
Post Reply

Return to “After Action Reports”