LSA Outstanding Bugs

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Astalon
Posts: 9
Joined: Wed Jul 29, 2020 8:40 am

RE: LSA Outstanding Bugs

Post by Astalon »

ORIGINAL: PipFromSlitherine

Getting updates through the production process is a lot slower with everyone working remotely, so I don't believe these have been done yet.

Cheers

Pip

Letting you know that the latest update 6.00.01 crashes every time with the version I purchased from Matrix. I've gone back to 6.00.00 and that is still working fine. I'm using Windows 10.
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PipFromSlitherine
Posts: 1511
Joined: Wed Jun 23, 2010 7:11 pm

RE: LSA Outstanding Bugs

Post by PipFromSlitherine »

What error report does it give? When does it crash?

Cheers

Pip
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Astalon
Posts: 9
Joined: Wed Jul 29, 2020 8:40 am

RE: LSA Outstanding Bugs

Post by Astalon »

Cannot remember the error report - sorry. However, it crashes very early - I cannot get as far as pressing anything on the screen that lists the options such as 'Play Game' and 'Boot Camp'.
Tejszd
Posts: 3467
Joined: Sat Nov 17, 2007 4:32 pm

RE: LSA Outstanding Bugs

Post by Tejszd »

ORIGINAL: PipFromSlitherine

Getting updates through the production process is a lot slower with everyone working remotely, so I don't believe these have been done yet.

Cheers

Pip


Its now been over 3 months since you said the flashing unit names issue was found and fixed. When is it going to be released?
Tejszd
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Joined: Sat Nov 17, 2007 4:32 pm

RE: LSA Outstanding Bugs

Post by Tejszd »

Add another month waiting....
argilas
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Joined: Mon Jun 03, 2019 2:10 pm

RE: LSA Outstanding Bugs

Post by argilas »

There seems to be a very serious supply/ammo bug in LSA which has currently not been reported. It doesnt seem to be present on the main list of outstanding issues compiled by Tejszd on the LSA Matrixgames forum.

BGs that have their line of supply between the BG as the deppot blocked by a contested map STILL recieve supply and ammo points each turn (signified by the + signs), even if there is no path of VLs through the contested map. The map being contested at all is enough for supply replenshment to still be received. This makes it virtually impossible to cut the supply of an enemy group. All the enemy needs to turn is move in to contest the map in between for a single turn, and supply for the supposedly cut off group is reestablshed

This is in direct contradiction to what is written in the manual about supply
Tejszd
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Joined: Sat Nov 17, 2007 4:32 pm

RE: LSA Outstanding Bugs

Post by Tejszd »

Did a couple quick tests by creating Ops.

Supply Map uncontested -> Map contested -> Map uncontested BG un-supplied
Supply Map contested -> Map uncontested BG supplied -> Map uncontested BG supplied

Note: I did not fight any battles to control specific VL's
STIENER
Posts: 832
Joined: Sun Jan 07, 2001 10:00 am
Location: Vancouver, Canada

RE: LSA Outstanding Bugs

Post by STIENER »

@ argilas and Tejszd....there is 2 other threads about LSA supply in tech support that kinda explain supply in LSA....steve thinks it works as intended?
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SteveMcClaire
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Joined: Mon Nov 19, 2007 9:31 pm

RE: LSA Outstanding Bugs

Post by SteveMcClaire »

As discussed in the original thread, when supply reaches a map that map is 'in supply' and those supplies can flow out of that map. Since the depot is contested supply can flow out from it. I expect that if the depot map were enemy controlled then no supply would be flowing.
Tejszd
Posts: 3467
Joined: Sat Nov 17, 2007 4:32 pm

RE: LSA Outstanding Bugs

Post by Tejszd »

Yes, as Steve said you need to completely take the Supply Depot map to block supply. Tested in TLD and it works the same as LSA; contested Supply maps still act as a source of supply to adjoining maps.
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