TGW AAR

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larryfulkerson
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RE: TGW AAR

Post by larryfulkerson »

ORIGINAL: Cmdr_Vessery
ORIGINAL: sPzAbt653
The Fins near Leningrad have not yet.
Ok, I thought I saw that in an earlier screenshot. I'll look into that, thanks [&o]
I took Leningrad on turn 11, and they have been in re-org since.
So um.....if you took Leningrad then shouldn't the Finns be released from their garrison mode? I would have thought so.
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
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sPzAbt653
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RE: TGW AAR

Post by sPzAbt653 »

if you took Leningrad then shouldn't the Finns be released from their garrison mode?

Yes they should, so I suspect there was an error in v1.2 that slipped past me. I don't expect this to happen with v1.5, but let me know if it does.
Cmdr_Vessery
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RE: TGW AAR

Post by Cmdr_Vessery »

ORIGINAL: sPzAbt653
if you took Leningrad then shouldn't the Finns be released from their garrison mode?

Yes they should, so I suspect there was an error in v1.2 that slipped past me. I don't expect this to happen with v1.5, but let me know if it does.
Speaking of the Finns, didn't they have some Air force units? I don't see any of those represented, unless you are covering with German numbers.
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larryfulkerson
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RE: TGW AAR

Post by larryfulkerson »

ORIGINAL: Cmdr_Vessery
ORIGINAL: sPzAbt653
if you took Leningrad then shouldn't the Finns be released from their garrison mode?
Yes they should, so I suspect there was an error in v1.2 that slipped past me. I don't expect this to happen with v1.5,
but let me know if it does.
Speaking of the Finns, didn't they have some Air force units? I don't see any of those represented, unless you are
covering with German numbers.
I distinctly remember Steve and I having a series of emails back and forth discussing the Finns and after all the pros and
cons were digested we excreted this product: (1) the Finns and Finland should play a secondary role if they are included
at all and (2) B '41 had some Finns but they weren't game changers at all. Most of the time. So it just stood to
reason that we limited the Finn to a low integer and put 'em in some kind of garrison mode so that no game time need be
expended in deciding anything about them. I've been tempted to find some way to disband them but I can't seem to get
the Soviets to attack one of them.
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
Cmdr_Vessery
Posts: 268
Joined: Sat Jul 21, 2007 6:21 pm

RE: TGW AAR

Post by Cmdr_Vessery »

ORIGINAL: larryfulkerson
ORIGINAL: Cmdr_Vessery
ORIGINAL: sPzAbt653

Yes they should, so I suspect there was an error in v1.2 that slipped past me. I don't expect this to happen with v1.5,
but let me know if it does.
Speaking of the Finns, didn't they have some Air force units? I don't see any of those represented, unless you are
covering with German numbers.
I distinctly remember Steve and I having a series of emails back and forth discussing the Finns and after all the pros and
cons were digested we excreted this product: (1) the Finns and Finland should play a secondary role if they are included
at all and (2) B '41 had some Finns but they weren't game changers at all. Most of the time. So it just stood to
reason that we limited the Finn to a low integer and put 'em in some kind of garrison mode so that no game time need be
expended in deciding anything about them. I've been tempted to find some way to disband them but I can't seem to get
the Soviets to attack one of them.

In my game, the soviets keep bombing a double stack of Finns and taking a beating...
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larryfulkerson
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RE: TGW AAR

Post by larryfulkerson »

ORIGINAL: Cmdr_Vessery

ORIGINAL: larryfulkerson
ORIGINAL: Cmdr_Vessery

Speaking of the Finns, didn't they have some Air force units? I don't see any of those represented, unless you are
covering with German numbers.
I distinctly remember Steve and I having a series of emails back and forth discussing the Finns and after all the pros and
cons were digested we excreted this product: (1) the Finns and Finland should play a secondary role if they are included
at all and (2) B '41 had some Finns but they weren't game changers at all. Most of the time. So it just stood to
reason that we limited the Finn to a low integer and put 'em in some kind of garrison mode so that no game time need be
expended in deciding anything about them. I've been tempted to find some way to disband them but I can't seem to get
the Soviets to attack one of them.
In my game, the soviets keep bombing a double stack of Finns and taking a beating...
Well........if they are being attacked and they STILL can't move then yeah, it's probably reorg they are in. Maybe. I'm
guessing. Either way they should have been released by now. I hope we find a fix for this.
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
Cmdr_Vessery
Posts: 268
Joined: Sat Jul 21, 2007 6:21 pm

RE: TGW AAR

Post by Cmdr_Vessery »

ORIGINAL: larryfulkerson

ORIGINAL: Cmdr_Vessery

ORIGINAL: larryfulkerson


I distinctly remember Steve and I having a series of emails back and forth discussing the Finns and after all the pros and
cons were digested we excreted this product: (1) the Finns and Finland should play a secondary role if they are included
at all and (2) B '41 had some Finns but they weren't game changers at all. Most of the time. So it just stood to
reason that we limited the Finn to a low integer and put 'em in some kind of garrison mode so that no game time need be
expended in deciding anything about them. I've been tempted to find some way to disband them but I can't seem to get
the Soviets to attack one of them.
In my game, the soviets keep bombing a double stack of Finns and taking a beating...
Well........if they are being attacked and they STILL can't move then yeah, it's probably reorg they are in. Maybe. I'm
guessing. Either way they should have been released by now. I hope we find a fix for this.

Let me clarify, the one formation of Finns I have control of. Got them the turn after I captured Leningrad. They have been sitting still since being released. Lots of Soviets on the other side of the river. The line of Finns NW of Leningrad have been in reorg since the beginning of the game.
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larryfulkerson
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RE: TGW AAR

Post by larryfulkerson »

How about a screenshot to clarify?
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
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sPzAbt653
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RE: TGW AAR

Post by sPzAbt653 »

Yellow = Garrison, Red or Yellow = Reorg.

The Finns nearest Leningrad are in Garrison until Leningrad is captured. At that point the Exclusion Zone is also dropped [it looks like that happened]. If somebody wanted to investigate, they could look at Event #99 in v1.2 to see what the problem is.
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sPzAbt653
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RE: TGW AAR

Post by sPzAbt653 »

If Elmer is constantly bombing your units, there is usually something you can do about it.

If Elmer is using planes, he is most likely bombing your units on a river. First try putting an AA unit in the location, this usually causes Elmer to change his mind about bombing. If that doesn't work, move off the river to a non river hex.

If Elmer is using artillery to harass you, move one of your artillery units into the hex. Sometimes it takes two artillery units in the hex before Elmer is deterred.

In both cases, there are no guarantees, sometimes the player has to give up the hex if it is more important to stop the harassment.
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larryfulkerson
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RE: TGW AAR

Post by larryfulkerson »

ORIGINAL: sPzAbt653

Yellow = Garrison, Red or Yellow = Reorg.

The Finns nearest Leningrad are in Garrison until Leningrad is captured. At that point the Exclusion Zone is also dropped [it looks like that happened]. If somebody wanted to investigate, they could look at Event #99 in v1.2 to see what the problem is.
I would do it myself but I've overwritten v.1.2 with the latest version. D'oh. I've got to learn to put the version # in the scenario title.
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
Cmdr_Vessery
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RE: TGW AAR

Post by Cmdr_Vessery »

ORIGINAL: larryfulkerson

How about a screenshot to clarify?

Here's what I posted back a day or so. The Finns NW of Leningrad have been in reorg the entire game.

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Cmdr_Vessery
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RE: TGW AAR

Post by Cmdr_Vessery »

Finnish Units ---

One of the divisions in question. The 4 divisions in question haven't moved as you can see.


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Cmdr_Vessery
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RE: TGW AAR

Post by Cmdr_Vessery »

ORIGINAL: sPzAbt653

If Elmer is constantly bombing your units, there is usually something you can do about it.

If Elmer is using planes, he is most likely bombing your units on a river. First try putting an AA unit in the location, this usually causes Elmer to change his mind about bombing. If that doesn't work, move off the river to a non river hex.

If Elmer is using artillery to harass you, move one of your artillery units into the hex. Sometimes it takes two artillery units in the hex before Elmer is deterred.

In both cases, there are no guarantees, sometimes the player has to give up the hex if it is more important to stop the harassment.

No, it's quit alright, the 2 Finn divisions have AA and are fighting back, along with my fighter's on AS status in the area. Elmer lost 200-250 aircraft during one attack on these two divisions and no losses to my troops.. And the two divisions are on a bridge.
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sPzAbt653
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RE: TGW AAR

Post by sPzAbt653 »

ORIGINAL: larryfulkerson

ORIGINAL: sPzAbt653

Yellow = Garrison, Red or Yellow = Reorg.

The Finns nearest Leningrad are in Garrison until Leningrad is captured. At that point the Exclusion Zone is also dropped [it looks like that happened]. If somebody wanted to investigate, they could look at Event #99 in v1.2 to see what the problem is.
I would do it myself but I've overwritten v.1.2 with the latest version. D'oh. I've got to learn to put the version # in the scenario title.

I overwrite everything too [it gets confusing]. The version # is in the scenario briefing [I don't think that is what you are talking about]. I don't put version numbers in scenario names because of having to change Graphics Files to go along with each one .

Either way I don't feel its an issue, its no biggy not having control of four Finn divisions for a playtest. If the same thing happens in v1.5 or later, then we have an issue. I've triple checked the events and I am confident as I can be that it was a glitch in v1.2, only.
Cmdr_Vessery
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RE: TGW AAR

Post by Cmdr_Vessery »

ORIGINAL: sPzAbt653

ORIGINAL: larryfulkerson

ORIGINAL: sPzAbt653

Yellow = Garrison, Red or Yellow = Reorg.

The Finns nearest Leningrad are in Garrison until Leningrad is captured. At that point the Exclusion Zone is also dropped [it looks like that happened]. If somebody wanted to investigate, they could look at Event #99 in v1.2 to see what the problem is.
I would do it myself but I've overwritten v.1.2 with the latest version. D'oh. I've got to learn to put the version # in the scenario title.

I overwrite everything too [it gets confusing]. The version # is in the scenario briefing [I don't think that is what you are talking about]. I don't put version numbers in scenario names because of having to change Graphics Files to go along with each one .

Either way I don't feel its an issue, its no biggy not having control of four Finn divisions for a playtest. If the same thing happens in v1.5 or later, then we have an issue. I've triple checked the events and I am confident as I can be that it was a glitch in v1.2, only.


Exactly, I'm not worried about them, cuz really, it's only 4 divisions. Non issue in the bigger picture.
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RE: TGW AAR

Post by Cmdr_Vessery »

AGN battle update. Turn 40, 22MAR42

Forces have started pushing out of winter defensive positions, gaining ground. Goal is to secure the rail line that runs between Leningrad and Moscow.

Divisions are fully supplied for pressing forward.

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sPzAbt653
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RE: TGW AAR

Post by sPzAbt653 »

ORIGINAL: Cmdr_Vessery

ORIGINAL: sPzAbt653

If Elmer is constantly bombing your units, there is usually something you can do about it.

If Elmer is using planes, he is most likely bombing your units on a river. First try putting an AA unit in the location, this usually causes Elmer to change his mind about bombing. If that doesn't work, move off the river to a non river hex.

If Elmer is using artillery to harass you, move one of your artillery units into the hex. Sometimes it takes two artillery units in the hex before Elmer is deterred.

In both cases, there are no guarantees, sometimes the player has to give up the hex if it is more important to stop the harassment.

No, it's quit alright, the 2 Finn divisions have AA and are fighting back, along with my fighter's on AS status in the area. Elmer lost 200-250 aircraft during one attack on these two divisions and no losses to my troops.. And the two divisions are on a bridge.

Ah, I see by the screenshot that you haven't linked with them so no German AA or Art can get there to help. The thing that worries me about that is that the Finns don't get tons of replacements, so if Elmer is causing losses, we probably should address it. Maybe I should add an AA unit and an Artillery unit to one or both of the Finn zones ? I'll leave it up to you guys. [;)]
Cmdr_Vessery
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RE: TGW AAR

Post by Cmdr_Vessery »

AGC update - Moscow Salient.

Ground forces are flexing, and pressing outwards. The entire rail line from Minsk-Smolensk-Moscow has been freed up of enemy forces. Rail repairs have been completed to the center of Moscow and the northern rail line has been repaired also.



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Cmdr_Vessery
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RE: TGW AAR

Post by Cmdr_Vessery »

AGS update - turn 40, 22MAR42

Combat operations have commenced, lead by 6 panzer divisions, a gap has been made and is being exploited. Forces are moving north to encircle soviet forces to destroy them.

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