Unhistorical Air system - WAD but a poor design in my opinion

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

Moderators: Joel Billings, RedLancer

User avatar
Seminole
Posts: 2253
Joined: Thu Jul 28, 2011 12:56 am

RE: Cobra modelled

Post by Seminole »

3. Fort levels/terrain has no effect- liquadsky-AAR

I don't believe this is true with respect to terrain, and would like clarification with regard to fort levels.
I see differences when bombing a battalion in the mountains/rough/clear terrain when fiddling around in the Rommel Attacks scenario. The unhappiest are the guys the clear terrain...
"War is never a technical problem only, and if in pursuing technical solutions you neglect the psychological and the political, then the best technical solutions will be worthless." - Hermann Balck
User avatar
Peltonx
Posts: 5814
Joined: Sun Apr 09, 2006 2:24 am
Contact:

RE: Cobra modelled

Post by Peltonx »

ORIGINAL: SigUp

ORIGINAL: Pelton

1. Polotics- el hefe
Not modeled for the German side either. There's no Hitler making stupid decisions behind your back.
You are opening a can of worms if you restrict Allied bombing based on this.

Sorry but you have to throw the hole game out as it models politics, aka beachhead requirements garrison requirements to name a few. Come on stop cherry picking.
el haha is simply pointing out the game (which models politics alrdy) does not model the politics inside the Allied army when it
came to frieldly fire. Almost every game models politics, soory to burst your bubble but WItW is no different.

4. unhistorical ratios/unhistorical loses caused by bombing % /workaround the VP system-Pelton
What's so hard for you to understand Pelton? Your comparisons mean NOTHING since KWG isn't bombing according to history.
You have proven absolutely nothing with your numbers. The only way to verify whether the engine does its job
in this regard is to do what Red Lancer did. Set up the exact conditions and run tests - again and again.
That's the scientific method. Your "methods" aren't empiric at all.

And where in the world is the workaround the VP? He is losing VP with this method since he is gaining no strategic bombing VP. If he is to benefit in terms of VPs from this massive bombing KWG needs to collapse your defenses on an enormours scale through this bombing.

Terrain and forts have zero effect on loses, no friendly fire in model, no politics in model.And possible ammo bug
Which is why loses and ratios are unhistorical. Red Lancers tests simply prove that the model is working as designed but the design is poor.


Work around, because the things the air system does not model, 150,000 men are not killed by ground combat but by bombing,
so he is saving 150 VP's not having to fight them and lose and equal number of units. aka the standard combat ratio in which the combat engine models output = historical.

So it is a wash or a very slight lose in VP's, which us just what KWG's strategy in his words.

Quickly grind down German Army then roll over the VP centers.

They can run all the tests they want, but they simply prove my points.

Game does not model

1. Polotics- el hefe
2. friendly fire - el hefe / Pelton post #17
3. Fort levels/terrain has no effect- liquadsky-AAR

Because of 1+2+3 = 4

4. unhistorical ratios/unhistorical loses caused by bombing % /workaround the VP system-Pelton

Unproven yet.

5. Possible ammo explit/bug same as WitE - unproven still need to take the allot of time. Took several months for me to make the case, smarter people like morveal and helpless to find it and then code a fix.


Beta Tester WitW & WitE
User avatar
Peltonx
Posts: 5814
Joined: Sun Apr 09, 2006 2:24 am
Contact:

RE: Cobra modelled

Post by Peltonx »

ORIGINAL: Seminole
3. Fort levels/terrain has no effect- liquadsky-AAR

I don't believe this is true with respect to terrain, and would like clarification with regard to fort levels.
I see differences when bombing a battalion in the mountains/rough/clear terrain when fiddling around in the Rommel Attacks scenario. The unhappiest are the guys the clear terrain...

This is a great point, terrain and fort levels should have a huge effect and guys in the open a + to bombing.

The question has been asked more then once with no reply from anyone that I know of, from what I am seeing the effects of FL/terrain seems not to matter at all. Look at Paris it has allot of AA and in a urban hex but takes most damage.


Weather should also have a large effect, not sure it even does at this point other then planes not taking off. Once at target hex rain or no effects seem the same per battle results.

Beta Tester WitW & WitE
User avatar
Ralzakark
Posts: 225
Joined: Tue Apr 24, 2012 2:22 pm

RE: modeling Desert Storm or WW II?

Post by Ralzakark »

ORIGINAL: HMSWarspite

The repeated assertion that because Cobra carpet bombing was partially inaccurate, hence all carpet bombing must be is completely silly. In early war BC could not get bombs within 5 miles of the target most of the time. Doesn't this mean they never got any better? Fighter command largely flew fighting area tactics at the start of the Battle of Britain. Do they have to do this all war? Close air support in 1940 was a joke. By 1944 there were RAF ground controllers embedded in the army. You don't think that the air forces would have learnt from their mistakes?

As usual Warspite makes good points.

For COBRA there was no direct communication between the bombers and the soldiers on the ground waiting to follow on from their attack. Afterwards the 8AF developed elaborate systems to minimize the risk of short bombing. For example, for operation QUEEN on 16 November 1944 1,204 bombers attacked two fortified German towns in the way of ground forces.

- Most of the bombers were equipped to receive signals from a vertical SCS-51 localiser transmitter beacon placed a short distance behind the front line and two other marker beacons, giving a precise location relative to the front line and the bomb release point.
- A ground crew was in direct communication with the aircraft.
- Aircrews were extensively briefed.
- Large panels on the ground indicated the front line.
- A line of barrage balloons flew at 2,000 ft at 600 ft intervals 4,000 yards behind the front line.
- Four batteries of 90mm AA guns fired red smoke shells on the same line as the balloons but above them. Shells burst every 15 seconds at 2,000 feet below the bombers. Timings were co-ordinated by direct link between the batteries and the air controller.

No bombs fell on American troops even though the bombers attacked from 18,600 – 24,000 feet through cloud. All targets received a high proportion of hits and the German units being attacked suffered heavy casualties, up to 30% for one company; the advancing American units initially met little opposition.


By 1945 15AF added even more measures. For BUCKLAND on 9 April 1945 these included:

- A pre-defined cancellation signal - a huge ‘X’ fired by AA guns into the air.
- Bombadiers and navigators of the leading planes flew over the target beforehand, guided by recce pilots familiar with the terrain who pointed out notable geographical features. Some 175 flight of over an hours duration were made.

In this case short bombing still occurred (my sources do not say why), though the main attack by 825 B-17 and B-24s was so well aimed that German resistance was minimal.




Ossipago, Barbatus, and Famulimus
User avatar
RedLancer
Posts: 4338
Joined: Wed Nov 16, 2005 9:09 am
Location: UK

RE: modeling Desert Storm or WW II?

Post by RedLancer »

Pelton

It appears that you have decided to ignore my post and instead raise every other element of the game you are unhappy with. Nobody has claimed that every element of history covered by the scope of this game is perfect. This is beginning to sound like trolling. Please stop.
John
WitE2 Asst Producer
WitE & WitW Dev
User avatar
Peltonx
Posts: 5814
Joined: Sun Apr 09, 2006 2:24 am
Contact:

RE: modeling Desert Storm or WW II?

Post by Peltonx »

ORIGINAL: Ralzakark

ORIGINAL: HMSWarspite

The repeated assertion that because Cobra carpet bombing was partially inaccurate, hence all carpet bombing must be is completely silly. In early war BC could not get bombs within 5 miles of the target most of the time. Doesn't this mean they never got any better? Fighter command largely flew fighting area tactics at the start of the Battle of Britain. Do they have to do this all war? Close air support in 1940 was a joke. By 1944 there were RAF ground controllers embedded in the army. You don't think that the air forces would have learnt from their mistakes?

As usual Warspite makes good points.

For COBRA there was no direct communication between the bombers and the soldiers on the ground waiting to follow on from their attack. Afterwards the 8AF developed elaborate systems to minimize the risk of short bombing. For example, for operation QUEEN on 16 November 1944 1,204 bombers attacked two fortified German towns in the way of ground forces.

- Most of the bombers were equipped to receive signals from a vertical SCS-51 localiser transmitter beacon placed a short distance behind the front line and two other marker beacons, giving a precise location relative to the front line and the bomb release point.
- A ground crew was in direct communication with the aircraft.
- Aircrews were extensively briefed.
- Large panels on the ground indicated the front line.
- A line of barrage balloons flew at 2,000 ft at 600 ft intervals 4,000 yards behind the front line.
- Four batteries of 90mm AA guns fired red smoke shells on the same line as the balloons but above them. Shells burst every 15 seconds at 2,000 feet below the bombers. Timings were co-ordinated by direct link between the batteries and the air controller.

No bombs fell on American troops even though the bombers attacked from 18,600 – 24,000 feet through cloud.
All targets received a high proportion of hits and the German units being attacked suffered heavy casualties,
up to 30% for one company; the advancing American units initially met little opposition.




Another great point, how many weeks did this require to prepare the operation?

Its being done in game every week for 10 weeks over different hexes.

Also as per your data German units suffered 30% loses not 60-70% for 10 weeks.

Great data thank you.
Beta Tester WitW & WitE
User avatar
Peltonx
Posts: 5814
Joined: Sun Apr 09, 2006 2:24 am
Contact:

RE: modeling Desert Storm or WW II?

Post by Peltonx »

ORIGINAL: Red Lancer

Pelton

It appears that you have decided to ignore my post and instead raise every other element of the game you are unhappy with. Nobody has claimed that every element of history covered by the scope of this game is perfect. This is beginning to sound like trolling. Please stop.

I believe I have responded to them all, did I miss one?

I am answering everyones question ect as best I can.

If I missed one of your posts I am sorry, I did not know responding to other peoples opinions/thoughts/disagreements ect ect was trolling.

Beta Tester WitW & WitE
User avatar
RedLancer
Posts: 4338
Joined: Wed Nov 16, 2005 9:09 am
Location: UK

RE: modeling Desert Storm or WW II?

Post by RedLancer »

Post #93. Furthermore as your signature block proudly states that you are part of the WitW Beta Dev Team if you are not happy then you do have a modicum of responsibility.
John
WitE2 Asst Producer
WitE & WitW Dev
SigUp
Posts: 1064
Joined: Thu Nov 29, 2012 4:14 am

RE: Cobra modelled

Post by SigUp »

ORIGINAL: Pelton

Sorry but you have to throw the hole game out as it models politics, aka beachhead requirements garrison requirements to name a few. Come on stop cherry picking.
el haha is simply pointing out the game (which models politics alrdy) does not model the politics inside the Allied army when it
came to frieldly fire. Almost every game models politics, soory to burst your bubble but WItW is no different.
Quote Joel Billings:

"German garrisons come to mind. They weren't just there to defeat local partisans. They were there because German high command only had a limited appreciation of the amphibious capabilities of the Allies."

That's not politics, that's game balance. Preventing the German player from sending every unit to the beaches/Italy making life tough for the Allies to land. The only area the game uses politics is the bombing of V-weapon sites (and U-boat factories I would argue). The German side has none. There is no VP gain for the Allies if the German side doesn't do a Lüttich or a Wacht am Rhein. And almost every game models politics... so tell me, what's the politics part in WitE? Or WitP where nobody stops the Japanese from having perfect army/navy collaboration and streamlined production? Or TOAW?
Also as per your data German units suffered 30% loses not 60-70% for 10 weeks.
Pelton, are you saying that your units are losing 60-70% of their TOE because of bombing? If so, that's not what your "data" has shown.
User avatar
Peltonx
Posts: 5814
Joined: Sun Apr 09, 2006 2:24 am
Contact:

RE: modeling Desert Storm or WW II?

Post by Peltonx »

ORIGINAL: Red Lancer

Post #93. Furthermore as your signature block proudly states that you are part of the WitW Beta Dev Team if you are not happy then you do have a modicum of responsibility.

I have to run people over for dinner, but I will be sure to respond to your post next as time permits.

Have a nice day.
Beta Tester WitW & WitE
DTomato
Posts: 822
Joined: Thu Nov 02, 2006 7:01 pm

RE: modeling Desert Storm or WW II?

Post by DTomato »

ORIGINAL: Ralzakark
ORIGINAL: HMSWarspite

The repeated assertion that because Cobra carpet bombing was partially inaccurate, hence all carpet bombing must be is completely silly. In early war BC could not get bombs within 5 miles of the target most of the time. Doesn't this mean they never got any better? Fighter command largely flew fighting area tactics at the start of the Battle of Britain. Do they have to do this all war? Close air support in 1940 was a joke. By 1944 there were RAF ground controllers embedded in the army. You don't think that the air forces would have learnt from their mistakes?

As usual Warspite makes good points.

For COBRA there was no direct communication between the bombers and the soldiers on the ground waiting to follow on from their attack. Afterwards the 8AF developed elaborate systems to minimize the risk of short bombing. For example, for operation QUEEN on 16 November 1944 1,204 bombers attacked two fortified German towns in the way of ground forces.

- Most of the bombers were equipped to receive signals from a vertical SCS-51 localiser transmitter beacon placed a short distance behind the front line and two other marker beacons, giving a precise location relative to the front line and the bomb release point.
- A ground crew was in direct communication with the aircraft.
- Aircrews were extensively briefed.
- Large panels on the ground indicated the front line.
- A line of barrage balloons flew at 2,000 ft at 600 ft intervals 4,000 yards behind the front line.
- Four batteries of 90mm AA guns fired red smoke shells on the same line as the balloons but above them. Shells burst every 15 seconds at 2,000 feet below the bombers. Timings were co-ordinated by direct link between the batteries and the air controller.

No bombs fell on American troops even though the bombers attacked from 18,600 – 24,000 feet through cloud. All targets received a high proportion of hits and the German units being attacked suffered heavy casualties, up to 30% for one company; the advancing American units initially met little opposition.


By 1945 15AF added even more measures. For BUCKLAND on 9 April 1945 these included:

- A pre-defined cancellation signal - a huge ‘X’ fired by AA guns into the air.
- Bombadiers and navigators of the leading planes flew over the target beforehand, guided by recce pilots familiar with the terrain who pointed out notable geographical features. Some 175 flight of over an hours duration were made.

In this case short bombing still occurred (my sources do not say why), though the main attack by 825 B-17 and B-24s was so well aimed that German resistance was minimal.





Now we're making the same mistake as Pelton. We're taking a limited number of carpet bombing raids and extrapolating that they could have been safely and effectively on a routine basis.

So, for example, let's assume that carpet bombing had been perfected by November 1944. We know that in July 1944, the bombs struck friendly troops. Does this mean that the game should be coded so that carpet bombing causes friendly casualties in July 1944, and doesn't in November?

Confronting Liquid Sky's defenses in France, I used carpet bombing every turn, including bad weather turns. Whether this was the best move I don't know. But do we know enough to be able to say that carpet bombing could be safely used even in bad weather?

Remember that first and foremost, WITW is a game as well as history. If you give people an option that was only used sporadically in real life, they're probably going to do it all the time.
HMSWarspite
Posts: 1405
Joined: Fri Apr 12, 2002 10:38 pm
Location: Bristol, UK

RE: Cobra modelled

Post by HMSWarspite »

Pelton, you are the one who is cherry picking. You select one historical statistic (casualty rates/causes) and then apply it to the game irrespective of what is happening. As for your remark on politics, I just do not begin to understand what you are talking about. You want politics? I will role play Hitler for you and give you orders every turn.

Now that the consensus is turned against you, you are throwing in any random fact you can. We don't know if the ammo bug is even in WITW (not a bug BTW, but a revealed weakness of a design decision; an emergent behaviour if you like. A bug is an element of code that doesn't do what it is meant to - as in adding 2+2 and returning 5). If the ammo 'bug' is in game, is KWG bombing each hex often enough for it to be a factor?

The loss rates have not been shown to be unhistorical. Thus your analysis as to cause is not helpful.

As for claiming KWG is somehow benefiting because he isn't attacking your impenetrable defence... Presumably, him turtling in or invading elsewhere to do the same thing is also a work around?

Why don't you just accept that someone has come up with a counter to your tactic and get on with he AAR? Try a new tactic.
I have a cunning plan, My Lord
User avatar
loki100
Posts: 11708
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: Cobra modelled

Post by loki100 »

ORIGINAL: Pelton


....

I have to run people over for dinner, ...

sounds a bit brutal ... hope you get paid soon so can shop for food more conventionally in the near future [;)]
ORIGINAL: HMSWarspite

Pelton, you are the one who is cherry picking. You select one historical statistic (casualty rates/causes) and then apply it to the game irrespective of what is happening. As for your remark on politics, I just do not begin to understand what you are talking about. You want politics? I will role play Hitler for you and give you orders every turn.

...

Why don't you just accept that someone has come up with a counter to your tactic and get on with he AAR? Try a new tactic.

exactly, this argument is now over at least 3 threads and two AARs.

edit: just realised I am 199 posts short of the mystical 2,500 ... [8D]
HMSWarspite
Posts: 1405
Joined: Fri Apr 12, 2002 10:38 pm
Location: Bristol, UK

RE: modeling Desert Storm or WW II?

Post by HMSWarspite »

ORIGINAL: DicedT

ORIGINAL: Ralzakark
ORIGINAL: HMSWarspite

The repeated assertion that because Cobra carpet bombing was partially inaccurate, hence all carpet bombing must be is completely silly. In early war BC could not get bombs within 5 miles of the target most of the time. Doesn't this mean they never got any better? Fighter command largely flew fighting area tactics at the start of the Battle of Britain. Do they have to do this all war? Close air support in 1940 was a joke. By 1944 there were RAF ground controllers embedded in the army. You don't think that the air forces would have learnt from their mistakes?

As usual Warspite makes good points.

For COBRA there was no direct communication between the bombers and the soldiers on the ground waiting to follow on from their attack. Afterwards the 8AF developed elaborate systems to minimize the risk of short bombing. For example, for operation QUEEN on 16 November 1944 1,204 bombers attacked two fortified German towns in the way of ground forces.

- Most of the bombers were equipped to receive signals from a vertical SCS-51 localiser transmitter beacon placed a short distance behind the front line and two other marker beacons, giving a precise location relative to the front line and the bomb release point.
- A ground crew was in direct communication with the aircraft.
- Aircrews were extensively briefed.
- Large panels on the ground indicated the front line.
- A line of barrage balloons flew at 2,000 ft at 600 ft intervals 4,000 yards behind the front line.
- Four batteries of 90mm AA guns fired red smoke shells on the same line as the balloons but above them. Shells burst every 15 seconds at 2,000 feet below the bombers. Timings were co-ordinated by direct link between the batteries and the air controller.

No bombs fell on American troops even though the bombers attacked from 18,600 – 24,000 feet through cloud. All targets received a high proportion of hits and the German units being attacked suffered heavy casualties, up to 30% for one company; the advancing American units initially met little opposition.


By 1945 15AF added even more measures. For BUCKLAND on 9 April 1945 these included:

- A pre-defined cancellation signal - a huge ‘X’ fired by AA guns into the air.
- Bombadiers and navigators of the leading planes flew over the target beforehand, guided by recce pilots familiar with the terrain who pointed out notable geographical features. Some 175 flight of over an hours duration were made.

In this case short bombing still occurred (my sources do not say why), though the main attack by 825 B-17 and B-24s was so well aimed that German resistance was minimal.





Now we're making the same mistake as Pelton. We're taking a limited number of carpet bombing raids and extrapolating that they could have been safely and effectively on a routine basis.

So, for example, let's assume that carpet bombing had been perfected by November 1944. We know that in July 1944, the bombs struck friendly troops. Does this mean that the game should be coded so that carpet bombing causes friendly casualties in July 1944, and doesn't in November?

Confronting Liquid Sky's defenses in France, I used carpet bombing every turn, including bad weather turns. Whether this was the best move I don't know. But do we know enough to be able to say that carpet bombing could be safely used even in bad weather?

Remember that first and foremost, WITW is a game as well as history. If you give people an option that was only used sporadically in real life, they're probably going to do it all the time.

No. The point I raised was to show that assuming carpet bombing would always cause blue on blue was not valid. At no stage has anyone said it could never happen, just that it would not always happen. The examples given were in support of that.

As there were no significant static lines between August and late into September, the effectiveness of bombing in that window is impossible to derive from history. However in war people learn quickly. But this is besides the point. The question here has not even got past the issue of whether WA could bomb every week for 10 weeks.
I have a cunning plan, My Lord
User avatar
Seminole
Posts: 2253
Joined: Thu Jul 28, 2011 12:56 am

RE: modeling Desert Storm or WW II?

Post by Seminole »

Look at Paris it has allot of AA and in a urban hex but takes most damage.

What was in that hex?
An HQ like OKL has 40k men...
"War is never a technical problem only, and if in pursuing technical solutions you neglect the psychological and the political, then the best technical solutions will be worthless." - Hermann Balck
User avatar
Ralzakark
Posts: 225
Joined: Tue Apr 24, 2012 2:22 pm

RE: Cobra modelled

Post by Ralzakark »

ORIGINAL: Pelton

The ammo issue works like this.

by 10+ or 20+ or 30+ bombing runs + recon runs (size does not matter could be very small attacks)
all the ammo in hex is used up by AA. Because if 100 planes fly over all 500 guns fire, if ten planes fly over all 500 guns fire.

So if you have a hard hex to crack you fly over 30 small attacks and use up most of the ammo or all the ammo the ground units need.

So then you attack the hex and it falls easly because they have zero ammo.

WitE people would attack with 1 unit vs a large stack 5 to 10 times (using several units 1 at a time) then do the large attack, the hex falls every time.

A fix was used so that not many guns would fire vs soaking attacks (low odd), now its not possible to use this tactic.

Like I said I have not taken the time to figure out for sure if this is happing, but it sure looks like it on the surface.

Historically AA fire achieved little against strategic bombers used in the tactical role.

Bayerlein reported that during COBRA direct hits knocked out half of Panzer Lehr’s flak guns and silenced the rest.

In 14,826 tactical sorties the Allies lost only 53 heavy bombers, or 0.35%. Any flak in the bombing area itself was usually smothered by the rain of high explosives, and Allied artillery was ready and waiting for flak emplacements to reveal themselves by firing. The ability of artillery to rapidly take under fire any German flak near the front line is also why aircraft flying close air support suffered fewer losses than those on armed recce missions.

Multiple small missions might have incurred higher losses as the figures above are for large raids. I will leave it up to others to discuss if they would insist on historical loss rates being applied to such non-historical situations.


Ossipago, Barbatus, and Famulimus
User avatar
Ralzakark
Posts: 225
Joined: Tue Apr 24, 2012 2:22 pm

RE: modeling Desert Storm or WW II?

Post by Ralzakark »

ORIGINAL: Pelton

Lots of stuff posted above

Another great point, how many weeks did this require to prepare the operation?


I think this is also an important point. Strategic bomber simply lacked the flexibility that fighter-bombers had. I have not seen any figures but preparing for a full-blown COBRA-style strike must have taken days. Tactical aircraft, especially those on ‘cab rank’ over the battlefield, could respond rapidly – I have seen figures of three minutes between a request for support and the first bombs arriving.

This is, I believe, one of the main reasons there were no ‘rolling COBRA’ style offensives. Once the Allies had broken out of the Normandy beachhead the battle became very fluid until the autumn. Strategic bombers were still used for attacks, but against fortresses rather than units in the field – their planning cycle was simply too long for their use in battles where the front line could change on an hourly basis.

Ossipago, Barbatus, and Famulimus
User avatar
Ralzakark
Posts: 225
Joined: Tue Apr 24, 2012 2:22 pm

RE: modeling Desert Storm or WW II?

Post by Ralzakark »

ORIGINAL: DicedT

Now we're making the same mistake as Pelton. We're taking a limited number of carpet bombing raids and extrapolating that they could have been safely and effectively on a routine basis.

So, for example, let's assume that carpet bombing had been perfected by November 1944. We know that in July 1944, the bombs struck friendly troops. Does this mean that the game should be coded so that carpet bombing causes friendly casualties in July 1944, and doesn't in November?

I did not mean to imply that DicedT.

Carpet bombing with 1940s technology was inherently dangerous for anyone near the target area. But the Allies did learn from experience (just as the Germans did when perfecting their own tactical air support in 1940-41) so the risks were reduced, but never eliminated, in later missions.
Ossipago, Barbatus, and Famulimus
Aurelian
Posts: 4090
Joined: Mon Feb 26, 2007 2:08 pm

RE: modeling Desert Storm or WW II?

Post by Aurelian »

ORIGINAL: SigUp

ORIGINAL: DicedT

If it's okay for the Allies to carpet bomb every turn, then why isn't it okay to assume that Hitler never ordered the Me-262 to become a bomber, and the Germans deployed jet fighters six months earlier than they did? At some point, an historical game has to stick to history.
It's a complete myth that the delay to the 262 was caused by the decision to build it as a fast bomber. The Germans had immense problems with developing and building the engine. The chaos with the bomber decision contributed next to nothing to the delay.

According to William Greens "Warplanes of the Third Reich" it was engine development that was the problem.
Building a new PC.
Steelers708
Posts: 138
Joined: Tue Dec 07, 2010 4:27 pm
Location: England

RE: modeling Desert Storm or WW II?

Post by Steelers708 »

ORIGINAL: Pelton

ORIGINAL: Ralzakark

ORIGINAL: HMSWarspite

The repeated assertion that because Cobra carpet bombing was partially inaccurate, hence all carpet bombing must be is completely silly. In early war BC could not get bombs within 5 miles of the target most of the time. Doesn't this mean they never got any better? Fighter command largely flew fighting area tactics at the start of the Battle of Britain. Do they have to do this all war? Close air support in 1940 was a joke. By 1944 there were RAF ground controllers embedded in the army. You don't think that the air forces would have learnt from their mistakes?

As usual Warspite makes good points.

For COBRA there was no direct communication between the bombers and the soldiers on the ground waiting to follow on from their attack. Afterwards the 8AF developed elaborate systems to minimize the risk of short bombing. For example, for operation QUEEN on 16 November 1944 1,204 bombers attacked two fortified German towns in the way of ground forces.

- Most of the bombers were equipped to receive signals from a vertical SCS-51 localiser transmitter beacon placed a short distance behind the front line and two other marker beacons, giving a precise location relative to the front line and the bomb release point.
- A ground crew was in direct communication with the aircraft.
- Aircrews were extensively briefed.
- Large panels on the ground indicated the front line.
- A line of barrage balloons flew at 2,000 ft at 600 ft intervals 4,000 yards behind the front line.
- Four batteries of 90mm AA guns fired red smoke shells on the same line as the balloons but above them. Shells burst every 15 seconds at 2,000 feet below the bombers. Timings were co-ordinated by direct link between the batteries and the air controller.

No bombs fell on American troops even though the bombers attacked from 18,600 – 24,000 feet through cloud.
All targets received a high proportion of hits and the German units being attacked suffered heavy casualties,
up to 30% for one company; the advancing American units initially met little opposition.




Another great point, how many weeks did this require to prepare the operation?

Its being done in game every week for 10 weeks over different hexes.

Also as per your data German units suffered 30% loses not 60-70% for 10 weeks.

Great data thank you.

For all of it's elaborate planning and ground/air communication etc Ralzakark forgot to mention the one, probably most important, paragraph in his post about Operation Queen and that was -

The result of the bombing was mixed. The German towns being hit suffered from severe destruction. German communications after the bombing were heavily impaired, and there was a considerable effect on the morale, especially on units consisting of more younger and inexperienced troops. However, the direct damage dealt to the German frontline troops was low, and casualties were few. Allied air commanders admitted that the bombing did not measure up to expectations.
Post Reply

Return to “Gary Grigsby's War in the West”