Submitted Mods

Moderators: Paullus, Peter Fisla

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Paullus
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RE: Submitted Mods

Post by Paullus »

yes you can.

- Download the mod and unzip the file into a map of your choice

- Backup the original Terrain.png in the Graphics map in the Tigers on the Hunt map

- Paste your unzipped new Terrain.png file into the Graphics map and you are done.
For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
Rayfer
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RE: Submitted Mods

Post by Rayfer »

Thanks...got it done and it's working great!!
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asl3d
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RE: Submitted Mods

Post by asl3d »

Here's the mod "ASL3D".

The main features are:

The units of Infantry, Leaders, SW, Artillery, and AFV, have been represented in a combination of the main characteristics of the classic ASL counters, the TotH graphics, and some made by myself.

Some terrain have been modified: brush, grain, roads, open ground, hills, entrenchments, wrecks, and bridges.

Here's an example:

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Demo_1.jpg
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asl3d
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RE: Submitted Mods

Post by asl3d »

Here´s the file "Terrain" for the mod "ASL3D".

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Terrain.zip
(3.49 MiB) Downloaded 851 times
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dox44
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RE: Submitted Mods

Post by dox44 »

that's nice. many thanks!
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Big Ivan
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RE: Submitted Mods

Post by Big Ivan »

ORIGINAL: asl3d

Here's the mod "ASL3D".

The main features are:

The units of Infantry, Leaders, SW, Artillery, and AFV, have been represented in a combination of the main characteristics of the classic ASL counters, the TotH graphics, and some made by myself.

Some terrain have been modified: brush, grain, roads, open ground, hills, entrenchments, wrecks, and bridges.

Here's an example:

Image


Very nice Mod, Thanks for sharing it!![:)]
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LN59
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RE: Submitted Mods

Post by LN59 »

Thanks to Khandam2 and Asl3d for their magnificent mods. I don't forget Rico21 and his incredible lot of scenarii, nor [&o] [&o] [&o] Peter & Jörgen for the huge time they spent on the game and its forum: it's always Xmas when visiting ToTH's!
"On ne passe pas !" - - - - - - - - - - - - "Soyez tous les bienvenus !"
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TomBombadil711
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RE: Submitted Mods

Post by TomBombadil711 »

Looks very good. Thanks for sharing.
Rosseau
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RE: Submitted Mods

Post by Rosseau »

Great mod Big Ivan, and just in time for Kursk. Now some dumb questions, if you can bear them:

What is the superscript number above the infantry's firepower rating?
Tanks have lots of stuff: Large number is mm of weapon, of course. What do other numbers represent?
Similar questions for AT and PF in screenshots.


BTW, really like the way you handled the Leader "bars"
Gerry4321
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RE: Submitted Mods

Post by Gerry4321 »

See *** below for some answers.
ORIGINAL: rosseau

Great mod Big Ivan, and just in time for Kursk. Now some dumb questions, if you can bear them:

What is the superscript number above the infantry's firepower rating? *** Smoke exponent - higher the number the better
Tanks have lots of stuff: Large number is mm of weapon, of course. What do other numbers represent?
*** 13 or 23 above is movement points;
a/b/c type numbers = firepower of BMG, CMG, and AAMG;
B11 for example is a breakdown number for Gun I think.

Similar questions for AT and PF in screenshots.


BTW, really like the way you handled the Leader "bars"
Rosseau
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RE: Submitted Mods

Post by Rosseau »

Thanks Gerry. So much info, the game might not need tool tips after all.

Looks like the Russians have lousy leaders in the screenshot.

And the German 20mm A/C looks to hold the record on info presented: 0, 1, 23 (speed), b11, *, 20L, (4)-|,2
Gerry4321
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RE: Submitted Mods

Post by Gerry4321 »

Hi.
The -|4 means no BMG I think and a CMG of 4 firepower.
The (4) means that the 20L is equivalent to 4 FP if fired at infantry (I think). Others can confirm.
The boxed 2 is rate of fire. For the 20L I assume.
Rosseau
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RE: Submitted Mods

Post by Rosseau »

Awesome. Can we assume that the game is modeling these factors? I really should read the manual.
Gerry4321
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RE: Submitted Mods

Post by Gerry4321 »

Assume yes but we don't know for sure. UP844 posted a chart recently of some tests he did (cannot remember which thread). Also you can search for ASL charts by nationality I think to get an idea.
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asl3d
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RE: Submitted Mods

Post by asl3d »

What is the superscript number above the infantry's firepower rating?
Tanks have lots of stuff: Large number is mm of weapon, of course. What do other numbers represent?
Similar questions for AT and PF in screenshots.

Rosseau, all the numbers and symbols on the counters are information that comes from the original ASL game:

"Superscript number above the infantry's firepower rating?", is the ability of the unit to get to put infantry smoke grenades (they last a short time and have a smaller effect than the shells fired by the artillery and AFV). In TotH does not yet exist this capability. Here is a nice discussion on this subject. Read higher. It is very interesting.

"Tanks have lots of stuff. What's the other numbers represent?", is long to explain here. They indicate, in general, the capabilities of each AFV and Artillery, such as MG on board, their FP, and where, helmet protection, if it is Open Topped, movement ability, risk of breakdown (B #), and other features. But do not worry too much, because most of this information is already taken into account by the AI of TotH.

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asl3d
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RE: Submitted Mods

Post by asl3d »

And the German 20mm A/C looks to hold the record on info presented: 0, 1, 23 (speed), b11, *, 20L, (4)-|,2

Maybe this can help:


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Foros2.jpg
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Big Ivan
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RE: Submitted Mods

Post by Big Ivan »

ORIGINAL: asl3d
And the German 20mm A/C looks to hold the record on info presented: 0, 1, 23 (speed), b11, *, 20L, (4)-|,2

Maybe this can help:


Image

asl3d,

I love your mod immensely and thanks for providing it! The overall textures are great on my eyes.

However, there is one small graphics glitch on the last row of stone buildings way off to the left edge. When you zoom in there
looks like there is a blank yellow counter partially obscuring the building. Oddly it shows up in the game as an obscured building.

Hope this helps.





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asl3dmodglitch.jpg
asl3dmodglitch.jpg (751.07 KiB) Viewed 1702 times
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asl3d
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RE: Submitted Mods

Post by asl3d »

Thank you Ivan.

Attached asl3d_mod_v2 with small graphics glitch corrected.

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TerrainASL3D_mod_v2.zip
(3.49 MiB) Downloaded 427 times
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UP844
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RE: Submitted Mods

Post by UP844 »

ORIGINAL: Gerry

Assume yes but we don't know for sure. UP844 posted a chart recently of some tests he did (cannot remember which thread). Also you can search for ASL charts by nationality I think to get an idea.

Here is a PDF of a rough draft of the Vehicle list (post #16):

tm.asp?m=4227989#
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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Big Ivan
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RE: Submitted Mods

Post by Big Ivan »

ORIGINAL: asl3d

Thank you Ivan.

Attached asl3d_mod_v2 with small graphics glitch corrected.


Looking good asl3d, thanks for the fix!!

Back to "Among the Ruins" with your wonderful mod!
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