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Moderator: Shannon V. OKeets
RE: 4 player E-mail: Axis Only AAR
Good luck with the naval combats. With the two Italian subs already in Biscay, a good search result could inflict some decent damage.
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
In that case I think I'll send one sub to bay of biscay to initiate combat there too.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: Axis Only AAR
If you want to start the impulse.
Italy and Japan are going for Land. No air missions to fly.
Italy and Japan are going for Land. No air missions to fly.
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
OK, I can do that later today. Then you get save file back after naval combat.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: Axis Only AAR
Well, the searches didn't all come off but I'll take the sinking of a CW Trans as a good result for the naval round.
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
Soon BEF is OOS in Antwerp.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
The Queens are damaged also, they are not able to move troops so much now.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: Axis Only AAR
Good result.
If the turn ends that disorganised Mot in Antwerp won't be reorganised. We now need to win the initiative and get a good ground strike against the other CW units in Antwerp.
If the turn ends that disorganised Mot in Antwerp won't be reorganised. We now need to win the initiative and get a good ground strike against the other CW units in Antwerp.
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
I might ground strike them, but not attack. They can't hurt me or escape.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
Actually, if their def value is 3 I will destroy them...
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: Axis Only AAR
My thoughts exactly.
- Jagdtiger14
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RE: 4 player E-mail: Axis Only AAR
If you are able to ground strike that other CW corp in Antwerp, and the CW is OOS, then you have to attack it! A) Its an economic hit on CW and those guys are not coming back anytime soon to bother you in Europe or Africa (unlikely CW will spend BP's on MOT corps). B) Does the CW have any lift left? If they do get re-organized somehow, then they can still be a thorn in your side in France unless you cut them off, and even then you still have to keep German units there to ZOC them. I would keep ARTY adjacent in case the weather turns to Storm or Blizzard.
This wont require your best units.
Sorry, didn't see your response...was typing away...
This wont require your best units.
Sorry, didn't see your response...was typing away...
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
RE: 4 player E-mail: Axis Only AAR
A 1 on the combat and then an 8 on the turn end roll. Our sequencing is a little out!
Apart from a couple of exceptions this has been a pretty long run of low land combat rolls.
Apart from a couple of exceptions this has been a pretty long run of low land combat rolls.
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
This turn have to end at some point. I go to bed now.
Turn end instructions for Germany:
2 markers to defense.
Planes in North Sea returns to hexes [47,35] and [48,35]. Ships in Baltic Sea stays at sea, all other ships and subs returns to Kiel.
No oil is used to production, all is saved. That should make German production 15 BP's (after trade sent).
Germany reorganizes almost everything using 4,45 oils. 2 ships and 2 subs are not reorganized, all others should be reorganized with 4,45 oil. If I'm wrong, leave one Do17 disorganized.
Germany builds 2x MOT div, INF, MIL, ENG, NAV3
Germany assigns pilot to 4 point fighter. Place all units as close to front line as possible in west (Saarbrucken is good).
Deal with Italy: 2 res (1 oil) and 4 BP's.
Turn end instructions for Germany:
2 markers to defense.
Planes in North Sea returns to hexes [47,35] and [48,35]. Ships in Baltic Sea stays at sea, all other ships and subs returns to Kiel.
No oil is used to production, all is saved. That should make German production 15 BP's (after trade sent).
Germany reorganizes almost everything using 4,45 oils. 2 ships and 2 subs are not reorganized, all others should be reorganized with 4,45 oil. If I'm wrong, leave one Do17 disorganized.
Germany builds 2x MOT div, INF, MIL, ENG, NAV3
Germany assigns pilot to 4 point fighter. Place all units as close to front line as possible in west (Saarbrucken is good).
Deal with Italy: 2 res (1 oil) and 4 BP's.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
ORIGINAL: AllenK
A 1 on the combat and then an 8 on the turn end roll. Our sequencing is a little out!
Apart from a couple of exceptions this has been a pretty long run of low land combat rolls.
Just wait for it, soon we will roll only 8+ and they will whine [:)] Statistic say that it will happen...
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: Axis Only AAR
Time to start thinking about our next impulse.
I presume we aim to go first and re-roll if necessary?
After those two lousy combat rolls, I don't think Japan can do much until replacements are brought in. Will do a Combined move to get the 2 new Mil to China and see about some anti-partisan activity if weather is fine.
If weather stays okay, a 2:1 attack on the 2 units in the mountains SW of Tungkwan is best odds for an attack but I need to rebase a Ftr first as it needs ground support, so not this impulse.
Italy will depend on the weather. If fine, a 2:1 attack on the XLIII Inf is a risky option. If not, then naval warfare against the convoys in the Atlantic.
I presume we aim to go first and re-roll if necessary?
After those two lousy combat rolls, I don't think Japan can do much until replacements are brought in. Will do a Combined move to get the 2 new Mil to China and see about some anti-partisan activity if weather is fine.
If weather stays okay, a 2:1 attack on the 2 units in the mountains SW of Tungkwan is best odds for an attack but I need to rebase a Ftr first as it needs ground support, so not this impulse.
Italy will depend on the weather. If fine, a 2:1 attack on the XLIII Inf is a risky option. If not, then naval warfare against the convoys in the Atlantic.
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
Let's take initiative.
Germany goes with land. Don't risk Italian units, make them stay in south.
Germany goes with land. Don't risk Italian units, make them stay in south.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: 4 player E-mail: Axis Only AAR
I'll set up to threaten it and hopefully pin down the units.
- Mayhemizer_slith
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RE: 4 player E-mail: Axis Only AAR
I believe Germany is going to take land action after land action for some time. I will not build submarines yet. I will send more and more build points to Italy, build all submarines and hit CW convoys.
When I get 4 range good fighter I will send it to Italy to control skies in West Med.
When I get 4 range good fighter I will send it to Italy to control skies in West Med.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Jagdtiger14
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RE: 4 player E-mail: Axis Only AAR
I assume the Allies put Antwerp back in supply?...and they didn't re-org the disorganized unit there?
I assume go all out this impulse since the weather can easily turn very nasty. The obvious two primary targets are the AT gun hex, and the 6-4 hex farther south, but perhaps Antwerp as well?
I assume go all out this impulse since the weather can easily turn very nasty. The obvious two primary targets are the AT gun hex, and the 6-4 hex farther south, but perhaps Antwerp as well?
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC


