ORIGINAL: Anachro
What are your thoughts on night fighters and R&D as you go forward? J1N1 seems like the easiest to get early on, but I don't rate it highly. It might not even be worth it considering when massed Allied night attacks might appear.
Obvert wrote the book on late war night fighter defense, and I was an avid pupil at the time. [:)]
In my game against Tiemanj, I was able to put together a strategy that really minimized night bombing, to the point that for the most part the Allies pursued a daytime strategy.
Obvert proposed no 4E ground bombing as a HR. I think this speaks volumes for his planned usage of 4Es. I am expecting early and often night bombing especially of places like Magwe.
To counter I have a strong r&d program and a holistically zen approach:
Irving-s (size 30 x2): It is the first and critical night fighter to get. Many bad mouth it, but in 1943 it does well, especially against 2E night bombers. The Sa version is a marked step up, has an extra gun which lets the Irving fight longer, and has radar as of 6/44 I believe. Both factories will probably research the -sa version, depending upon game events.
France-s (size 30 x2): The best NF in the game. Hands down imho. Perhaps an argument can be made for the Myrt being that it is single engine (but the lack of armor is a telling disadvantage I think)?
Zero NF: (size 30 x1): Carrier capable, and allows for some modest resizing of a few NF squadrons.
Nick D: (size 30 x1): This should insure it arrives roughly in time with the early B29 squadrons. You need Nicks for their sheer volume.
Dinah NF: (size 30 x1): Important to get so that some recon squadrons can be opened up to the NF tree.
Peggy 109-I (size 30 x2): Armored, durable, fast enough if just barely. If I make it this far will become the primary Army NF.
Myrt NF (size 30 x1): Because Pax likes them, also because they seemed to do better than their stats would suggest. I hope I live long enough to find out.
Denko: trash. SR way too high, radar activates late.
RandY: trash. Radar activates way too late, arrives too late.
Judy: cheap single engine and fairly fast, but barely armed and you don't need it to unlock any NF squadrons. Not CV capable.
The best NF are armored, 360mph+, with good and accurate cannons and radar, low SR. Doesn't exist, so we will make do with the above choices turning all 21 or 22 possible NF squadrons to achieve mass.
AA is key. Searchlights are nice and those AA units with them will be prioritized to likely night bombing bases, but radar is very important. The biggest deterrent early is to have something flying that will distract the bombers in addition to the AA-- my preferred choices will be Petes in port, and the Dinah Fighter when she comes along. M-M has reported good results with Randy F and Nicks.
I am thinking there will be a lot of night action in this game!