[edit: fixed mistakes!]


However, with Italy's membership in NATO, construction began on a new defensive line from Austria to the Adriatic along the Yugoslavian border along the Natisone and Tagliamento rivers. The new line used tank turrets in a manner similar to German defences during the previous conflict, allowing 360 degree traverse and a high rate of fire. By 1976 this system was still considered useful in any conflict short of nuclear war.
ORIGINAL: larryfulkerson
Hey you guys: I really appreciate all the trouble you are going through to get it right. I'm impressed. Thank you for all you do.
ORIGINAL: mussey
Good work Cathar, this mostly agrees with my Orbat as well. A WGer Corps:
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ORIGINAL: MikeJ19
Guys,
I have played the WP player in a couple of scenarios and I feel that they are often handicapped because of low supply. As they are on the offence, they burn through their supply pretty quickly too. Overall, I think you might want to find a way to give more supply at the outset to the WP. In my mind, the WP needed to win quickly because the longer the battle goes, the more the advantage flips to NATO.
Just a thought.
Also, when you are ready to play test let me know.
Once again thanks for all the hard work on this.
ORIGINAL: cathar1244
These can be used to check the Italian OOB for missing units.
https://upload.wikimedia.org/wikipedia/ ... -_1986.png
https://upload.wikimedia.org/wikipedia/ ... s_1986.png
https://upload.wikimedia.org/wikipedia/ ... -_1986.png
Cheers
The rail repair unit is an interesting detail. I'm about 100% sure this would not have been a military force, but rather some outfit from DB -- the German national rail service. In game terms, there should probably be a rail repair unit in every major city, reflecting the concentration of railway expertise. This comment probably goes for all the European countries; military rail repair units are only needed by those forces pushing into enemy held territory.
If you're identifying the W German corps engineers by battalion, here were their locations.

ORIGINAL: MikeJ19
Guys,
I have played the WP player in a couple of scenarios and I feel that they are often handicapped because of low supply. As they are on the offence, they burn through their supply pretty quickly too. Overall, I think you might want to find a way to give more supply at the outset to the WP. In my mind, the WP needed to win quickly because the longer the battle goes, the more the advantage flips to NATO.
Just a thought.
Also, when you are ready to play test let me know.
Once again thanks for all the hard work on this.
ORIGINAL: larryfulkerson
Hey you guys: I really appreciate all the trouble you are going through to get it right. I'm impressed. Thank you for all you do.
I like the idea of playtesting it first before rolling it out. There are probably going to be several small things that you're going to need to change / fix that playtesting will find. I would hazzard the guess that most of the big things are just fine and it's probably going to be some of the little details that need adjustment.My question for you, is how do you suggest we roll this scenario out?
ORIGINAL: mussey
Cathar, how are these TO&E'd? Each pin is a battery I assume, comprising a bn (circled)? The original game has the Hawk bns at x24 ea., and the Herc's at x36, roughly the number of bns as you posted. Not sure if they were mobile or fixed.
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Each corps also had two MP battalions: 190, 191, 290, 291, 390, 391.
24 looks correct for the HAWK; a battery had six launchers. They were semi-mobile, but operated from fixed sites.
NIKE has nine launchers per battery and four batteries per battalion.
ORIGINAL: larryfulkerson
I like the idea of playtesting it first before rolling it out. There are probably going to be several small things that you're going to need to change / fix that playtesting will find. I would hazzard the guess that most of the big things are just fine and it's probably going to be some of the little details that need adjustment.My question for you, is how do you suggest we roll this scenario out?