Scripted Madness

Post descriptions of your brilliant successes and unfortunate demises.

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rkr1958
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RE: Scripted Madness

Post by rkr1958 »

Turn 4. Mar/Apr 1940. Production Spiral. Axis.

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RE: Scripted Madness

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Turn 4. Mar/Apr 1940. Production. Allied.

The Script. Again I try to build units as I understand what the priorities were for the belligerents, or potential belligerents, as they were at the time. Now way/no how would France and Great Britain believed that France would be out of the war in less than 6 weeks. Therefore, while building a 4-turn armor division that's likely to arrive after France has fallen doesn't make sense in game turns, it makes sense in terms of what the allies knew at that time. Also, building out RN battleships over cruisers and carriers makes sense "for the time" but not necessarily for the game. My only qualm is I wonder how much allied production is limited based on game builds and for balance versus what they would need for historical builds. Any thoughts?

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RE: Scripted Madness

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Turn 4. Mar/Apr 1940. Production Spiral. Allied.

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Courtenay
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RE: Scripted Madness

Post by Courtenay »

On doing historical builds: Do not do this for the US. You will discover you can't. The game has nerfed US production for reasons of balance. There is no way to get all the ships the US historically built and have any other units.
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RE: Scripted Madness

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ORIGINAL: Courtenay

On doing historical builds: Do not do this for the US. You will discover you can't. The game has nerfed US production for reasons of balance. There is no way to get all the ships the US historically built and have any other units.
Ok. So maybe a bump to US production is in order to get those ships?
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RE: Scripted Madness

Post by Courtenay »

ORIGINAL: rkr1958

ORIGINAL: Courtenay

On doing historical builds: Do not do this for the US. You will discover you can't. The game has nerfed US production for reasons of balance. There is no way to get all the ships the US historically built and have any other units.
Ok. So maybe a bump to US production is in order to get those ships?
A house rule that I think would get things about right would be to change the gear up production bonus from 0.25 to 0.5, but the increase must be spent on constructing SCS, either first or second stage. Points could be savedm but the saved points must be used for SCSs. Not repair, or any other type of naval unit. In 1943, the bonus can also be used to start CVs, and in 1944 it can be used to both start and finish CVs.

Mpt sire this is exactly right, but it gets close. The US built 10 battleships during the war (not counting starting the Montanas, but not finishing them), 3 CBs, and well over 40 cruisers. That's well over 250 build points of SCSs. Try doing that in WiF!
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rkr1958
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RE: Scripted Madness

Post by rkr1958 »

ORIGINAL: Courtenay

ORIGINAL: rkr1958

ORIGINAL: Courtenay

On doing historical builds: Do not do this for the US. You will discover you can't. The game has nerfed US production for reasons of balance. There is no way to get all the ships the US historically built and have any other units.
Ok. So maybe a bump to US production is in order to get those ships?
A house rule that I think would get things about right would be to change the gear up production bonus from 0.25 to 0.5, but the increase must be spent on constructing SCS, either first or second stage. Points could be savedm but the saved points must be used for SCSs. Not repair, or any other type of naval unit. In 1943, the bonus can also be used to start CVs, and in 1944 it can be used to both start and finish CVs.

Mpt sire this is exactly right, but it gets close. The US built 10 battleships during the war (not counting starting the Montanas, but not finishing them), 3 CBs, and well over 40 cruisers. That's well over 250 build points of SCSs. Try doing that in WiF!
I was thinking about a house rule that "refunded" the cost of all SCS builds after US is at war with Japan. They'd still have to pay for CP's, TRS's, Amph's, CVP's and PIL's; but all first and second SCS builds would be free. And no building ahead of any "free" SCS's.
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rkr1958
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RE: Scripted Madness

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Turn 5. May/June 1940. Resource Lending.

1. With Italy still neutral, Germany keeps all her resources, including the ones she's stolen, for herself.

2. US starts sending 2 oil to the CW since the US chose option 15, "Resources to Western Allies" last turn.

3. The CW rolls a 5, meaning that they are to give France the max lend, which is 5 non-oil resources this turn. Note, since France has 4 saved oil the CW was not required to also send an oil to France.


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RE: Scripted Madness

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Turn 5. May/June 1940. Events, Weather, Actions Summary.

1. Both sides much desired the initiative in order to move first. The axis won the first roll; however the allies requested and did indeed win the second roll.

2. The weather for the turn was fine everywhere, every impulse except for rain in the North monsoon for the last impulse pair of the turn.

3. Each side got four impulses.

4. Germany played an O-chit on their second impulse of the turn (impulse #4), to double land attack factors using Guderian.

5. To the dismay of the axis, especially the Germans, this turn ended a bit prematurely. Specifically, 72% of the turns with this same weather pattern would have continued. More specifically, a little over 50% of the turns with this same weather pattern would have seen the axis getting at least one more impulse.

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RE: Scripted Madness

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Turn 5. May/June 1940. Asia. Combat Diary.

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RE: Scripted Madness

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Turn 5. May/June 1940. Asia. Allied #1.

1. The newly raised 2nd cavalry division (Nationalist and raised in Hengya, China), is able to skirt the eastern flank of Yamamoto's 1st amphibious army group and gallop into the lightly defended city of Canton.

2. This not only cuts supply to Yamamoto's HQ-I and a couple of other units, but overruns the IJN naval and air units based there.

3. Yamamoto apologizes personally to the emperor Hirohito and vows to quickly recapture the and properly protect this vital two-front naval base.

4. Hirohito shows full confidence in Admiral Yamamoto and expresses his wishes that in the not so far distance future that the Admiral will be able to employ his skills as a admiral to the benefit and glory of the Japanese empire.

5. While the Japanese will be able to quickly recapture Canton, this action resulted in the disorganization of 1.1 oil points worth of units in the near-term. Also, Yamamoto will likely have to be disorganized in order for his army group to retake Canton raising the cost in oil to 1.5 for this oversight. Lastly, the services of three valuable air units will be lost for this turn.

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RE: Scripted Madness

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Turn 5. May/June 1940. Asia. Axis #2.

6. Yamamoto's forces retake Canton.

7. Also, Yamamoto pulls back his army group to more defensible positions and ensures his own defense. This last is critical as he doesn't to give the Nationalist a chance to repeat their success in taking out an HQ-I (Terauchi), which this time might be Yamamoto.

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RE: Scripted Madness

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Turn 5. May/June 1940. Asia. South/Central China. End of Turn.

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RE: Scripted Madness

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Turn 5. May/June 1940. Asia. Central/Northern China. End of Turn.

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RE: Scripted Madness

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Turn 5. May/June 1940. India/Burma. End of Turn.

1. A partisan still holds a CW RP in India.

2. The CW begins to not only build up their garrison in India but move forces in position to begin a campaign to eliminate the partisan and reclaim the blocked RP.

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RE: Scripted Madness

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Turn 5. May/June 1940. Eastern Med. End of Turn.

1. While tensions are rising between France and Italy, in the Eastern Med neither Italy or the CW seem to want anything that might bring Italy into the war.


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RE: Scripted Madness

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Turn 5. May/June 1940. Western Med. End of Turn.

2. The neutral Italy continues with their trade agreement with a neutral US, which is netting Italy an additional BP per turn.

3. Though (as shall be seen later), with the French army on the verge of collapse, the chance that Italy might entry for some easy pickens is looking pretty high.


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RE: Scripted Madness

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Turn 5. May/June 1940. Eastern Front. End of Turn.


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RE: Scripted Madness

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Turn 5. May/June 1940. Arctic Fronts. End of Turn.

1. Even with the Norwegian Coast mined (which prevents Germany from getting the 3 Swedish RP's when the weather in the arctic is snow or blizzard on the last impulse of the turn), the time just hasn't been right for Germany to invade.

2. And if Germany doesn't invade next turn, then they may have to delay because of weather until next year if ever.

3. And if Germany doesn't invade while France is still in the war, then Norway will align to the CW.

The Script (modified).

Great Britain will "mine the Norwegian Coast" on the turn of or following the Soviet-Finnish winter war. If Germany does not control Oslo, they do not receive the 3 Swedish resources if the last impulse of the turn was snow or blizzard in the Arctic.

Germany will invade Norway, Norway will be aligned to France* and no allied units will be moved to, or based in, Norway. *If France is still at war; otherwise Norway will align with the CW.

Scripted or not it's really difficult to fight the battle for Norway that makes sense in both game and historical terms.


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RE: Scripted Madness

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Turn 5. May/June 1940. Allied #1. The Dyle Plan (1/2).

1. French and British Forces race into Belgium to secure the Western Front against the German invaders.

2. The hope is to keep the war out of France.

3. The fear is a repeat of the trench warfare of the first world war.

4. So be it. Germany brought this on by herself.

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