ORIGINAL: obvert
ORIGINAL: John 3rd
My Real Life experiences within the Mod has been one of continually trying to get more FUEL into the HI instead of Oil. Supply is OK but iffy in the HI and my Heavy Industry Stockpile is only around 190,000 presently.
ITAKLinus has done a masterful job above. Like Mike Solli, he works in logistics, so we can be pretty sure he's looking hard at how this all works.
This MOD makes a lot of changes supposing military decisions were different during the interwar periods. What remains the same though is the economy. As BTS has been set up the economic figures were changed in order to make the greatly enlarged OOB, airframe, engine and ship manufacturing actually work to bring the game into the later stages.
If those changes are not made, this MOD won't be playable, even by a conservative IJ player who gets to the historical perimeter and stops. He's put relative numbers above to show this. The deficits would be too great in terms of resources and oil to support the expanded industry, and without the expanded industry you can't get all of the supply for those airframes and engine factories. He's shown it would take the conquest of all of China and India (with industry, resources and oil relatively undamaged) to equal the availability of those in BTS to make it all work.
Your HI is low because you're using so much to make things like airframes and ships and armament. In the "It's the Economy, Stupid" AAR there are a lot of commentary to this effect by PaxMondo and others who noticed the early war production is off the scales by stock/DBB starting points, or what most players make in that era.
So the question then is whether you want to stick to the idea this is somehow historically possible, or just let all of that go and make this a complete alternate world MOD where somehow Japan has more economic ability and therefore can do all of the things you want with ships and planes.
ORIGINAL: John 3rd
Good comments Obvert.
The goal within the BTS World is:
1. To have an expanded shipyard capability (2 80 Point Slipways added) with some minor additions elsewhere (40 more points worth).
2. Expanded HI and LI to accommodate the IJN's increased preparedness
3. Expanded Armaments to handle the slightly increased/changed IJN LCUs, additional ship board guns, and sundry needs
4. Expanded IJN Aircraft Research and slight bump to 12-7-41 production
Those are the salient points of addition.
To then reflect those changes the starting Fuel, Oil, Resources, and Supply must be adjusted downward.
This is the economic starting point for Dec 7th.
I think you're misreading the work ITAKLinus has done.
None of us are pointing toward how much you have in stockpiles at the beginning the war in this mod.
All of my comments are about how the economy works after the game begins. It WON'T work without the increases to the number of oil/recourses production centres that have been added and have caused all of this dialogue. These are production centres, and if left as they have been those will make up all of your deficits based on DBB vs BTS easily.
So if you propose to bring those back to the level of DBB/stock not only in the Home Islands but in the outlying Co-Prosperity Sphere, then you will simply have an economy bled dry by all of that industry you're adding.
If you're planning to revert those numbers and lower stockpiles, then you're really in trouble and won't make it out of 42.





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