Turn 2.  Nov/Dec 1939.  Allied #13.  In-Game Communication Log.
 
 Note. {...} = private AAR comments.
 
 [al] Okay, first things first, end of turn roll.
 
 [al] Turn ends on a roll of 5 or less. Die roll is...
 
 [al] 8. Turn continues.
 
 
{DANG!!!! I wanted the turn to end which would have given Germany Rotterdam without having to fight for it.  My hope now is that my opponent won't move either the 5-3 MIL or 4-1 GAR there; but I suspect he will.  So German either needs the turn to continue after this allied impulse (unlikely) or move first next turn (likely but may require a re-roll) to attack and destroy the single CW unit before Rotterdam can be reinforced}
 
 [al] Weather die roll is 9, for a net result of 10.  
{see graphic 01}
 
 [al] No DoWs or border demands.
 
 [al] Impulses:
 - Ch land;
 - CW & USSR combined;
 - Fr & USA pass
 
 [al] No port attacks or naval air.
 
 [al] Naval moves:
 - CW sails TRS from Plymouth to 2 box North Sea and embarks 4-1 GARR from Dover.
 - Dutch cruiser Java sails from Rotterdam to 1 box Bay of Biscay.
 
 
{Looks like the CW is going to put the 4-1 garrison in Rotterdam.  The last thing Germany now needs is for the turn to end and the allies to move first next turn"
 
 [al] Naval combats:
 - CW can initiate in Bay of Biscay, but won't;
 - CW initiates in Italian Coast. You already have a FTR at sea in the 0 box, so I assume you don't want to send out any more planes?
 
 [ax] Correct.
 
 [al] Okay. CW still does not commit the subs
 
 [al] Search rolls are CW 7, Italy 6; no combat.
 
 [ax] Good deal
 
 [al] No strat bombing or ground strikes.
 
 [al] Land stuff:
 - London MIL rails from Bristol to Dover;
 - Red Army at gun advancing from Dnepopetrovsk comes closer to Rumanian frontier;
 - Some adjustments to ComCh positions around Tungkwan;
 - Some adjustments to NatCh positions around Kweilin;
 - Manchester MIL moves to Harwich;
 - Ulster territorials debark in Liverpool;
 - British XLV Corps (4-1 GARR) debarks in Rotterdam.
 
 [al] No rebases.
 
 [al] Scratch that - one rebase: RAF Fairey Battle squadron rebases from Bristol to London.
 
 [al] Turn ends on a roll of 7 or less.
 
 [al] End-of-turn roll is 7 - just enough to end the turn.
 
 
{DANG!!! So this means I need to move first next turn.  Though the axis currently hold the initiate, they also enjoy a +2 on the initiative track.  This means I have a 64% chance of winning the initiative on the first roll and if necessary a 55% chance of winning re-roll.  This gives me a 83.8% chance of winning.  No sure thing by any means.  If fact, about as sure as a 1-1 attack in AH's 3rd Reich.  Those 1-1 attacks always make me nervous.}
 
 