Hard Knocks: Chicharito19's trying to learn, a Global Campaign experience
Moderator: Shannon V. OKeets
RE: Hard Knocks: Chicharito19's trying to learn, a Global Campaign experience
No. For Carpet bombing to work, you need large numbers of four-engined bombers. I am not sure if the whole German airforce in 1939 could do anything effective with carpet bombing.
The carpet bombing rule as written is fairly broken. It does not accurately reflect the uses of carpet bombing in the war. It either does nothing or too much. However, you really won't have to worry about it until much later.
The carpet bombing rule as written is fairly broken. It does not accurately reflect the uses of carpet bombing in the war. It either does nothing or too much. However, you really won't have to worry about it until much later.
I thought I knew how to play this game....
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Chicharito19
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RE: Hard Knocks: Chicharito19's trying to learn, a Global Campaign experience
The Japanese rail move HQ Terauchi from Port Arthur to Kiefeng to support it's northern troops. Yes, it disorganizes the HQ. But it did place the hungry troops back in supply. Perhaps we can setup an attack soon.


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Chicharito19
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RE: Hard Knocks: Chicharito19's trying to learn, a Global Campaign experience
ORIGINAL: Courtenay
No. For Carpet bombing to work, you need large numbers of four-engined bombers. I am not sure if the whole German airforce in 1939 could do anything effective with carpet bombing.
The carpet bombing rule as written is fairly broken. It does not accurately reflect the uses of carpet bombing in the war. It either does nothing or too much. However, you really won't have to worry about it until much later.
Ok. Thanx for that. Again any feedback is welcome.
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Chicharito19
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RE: Hard Knocks: Chicharito19's trying to learn, a Global Campaign experience
Axis land movements are made with Germany renewing its intent to attack Warsaw. Desperate for help Poland sends nearby P-23's from across the Vistula in on ground support duty.


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Chicharito19
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RE: Hard Knocks: Chicharito19's trying to learn, a Global Campaign experience
They do their job getting two points added to the Polish defense's combat factors.


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Chicharito19
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RE: Hard Knocks: Chicharito19's trying to learn, a Global Campaign experience
Poland chooses Assault. They roll a 10 modified to 13. The German's lose all attacking units. Defenders lose no units.


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Chicharito19
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RE: Hard Knocks: Chicharito19's trying to learn, a Global Campaign experience
Japan steps up to the plate to attack Chengchow.


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Chicharito19
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RE: Hard Knocks: Chicharito19's trying to learn, a Global Campaign experience
The Nationalist Chinese decide to go with Assault. But the Japanese attack results in the loss of the Chinese unit.


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Chicharito19
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RE: Hard Knocks: Chicharito19's trying to learn, a Global Campaign experience
Japan advances to just north of Chengchow across the Yellow River. During air rebase Japan also moves up air units in support of the battle at Chengchow.


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Chicharito19
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RE: Hard Knocks: Chicharito19's trying to learn, a Global Campaign experience
The Germans, feeling the need for some help at Warsaw summon a Ju-86 group in from the western front.


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Chicharito19
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RE: Hard Knocks: Chicharito19's trying to learn, a Global Campaign experience
Italy does not air rebase any units.
RE: Hard Knocks: Chicharito19's trying to learn, a Global Campaign experience
Gotta love wasting a natural 20 roll on a +21 attack
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brian brian
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RE: Hard Knocks: Chicharito19's trying to learn, a Global Campaign experience
How did the irresistible force meet the immovable object in the first place? It rolled a 13 on the 2d10 table.
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Chicharito19
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RE: Hard Knocks: Chicharito19's trying to learn, a Global Campaign experience
So did I just screw up or something????
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brian brian
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RE: Hard Knocks: Chicharito19's trying to learn, a Global Campaign experience
No, the dice are just the dice. The 13 is the oddest combat result. No units are lost on either side but the attacking units are disorganized. Probably, some officers in the attacking force are now supervising AA training batteries somewhere though.
RE: Hard Knocks: Chicharito19's trying to learn, a Global Campaign experience
Yes, you did screw up. The attack should have been made with many more units. You had six hexes available to attack Warsaw; most of these should have had units in them. The attack should have gone in at around +10 at lest, not +3.
Also, at some point the Russians should take eastern Poland. They do this by moving a unit into eastern Poland. If they do not do this before Poland is conquered, they will never be allowed to take eastern Poland.
Also, at some point the Russians should take eastern Poland. They do this by moving a unit into eastern Poland. If they do not do this before Poland is conquered, they will never be allowed to take eastern Poland.
I thought I knew how to play this game....
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Chicharito19
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RE: Hard Knocks: Chicharito19's trying to learn, a Global Campaign experience
ORIGINAL: brian brian
No, the dice are just the dice. The 13 is the oddest combat result. No units are lost on either side but the attacking units are disorganized. Probably, some officers in the attacking force are now supervising AA training batteries somewhere though.
Serves them right for following me. 😎. “Who’s the more fool, the foolish?; the fool who follows him. “ - Obi Wan Kenobi
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Chicharito19
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RE: Hard Knocks: Chicharito19's trying to learn, a Global Campaign experience
ORIGINAL: Courtenay
Yes, you did screw up. The attack should have been made with many more units. You had six hexes available to attack Warsaw; most of these should have had units in them. The attack should have gone in at around +10 at lest, not +3.
Also, at some point the Russians should take eastern Poland. They do this by moving a unit into eastern Poland. If they do not do this before Poland is conquered, they will never be allowed to take eastern Poland.
Yes, I knew as I was doing it that it probably wasn’t a good idea and that I should have waited until I get get better odds. But sometimes in these games it’s like you geeked compelled to do something...cuz it doesn’t feel right to not to do anything...if that makes sense?
I just figured surely the dice will be kind. Nope....
Michael
RE: Hard Knocks: Chicharito19's trying to learn, a Global Campaign experience
It's hard for a newbie to understand the game mechanics. Poland can be crushed quite easily if you know what to do.
First: there is the Axis setup. Always setup your tactical factor bombers within range of both Lodz and Warsaw. Put at least three good corps which can move at least 4 hexes and von Rundstedt with artillery in East Prussia direct at the border with Poland so that they can move east of Warsaw. The Eng I also put in East Prussia, since that unit can give you better odds when attacking a city and crossing a river from the second impulse of the game.
Get a second 4-5 corps force with HQ to attack along the Berlin - Lodz railroad
And a third force needs to be placed to attack the area around the two resource points in the South Western part of Poland. 5-6 corps will do with a HQ to.
A fast division is put in the North to overrun the Polish Navy.
Whatever the Polish setup will be, you are now in a position to attack at will. There is simply no way, the Polish forces can put up a reasonable defense, because they will be attacked from three different angles: North, West and Southwest.
Whatever you do, if there are two corps sized units in Lodz and/or Warsaw: ground strike them in the first impulse. Also: ground strike the Polish HQ. Don't ever ground strike a Polish unit if it is sitting alone in a hex (except the HQ).
From that moment on, the Polish are toast. You simply mop up their defenses. One unit in a hex is not enough to stop you and you should be able to get +12 or more quite easily on those. It's a question of calculating your odds on every hex where there are Polish units. Every attack giving a +12 or more should be made in the first impulse. And if you can get such odds on either Lodz or Warsaw in the first impulse, those attacks gets the priority (but that's usually pretty difficult).
If you don't get a result on the ground strike of the Polish HQ, reorganize the best bomber you have since Rydz will reorganise some units in Warsaw or Lodz if he can. The ART should now be adjacent to both Lodz and Warsaw and can be use to grounds strike in the second Axis impulse.
The second Axis impulse is when you hope for good weather to continue. If it does, you are facing only Lodz and Warsaw to take on, and if you surround those hexes, you should be able to get reasonably good odds to attack both of them too. If it rains, you simply go for Lodz in this impulse and Warsaw the next one. And if the storm is blowing, well, you are unlucky and follow the golden rule of World in Flames: "if you can't handle the worst combat result possible don't attack".
Sounds simple, doesn't it...
First: there is the Axis setup. Always setup your tactical factor bombers within range of both Lodz and Warsaw. Put at least three good corps which can move at least 4 hexes and von Rundstedt with artillery in East Prussia direct at the border with Poland so that they can move east of Warsaw. The Eng I also put in East Prussia, since that unit can give you better odds when attacking a city and crossing a river from the second impulse of the game.
Get a second 4-5 corps force with HQ to attack along the Berlin - Lodz railroad
And a third force needs to be placed to attack the area around the two resource points in the South Western part of Poland. 5-6 corps will do with a HQ to.
A fast division is put in the North to overrun the Polish Navy.
Whatever the Polish setup will be, you are now in a position to attack at will. There is simply no way, the Polish forces can put up a reasonable defense, because they will be attacked from three different angles: North, West and Southwest.
Whatever you do, if there are two corps sized units in Lodz and/or Warsaw: ground strike them in the first impulse. Also: ground strike the Polish HQ. Don't ever ground strike a Polish unit if it is sitting alone in a hex (except the HQ).
From that moment on, the Polish are toast. You simply mop up their defenses. One unit in a hex is not enough to stop you and you should be able to get +12 or more quite easily on those. It's a question of calculating your odds on every hex where there are Polish units. Every attack giving a +12 or more should be made in the first impulse. And if you can get such odds on either Lodz or Warsaw in the first impulse, those attacks gets the priority (but that's usually pretty difficult).
If you don't get a result on the ground strike of the Polish HQ, reorganize the best bomber you have since Rydz will reorganise some units in Warsaw or Lodz if he can. The ART should now be adjacent to both Lodz and Warsaw and can be use to grounds strike in the second Axis impulse.
The second Axis impulse is when you hope for good weather to continue. If it does, you are facing only Lodz and Warsaw to take on, and if you surround those hexes, you should be able to get reasonably good odds to attack both of them too. If it rains, you simply go for Lodz in this impulse and Warsaw the next one. And if the storm is blowing, well, you are unlucky and follow the golden rule of World in Flames: "if you can't handle the worst combat result possible don't attack".
Sounds simple, doesn't it...
Peter
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Chicharito19
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RE: Hard Knocks: Chicharito19's trying to learn, a Global Campaign experience
Oh yes, very simple of course.

