I Have Returned

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
BBfanboy
Posts: 20416
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: I Have Returned

Post by BBfanboy »

Interesting plans. Will be following how they play out.

Image
Attachments
popcorn.gif
popcorn.gif (4.08 KiB) Viewed 498 times
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Taxcutter
Posts: 417
Joined: Mon Apr 04, 2016 1:00 pm

RE: I Have Returned

Post by Taxcutter »

Sitrep July 30, 1943

I was right about Mandalay and (to a lesser extent) Rangoon. Two poorly supplied Indian divisions ran AI out of Mandalay with 50% casualties to the IJA. Further, I blocked his retreat from the mountains east of Mandalay and forced him to retreat across the railway bridge in Schwebo and not into the mountains. I have one IJA unit camped on my Upper Burma Road and it is a tankette company.

Things have been a bit tougher in Rangoon. I've put some serious attrition on him but he still has Level 6 forts. Despite that and so-so supply I'm still getting 1-2 odds. Grind, grind, grind.

The PM invasion TF is bearing down. Unless my airedales are completely wrong, the (reinforced Australian 6th Division should handle them easily. The US 41st Division has them surrounded so they cannot retreat into the Owen Stanleys, and they have seen supply in months.

Big time-burner is that I'm running an invasion, and moving all my non-air USMC assets to Pearl, relieving them with Kiwis, and moving the rest of Aus I Corps to Darwin. That is a lot of shipping in motion.

I've come to hate the little Dutch xAPs. I use them for small units but if the unit has trucks or guns I have to add LSTs. Those little xAPs simply can't offload a truck with less than a level 4 port.
Taxcutter
Posts: 417
Joined: Mon Apr 04, 2016 1:00 pm

RE: I Have Returned

Post by Taxcutter »

Sitrep Aug. 2, 1943

Port Moresby was liberated and all IJA troops put to the bayonet.
Occupation troops are on the way. The 6th Aus will be moved back to Sydney for a short refit then hauled off to Darwin.

Also, nearby my hunter-killer ASW group built around the Long Island sank an I-boat. I-boats aren't easily sunk.

Assault units at Rangoon are building up supply. I have 1 10:1 AV advantage but AI still has those Level 6 forts. Marching (rare) combat engineers down the coast if needed. I have base forces and engineers close. I think I can get an adequate CAP overhead in a day or three.

Building up forces and supply at the Nanning pocket. Elimination of this pocket gives me a free hand in China south of the Pearl River and once I start getting Burma Road supply, I can eliminate Hong Kong.

3 CV and a CVL are en route from Balboa to Pearl.
User avatar
RangerJoe
Posts: 18285
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: I Have Returned

Post by RangerJoe »

If the Japanese don't have many AT guns there, then use pure tank units to punish them.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
Image
Taxcutter
Posts: 417
Joined: Mon Apr 04, 2016 1:00 pm

RE: I Have Returned

Post by Taxcutter »

I do have a small tank unit (Gardiner's Horse Rgt) at Rangoon. Haven't seen an AT gun. That explains few losses to Gardiner's Rgt.
Taxcutter
Posts: 417
Joined: Mon Apr 04, 2016 1:00 pm

RE: I Have Returned

Post by Taxcutter »

Sitreps hung fire for a while.

Game decided to DRASTICALLY slow down - by about a 6:1 factor. 35 minute turns are now nearly four hours. No fun. Not a game. A lot like work.


Trying to figure out the "SeaBee" thing. So far, no joy.
Taxcutter
Posts: 417
Joined: Mon Apr 04, 2016 1:00 pm

RE: I Have Returned

Post by Taxcutter »

This may take a while. I'm getting nowhere on installing SeaBee. I currently have Version 1.8.11.26a

Anybody know somebody who can talk me through this?
User avatar
RangerJoe
Posts: 18285
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: I Have Returned

Post by RangerJoe »

Did you read through the thread for SeeBee? Why not post the problem there as well?

https://www.matrixgames.com/forums/tm.a ... age=3&key=
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
Image
User avatar
BBfanboy
Posts: 20416
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: I Have Returned

Post by BBfanboy »

ORIGINAL: Taxcutter

Sitreps hung fire for a while.

Game decided to DRASTICALLY slow down - by about a 6:1 factor. 35 minute turns are now nearly four hours. No fun. Not a game. A lot like work.


Trying to figure out the "SeaBee" thing. So far, no joy.
Others have reported that a Win10 update caused a slowdown in their computers and they had to change some settings. The thread about slow performance might help you. SeaBee makes it easier to set up the switches but you need to experiment a bit to get the right combination for your system.

Another idea: Hit [CTRL][ALT][DEL] keys simultaneously and choose Task Manager from the bottom of the list. Take a look at what is running and what % of the CPU they are using. It may show an interfering program like an anti-virus. Make sure you save your game position before shutting off anything as you may have to restart your computer if you turn off something Windows needs.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
Bif1961
Posts: 2014
Joined: Wed Jun 25, 2008 11:52 pm
Location: Phenix City, Alabama

RE: I Have Returned

Post by Bif1961 »

I tried with a new windows 10 system with all the tech help provided by those here who have been through it and I found no joy, so I bought an older laptop and had windows 7 installed on it so I could continue to play the game.
User avatar
RangerJoe
Posts: 18285
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: I Have Returned

Post by RangerJoe »

I am using Windows 10 and I am not having problems running the game.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
Image
User avatar
BBfanboy
Posts: 20416
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: I Have Returned

Post by BBfanboy »

ORIGINAL: RangerJoe

I am using Windows 10 and I am not having problems running the game.
Ditto. I am running a desktop, but I read from forumites that when Win 10 arrived users with laptops had more difficulty getting things to work. They must have eventually found something because the complaints stopped.

I think part of the problem is that newer users have unrealistic expectations that the game will perform at resolutions and speeds similar to modern "first-person shooter" type games. The older game engine of the WITP-AE cannot tap into all the power of video controllers and CPUs like games designed to run on Win10; the switches are extra "hooks" to enable features the original game did not address (because they did not exist at the time). The game has reached the limits of its ability to adapt to new features and no one is writing new switches to tap into newer hardware and OS changes.

That said, experimentation should enable operation at an acceptable rate. I had to adjust my expectations by putting the game in a Window rather than full screen to get acceptable performance, but it didn't cause me much grief to do that.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
User avatar
RangerJoe
Posts: 18285
Joined: Mon Nov 16, 2015 2:39 pm
Location: Who knows?

RE: I Have Returned

Post by RangerJoe »

ORIGINAL: BBfanboy

ORIGINAL: RangerJoe

I am using Windows 10 and I am not having problems running the game.
Ditto. I am running a desktop, but I read from forumites that when Win 10 arrived users with laptops had more difficulty getting things to work. They must have eventually found something because the complaints stopped.

I think part of the problem is that newer users have unrealistic expectations that the game will perform at resolutions and speeds similar to modern "first-person shooter" type games. The older game engine of the WITP-AE cannot tap into all the power of video controllers and CPUs like games designed to run on Win10; the switches are extra "hooks" to enable features the original game did not address (because they did not exist at the time). The game has reached the limits of its ability to adapt to new features and no one is writing new switches to tap into newer hardware and OS changes.

That said, experimentation should enable operation at an acceptable rate. I had to adjust my expectations by putting the game in a Window rather than full screen to get acceptable performance, but it didn't cause me much grief to do that.

I play with my computer warming my chest using a touch screen. Occasionally, a cat would prefer to lay on my chest. I just ask her not to step on the computer, then I move the computer. She is satisfied with that, lays down, gets petted.[:D]
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
Image
User avatar
Bif1961
Posts: 2014
Joined: Wed Jun 25, 2008 11:52 pm
Location: Phenix City, Alabama

RE: I Have Returned

Post by Bif1961 »

My issue was like the person running this AAR the game slowed down so much a turn which normally took an hour took 5 or 6 and the cursor crawled at a snails pace across the screen, it was unplayable and I spent several days working the different settings suggested by forum members on how to make windows 10 WITAPE friendly, with no success. It seems Taxcutter has encountered the same.
Taxcutter
Posts: 417
Joined: Mon Apr 04, 2016 1:00 pm

RE: I Have Returned

Post by Taxcutter »

Hooray for the Seabees!

I finally got Seabee downloaded, installed and thoroughly tried out.

Now I am chasing Hirohito's minions across the Pacific riding bulldozers, rollers, cranes and other such vehicles.

The install was not a straightforward as the thread made it sound, but fortunately I've been dinking around with PCs since Carter was in the White House.

Flat-out WitP is running the best I've ever seen it and on Windows 10 no less.
Taxcutter
Posts: 417
Joined: Mon Apr 04, 2016 1:00 pm

RE: I Have Returned

Post by Taxcutter »

After clicking off three days in the time it used to take for one...

Sitrep Aug. 23, 1943

Still moving changing strategic directions, but some things of interest are happening.

I've moved my carrier force back to Baker Island and am bombarding it to bits. Recon shows 6500 men but <10 guns. Invasion force is close.

Likewise my invasion force for Umboi Island is rallying at Milne Bay. Expect invasion within a game week. Recon shows 5,000 men garrison.

In China it was a bad day for the King of Siam and Uncle Ho. I finally exterminated the 30,000 men the RTA and VM had at Nanning. This will free up a lot of units I had to use to keep these rascals encircled.

Rangoon continues to hold out. The Indian Army is light on combat engineers and those level 6 forts are a tough nut. You think about it the British Army in India had been an army of occupation for 150 years. No need for assault specialists.
User avatar
Bif1961
Posts: 2014
Joined: Wed Jun 25, 2008 11:52 pm
Location: Phenix City, Alabama

RE: I Have Returned

Post by Bif1961 »

I am happy you were able to get windows ten working well with WITPAE and if I find myself switching to a windows 10 laptop in the future, when this ones dies, I hope I can pick your brains.
Taxcutter
Posts: 417
Joined: Mon Apr 04, 2016 1:00 pm

RE: I Have Returned

Post by Taxcutter »

Install SeaBee right away.

SeaBee's install is not the most straightforward thing around but I got through it.

The scrolling is ALMOST too fast. Did you ever think you see a WitP post say that.

Back to the game...
I took Baker and sent three AVs to the island to support lots of Catalinas so I don't get anymore surprises.

Just invaded Umboi. Looks good.
User avatar
BBfanboy
Posts: 20416
Joined: Wed Aug 04, 2010 5:36 pm
Location: Winnipeg, MB
Contact:

RE: I Have Returned

Post by BBfanboy »

ORIGINAL: Taxcutter

Install SeaBee right away.

SeaBee's install is not the most straightforward thing around but I got through it.

The scrolling is ALMOST too fast. Did you ever think you see a WitP post say that.

Back to the game...
I took Baker and sent three AVs to the island to support lots of Catalinas so I don't get anymore surprises.

Just invaded Umboi. Looks good.
You can adjust the scroll speed in the preferences - second button from the left at the top of the main map screen.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Taxcutter
Posts: 417
Joined: Mon Apr 04, 2016 1:00 pm

RE: I Have Returned

Post by Taxcutter »

Sitrep Aug 10, 1943

Base forces at Umboi Island indulged in one last banzai charge. I already have AF operational with a solid fighter group for now. Engineer regiment working on the port. Landed NZ brigade as garrison. This is an exposed position and one I don't want to mon key with AI's miniature amphibious counterattacks. It will be well defended. Moving the assault troops to SWPac Hq at Darwin. Will keep Americal Div and two independent regimets to eventually take Manaus.

As soon as shipping from Umboi arrives I should begin the Timor Blitz.

Aus I Corps hits Dili and hopefully drives garrison east to Lautern. I can cut off any retreat into mountains to the west and slaughter the troops at Dili/Lautern. Small units will grab undefended bases - depriving the AI of cost watchers.

At the same time the 14th US Corps will nab the four island bases north of Darwin. They are lightly held and a division should do the job. Grabbing Soamlauki will allow P-40Ks to attack Ambon. Next order of business: Aussies grab Kendari and the US scoops up Ambon and small bases. this will set me up to grab tough nuts like Makassar and Menado.

Things going well in China. I have Vietnam screened off and have a humongous army moving to work on Canton/Hong Kong. I hold the base at Canton but AI has five units in the hex. I will surround those units and should annihilate them within a couple weeks of beginning the attack. Hong Kong will be a tough nut but if I can take it and Palawan I'll be set to run "Malta Convoys" into Hong Kong/Canton from my DEI lodgment. I have way more merchies than I know what to do with and if I take 75% losses, just a couple xAKs full of supply will make the Chinese in southern China very formidable - even more so than opening the Burma Road.

Speaking of Burma I have Rangoon mostly surrounded and the only retreat is into open terrain where I can chop up his REMFs. I almost have his Upper Burma main force surrounded at Schwebo. Polishing these guys off will probably have to wait until I take Rangoon and get adequate supplies for the job. AI does have a couple single units camped right on the Burma Road in rough/jungle terrain. I'll have to blast them out. That will have to wait til after I kill off the Schwebo force.

Still no sign of KB. My subs spotted but didn't hit the CVL Chiyoda off Bungo Suido but that's as close as I've seen.

The subs have seen five large liner-type troop transports headed west off Bungo Suido/Kii Suido and again off Tokara Retto. Hit three with one torp each but that doesn't sink 'em. Now these ships are not something you use to schlepp around rinky-dink SNLFs and Naval Guard units. They'll carry a ful IJA division each. Probably reinforcing China as Chiang is eating them up right now, but he could be reinforcing Saipan/Guam. Have drawn down the Kwantung Army?

SeaBee still kickin' butt.
Post Reply

Return to “After Action Reports”