Pacific War 3.0 (No Encircled please!)

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BBfanboy
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RE: Pacific War 3.0 (No Encircled please!)

Post by BBfanboy »

The JR terrain picture is just artwork to please your eyes. The computer sees the code indicated by the CLR.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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rader
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RE: Pacific War 3.0 (No Encircled please!)

Post by rader »

Apparently the Boss is an inspired choice to command an HQ.

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RE: Pacific War 3.0 (No Encircled please!)

Post by rader »

July 25, 1942

Well, we thought it was going to be ugly, and oh boy, it was!

I'm not sure I've ever seen 170K casualties before [X(]

At least forts dropped to 5. That will help wear the Chinese down through constant air and artillery bombardment. Troops will need to rest up for the next assault.

Ground combat at Chungking (76,45)

Japanese Deliberate attack

Attacking force 664579 troops, 6619 guns, 4354 vehicles, Assault Value = 24453

Defending force 386381 troops, 1955 guns, 0 vehicles, Assault Value = 13185

Japanese engineers reduce fortifications to 5

Japanese adjusted assault: 7165

Allied adjusted defense: 19763

Japanese assault odds: 1 to 2 (fort level 5)

Combat modifiers
Defender: terrain(+), forts(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
170206 casualties reported
Squads: 1300 destroyed, 15059 disabled
Non Combat: 53 destroyed, 1920 disabled
Engineers: 120 destroyed, 1417 disabled
Guns lost 1335 (93 destroyed, 1242 disabled)
Vehicles lost 994 (73 destroyed, 921 disabled)

Allied ground losses:
10285 casualties reported
Squads: 58 destroyed, 578 disabled
Non Combat: 16 destroyed, 373 disabled
Engineers: 3 destroyed, 59 disabled
Guns lost 71 (11 destroyed, 60 disabled)
Units destroyed 1
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rader
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RE: Pacific War 3.0 (No Encircled please!)

Post by rader »

In Burma, the Allies are pressing forward along the coast and are now in contact with my forces. It's a JR (x3) hex but he's still outnumbering me significantly with more reinforcements coming up. I'm also going to try to send in some reinforcements, but I'm wondering how much of a concern this is? Is he aiming to dislodge me from here or just blocking me from moving on Akyab?

Ground combat at 55,47 (near Akyab)

Allied Bombardment attack

Attacking force 19885 troops, 276 guns, 497 vehicles, Assault Value = 814

Defending force 17216 troops, 213 guns, 125 vehicles, Assault Value = 492

Japanese ground losses:
24 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
3rd Carabiniers Regiment
19th Indian Division
7th Armoured Brigade
22nd (East African) Brigade
641st Towed Tank Destroyer Battalion
26th Indian Brigade
97th Field Artillery Battalion
IV Indian Corps
134th Field Artillery Battalion

Defending units:
41st Infantry Regiment
Sasebo 3rd SNLF
5th Amphibious Brigade
17th Indpt Guards Regiment
11th Air Defense AA Battalion
35th Field AA Battalion
15th Army
12th Air Defense AA Battalion
11th RF Gun Battalion

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RE: Pacific War 3.0 (No Encircled please!)

Post by PaxMondo »

ORIGINAL: rader

July 25, 1942

Well, we thought it was going to be ugly, and oh boy, it was!

I'm not sure I've ever seen 170K casualties before [X(]

At least forts dropped to 5. That will help wear the Chinese down through constant air and artillery bombardment. Troops will need to rest up for the next assault.

Ground combat at Chungking (76,45)

Japanese Deliberate attack

Attacking force 664579 troops, 6619 guns, 4354 vehicles, Assault Value = 24453

Defending force 386381 troops, 1955 guns, 0 vehicles, Assault Value = 13185

Japanese engineers reduce fortifications to 5

Japanese adjusted assault: 7165

Allied adjusted defense: 19763

Japanese assault odds: 1 to 2 (fort level 5)

Combat modifiers
Defender: terrain(+), forts(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
170206 casualties reported
Squads: 1300 destroyed, 15059 disabled
Non Combat: 53 destroyed, 1920 disabled
Engineers: 120 destroyed, 1417 disabled
Guns lost 1335 (93 destroyed, 1242 disabled)
Vehicles lost 994 (73 destroyed, 921 disabled)

Allied ground losses:
10285 casualties reported
Squads: 58 destroyed, 578 disabled
Non Combat: 16 destroyed, 373 disabled
Engineers: 3 destroyed, 59 disabled
Guns lost 71 (11 destroyed, 60 disabled)
Units destroyed 1
Yeah, I know. Just think if the forts were lvl 9, you'd have 5 or 6 of these kinds of outcomes to face. [:(]

You've only got 1 or 2 more at most. With a good roll next attack, you may get off easy.
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rader
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RE: Pacific War 3.0 (No Encircled please!)

Post by rader »

Well how long do I wait for the next assault? Surely I can't wait until my disablements are fully recovered - that would take forever.

Probably at least a few weeks until my fatigue/disruption drop?
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RE: Pacific War 3.0 (No Encircled please!)

Post by RangerJoe »

Rotate units in and out as needed. Maybe even sacrifice some combat engineers to try and reduce the forts. I don't know how armour only attacks would work there.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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RE: Pacific War 3.0 (No Encircled please!)

Post by GetAssista »

ORIGINAL: rader
Well, we thought it was going to be ugly, and oh boy, it was!

I'm not sure I've ever seen 170K casualties before [X(]
Ouch... This one is certainly on the bloodier end of the spectrum. More bombing and supply destruction before the first assault would have probably make things easier (minus supply in the report is never a full story), but on the other hand live combat is the best means to expend supply when it is already short.

Full rest is ok imo (with all available support units and inside a nearby base). You are not in that much of a hurry, your landlocked divisions are not going anywhere soon, and CK LCUs will fully recover their fatigue/disruption anyway, plus a full revival cycle. Well, full rest to a point because getting those last several dozen squads repaired takes forever.
Also, tanks would recover much quicker, so it would be good practice to divide your infantry army in two later, when CK AV would suffer from supply shortages and forts are low so they not penalize your AV this much.
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RE: Pacific War 3.0 (No Encircled please!)

Post by RangerJoe »

Now would be a good time to buy out those trashed divisions. They should be cheap.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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rader
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RE: Pacific War 3.0 (No Encircled please!)

Post by rader »

ORIGINAL: GetAssista
ORIGINAL: rader
Well, we thought it was going to be ugly, and oh boy, it was!

I'm not sure I've ever seen 170K casualties before [X(]
Ouch... This one is certainly on the bloodier end of the spectrum. More bombing and supply destruction before the first assault would have probably make things easier (minus supply in the report is never a full story), but on the other hand live combat is the best means to expend supply when it is already short.

I've been bombarding and bombing for around 2 months already! My view is get the forts down ASAP and then the bombardment/bombing will be a more effective drain. Bombardment isn't that effective at fort level 6.
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rader
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RE: Pacific War 3.0 (No Encircled please!)

Post by rader »

ORIGINAL: RangerJoe

Now would be a good time to buy out those trashed divisions. They should be cheap.

Yup! Most of the divisions came through ok, but the regiments and mixed brigades - those were trashed (and will be purchased & rebuilt for Pacific garrisons).
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RE: Pacific War 3.0 (No Encircled please!)

Post by RangerJoe »

Yes, the smaller units really tend to take a beating. The bombarding and bombing is mostly to burn supplies as well as cause fatigue and disruption. If there are no HRs against it, small night raids will also help. Bomb every day, no matter how few or many bombers that you have to do it with nor the size of their bomb loads. Keep bombing the airfield to keep the fort level down.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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rader
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RE: Pacific War 3.0 (No Encircled please!)

Post by rader »

ORIGINAL: RangerJoe

The bombarding and bombing is mostly to burn supplies as well as cause fatigue and disruption. If there are no HRs against it, small night raids will also help.

No, I wish we had a HR against night bombing but he does it to me all over the map every day! I barely ever do it but I guess this would be a good use of the tactic - thanks!
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RE: Pacific War 3.0 (No Encircled please!)

Post by jdsrae »

I’m at the same point in my game with CK just dropped to level 5 forts, but have a lot less troops involved.
I’m not using anything less than full infantry Divs as the smaller infantry units tend to get mauled.
Tank Regts seem to hold up just fine.
I’ve noticed that for the shattered Divs, leaving them in hex but setting them to Reserve and splitting them in thirds they recover quicker than leaving while in combat mode.
My 10th div recovered 36 AV yesterday by doing that vs about 8-10 for some other Divs less damaged.
I’m not sure if moving the units out to Neikiang and back again is worth the time it takes them to move, then rebuild their field forts when they come back.
I’m guessing 3-4 week recovery for the next few attacks, then once forts get to 3 and below maybe only 1-2 weeks between attacks.
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
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RE: Pacific War 3.0 (No Encircled please!)

Post by jdsrae »

I’ve been taking screenshots to compare, and Disruption drops up to 25 a day but fatigue only about half that.
Maybe only a week until those numbers are single digits, then a few more weeks to recover as much AV as possible before you get impatient with waiting and attack again!
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
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rader
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RE: Pacific War 3.0 (No Encircled please!)

Post by rader »

ORIGINAL: jdsrae

My 10th div recovered 36 AV yesterday by doing that vs about 8-10 for some other Divs less damaged.
I’m not sure if moving the units out to Neikiang and back again is worth the time it takes them to move, then rebuild their field forts when they come back.
I’m guessing 3-4 week recovery for the next few attacks, then once forts get to 3 and below maybe only 1-2 weeks between attacks.

Rebuild their field forts? Are you saying forts do something when you're attacking too? I assumed those field forts only did anything on defense... Are you sure they help?
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RE: Pacific War 3.0 (No Encircled please!)

Post by PaxMondo »

I don't think so. but moving them to Neikiang with a Cmd HQ in range and an HQ present really speed things up. Particularly replenishment.
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RE: Pacific War 3.0 (No Encircled please!)

Post by jdsrae »

No I’m not certain. I’d have to check the order of how the combat unfolds, but my hunch is that field forts help in the prep artillery fire phase.
This is based on an observation that I’ve had Hvy Arty Bns destroyed outright if they weren’t dug in before joining in bombardments, but once they are dug in they seem to be protected.
I am going to move a Div back to Neikiang to test and compare how quickly it recovers with more support, supply and no enemy in the hex.
Unlike your result above, I didn’t take many destroyed squads, just lots of disabled.
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
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RE: Pacific War 3.0 (No Encircled please!)

Post by Alfred »

Forts provide protection against "incoming".  You still get "incoming" when attacking.
 
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RE: Pacific War 3.0 (No Encircled please!)

Post by rader »

ORIGINAL: Alfred

Forts provide protection against "incoming".  You still get "incoming" when attacking.

Alfred

Incoming artillery in the bombardment phase or incoming fire from troops when attacking? If just bombardment, probably won't make much difference. If incoming fire when attacking, that's huge!
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