Another noob AAR vs JAP AI

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Axe1999
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RE: Another noob AAR vs JAP AI

Post by Axe1999 »

Allied losses, this + 2 cruisers and 16 destroyers

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RE: Another noob AAR vs JAP AI

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Excerpt from Tracker

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Axe1999
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RE: Another noob AAR vs JAP AI

Post by Axe1999 »

As you can see '42 was a good year [:D]

Regarding bases I gave them everything they had historically and started my counteroffensive in summer '42 with Guadalcanal campaign. Right now my main goal is encircling Rabaul, so to take Manus Island, Kavieng, Cape Gloucester.
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RE: Another noob AAR vs JAP AI

Post by BBfanboy »

ORIGINAL: Axe1999

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From your screen of Allied ships sunk, the AI seems to be primed to go after AOs and Tankers. There isn't much left of the IJN except subs. Same for the IJA and Air Units - their troop/aircraft points lost should be about 10% of what you have inflicted on them.
Even considering how the AI becomes predictable once you figure out which targets are on the hit list, you have done well in keeping your own losses low. Well done.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Axe1999
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RE: Another noob AAR vs JAP AI

Post by Axe1999 »

Yeah Im kinda losing interest a bit I think I broke the AI a bit too much, probably going to restart with much more house rules and self-imposed limitations to get more out of the game.
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RE: Another noob AAR vs JAP AI

Post by HansBolter »

With the number of Japanese capital ships you have sunk by this point in a stock scenario, you have most assuredly broken the AI so that playing beyond mid '43 would not be worth it.

I've done this many, many times.

Try combining an effort to self restrict in the way of upsetting the AIs apple cart in '42 and playing a tougher scenario with a beefed up Japanese side. Any one of the many Ironman scenarios created by AndyMac are good choices. I played scenario #40 multiple times and even managed to get a game that made it to '46 before switching to The Long Road to Tokyo for a new challenge.
Hans

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Axe1999
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RE: Another noob AAR vs JAP AI

Post by Axe1999 »

ORIGINAL: HansBolter

With the number of Japanese capital ships you have sunk by this point in a stock scenario, you have most assuredly broken the AI so that playing beyond mid '43 would not be worth it.

I've done this many, many times.

Try combining an effort to self restrict in the way of upsetting the AIs apple cart in '42 and playing a tougher scenario with a beefed up Japanese side. Any one of the many Ironman scenarios created by AndyMac are good choices. I played scenario #40 multiple times and even managed to get a game that made it to '46 before switching to The Long Road to Tokyo for a new challenge.

I could definitely use some advice regarding house rules for my next game if you have any. These are my ideas I picked up from various AARs around and experience from this game:

- Restricted units paying PP to cross border (Ive been using some Chinese divisions for Ledo and surrounding bases)
- historical units at start stay where they are/are going, meaning Singapore gets reinforced, no evacuation of 22nd and 27th AST Brigades...
- no reinforcing DEI
- no skip bombing before '43, and no 4E skip bombing ever, before that no naval bombing under 5k feet
- sweeps only in fighters best MVR band
- no raiding supply lines with cruisers/carriers, only troop transports and tankers
- keeping (as close to) historical timeline, I started invading in SWPAC bit too early last game
- no save reloads
- 2 day turns
- no amphibious assaults with xAP/xAK
- no transfering fuel with xAKs

Im playing DBB A scenario by the way, I would use C but Im not sure how well it works with AI, and if Japan would be even more hampered by extra fuel used to move supply, making it even easier

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RE: Another noob AAR vs JAP AI

Post by RangerJoe »

ORIGINAL: Axe1999
ORIGINAL: HansBolter

With the number of Japanese capital ships you have sunk by this point in a stock scenario, you have most assuredly broken the AI so that playing beyond mid '43 would not be worth it.

I've done this many, many times.

Try combining an effort to self restrict in the way of upsetting the AIs apple cart in '42 and playing a tougher scenario with a beefed up Japanese side. Any one of the many Ironman scenarios created by AndyMac are good choices. I played scenario #40 multiple times and even managed to get a game that made it to '46 before switching to The Long Road to Tokyo for a new challenge.

I could definitely use some advice regarding house rules for my next game if you have any. These are my ideas I picked up from various AARs around and experience from this game:

- Restricted units paying PP to cross border (Ive been using some Chinese divisions for Ledo and surrounding bases)
- historical units at start stay where they are/are going, meaning Singapore gets reinforced, no evacuation of 22nd and 27th AST Brigades...
- no reinforcing DEI
- no skip bombing before '43, and no 4E skip bombing ever, before that no naval bombing under 5k feet
- sweeps only in fighters best MVR band
- no raiding supply lines with cruisers/carriers, only troop transports and tankers
- keeping (as close to) historical timeline, I started invading in SWPAC bit too early last game
- no save reloads
- 2 day turns
- no amphibious assaults with xAP/xAK
- no transfering fuel with xAKs

Im playing DBB A scenario by the way, I would use C but Im not sure how well it works with AI, and if Japan would be even more hampered by extra fuel used to move supply, making it even easier


When you are going to be raiding the enemy supply lines with troop transports and tankers, are they going to be loaded with troops and fuel? [X(]
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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Axe1999
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RE: Another noob AAR vs JAP AI

Post by Axe1999 »

Probably could have formed that sentence a bit different haha, I will only try to interdict with SCTFs mostly TFs that are suspected troop transports and in smaller measure maybe tanker TFs, supply ones I will leave to subs this time
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RE: Another noob AAR vs JAP AI

Post by HansBolter »

Your list of self restraint rules is impressive and includes many I feel are unnecessary.

It isn't restricting game mechanics that is important in getting an AI game to extend beyond '43.

It is restricting yourself operationally and strategically.

Here is a simple list.

1. Don't create a fortress Palembang.
2. Don't intercept the AI at Canton and sink the KB in a trap.
3. Don't evacuate the entire Dutch force to Timor and build a fortress Timor.
4. Don't trash the AI's forces while it tries to take Port Morseby. Let it have it.
5. Allow the AI to have it's head in '42 taking what it goes after.
6. Don't use your foreknowledge of where the AI is going and what it wants to take to thwart it.
7. Snipe, but don't seek to defeat and turn back the AI.
8. Spend '42 laconically building defenses and saving what can be saved, don't play aggressively.
Hans

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Axe1999
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RE: Another noob AAR vs JAP AI

Post by Axe1999 »

ORIGINAL: HansBolter

Your list of self restraint rules is impressive and includes many I feel are unnecessary.

It isn't restricting game mechanics that is important in getting an AI game to extend beyond '43.

It is restricting yourself operationally and strategically.

Here is a simple list.

1. Don't create a fortress Palembang.
2. Don't intercept the AI at Canton and sink the KB in a trap.
3. Don't evacuate the entire Dutch force to Timor and build a fortress Timor.
4. Don't trash the AI's forces while it tries to take Port Moresby. Let it have it.
5. Allow the AI to have it's head in '42 taking what it goes after.
6. Don't use your foreknowledge of where the AI is going and what it wants to take to thwart it.
7. Snipe, but don't seek to defeat and turn back the AI.
8. Spend '42 laconically building defenses and saving what can be saved, don't play aggressively.

I havent done almost anything of that before either.

1. Do you consider consolidating every LCU in Sumatra in Palembang a "fortress"? If yes, I did that than, but no outside reinforcements.

4. I would want to keep Port Moresby mostly due to historicity and jump off for PNG crawl, will it break AI that much?

7. I did a lot of that though, mostly reacting to slow invasions after their unloading bonus expired.

Other than that Ive been trying not to use prior knowledge to my advantage, mostly just fortifying and reinforcing what was historically on CONUS - Australia line of supply.
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RE: Another noob AAR vs JAP AI

Post by BBfanboy »

ORIGINAL: Axe1999
ORIGINAL: HansBolter

Your list of self restraint rules is impressive and includes many I feel are unnecessary.

It isn't restricting game mechanics that is important in getting an AI game to extend beyond '43.

It is restricting yourself operationally and strategically.

Here is a simple list.

1. Don't create a fortress Palembang.
2. Don't intercept the AI at Canton and sink the KB in a trap.
3. Don't evacuate the entire Dutch force to Timor and build a fortress Timor.
4. Don't trash the AI's forces while it tries to take Port Moresby. Let it have it.
5. Allow the AI to have it's head in '42 taking what it goes after.
6. Don't use your foreknowledge of where the AI is going and what it wants to take to thwart it.
7. Snipe, but don't seek to defeat and turn back the AI.
8. Spend '42 laconically building defenses and saving what can be saved, don't play aggressively.

I havent done almost anything of that before either.

1. Do you consider consolidating every LCU in Sumatra in Palembang a "fortress"? If yes, I did that than, but no outside reinforcements.

4. I would want to keep Port Moresby mostly due to historicity and jump off for PNG crawl, will it break AI that much?

7. I did a lot of that though, mostly reacting to slow invasions after their unloading bonus expired.

Other than that Ive been trying not to use prior knowledge to my advantage, mostly just fortifying and reinforcing what was historically on CONUS - Australia line of supply.
It isn't the possession of PM per se that breaks the AI, it is the predictability that it will keep sending troops to try and take it and that the TFs it sends will be poorly configured for what you have to defend the base - i.e. the AI tends to put a really slow ship in TFs that should be made up entirely of fast ships, or not have enough AA vessels, etc. So you can stay in one place an let the enemy come to you, whereas a human player would change direction and attack somewhere else.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Another noob AAR vs JAP AI

Post by RangerJoe »

ORIGINAL: BBfanboy

ORIGINAL: Axe1999
ORIGINAL: HansBolter

Your list of self restraint rules is impressive and includes many I feel are unnecessary.

It isn't restricting game mechanics that is important in getting an AI game to extend beyond '43.

It is restricting yourself operationally and strategically.

Here is a simple list.

1. Don't create a fortress Palembang.
2. Don't intercept the AI at Canton and sink the KB in a trap.
3. Don't evacuate the entire Dutch force to Timor and build a fortress Timor.
4. Don't trash the AI's forces while it tries to take Port Moresby. Let it have it.
5. Allow the AI to have it's head in '42 taking what it goes after.
6. Don't use your foreknowledge of where the AI is going and what it wants to take to thwart it.
7. Snipe, but don't seek to defeat and turn back the AI.
8. Spend '42 laconically building defenses and saving what can be saved, don't play aggressively.

I havent done almost anything of that before either.

1. Do you consider consolidating every LCU in Sumatra in Palembang a "fortress"? If yes, I did that than, but no outside reinforcements.

4. I would want to keep Port Moresby mostly due to historicity and jump off for PNG crawl, will it break AI that much?

7. I did a lot of that though, mostly reacting to slow invasions after their unloading bonus expired.

Other than that Ive been trying not to use prior knowledge to my advantage, mostly just fortifying and reinforcing what was historically on CONUS - Australia line of supply.
It isn't the possession of PM per se that breaks the AI, it is the predictability that it will keep sending troops to try and take it and that the TFs it sends will be poorly configured for what you have to defend the base - i.e. the AI tends to put a really slow ship in TFs that should be made up entirely of fast ships, or not have enough AA vessels, etc. So you can stay in one place an let the enemy come to you, whereas a human player would change direction and attack somewhere else.

Of course, you can also use CD guns and minefields there as well. [8D][:D]
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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Axe1999
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RE: Another noob AAR vs JAP AI

Post by Axe1999 »

Huh, in previous games they usually gave up amphibious invasion after being beaten up first time, after that it was mostly odd bombardment group here and there. Guess I rolled somewhat passive script
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