ORIGINAL: sven6345789
yeah, that explains it
played Torch and Sicily, and yes, there just about every city is a port.
Thanks.
One question regarding depot priority levels.
right now, i have the following system ( for both WitW and WitE 2)
0: depots that i no longer need and want to empty and eventually disband ( or places of no importance to the east like Hamburg)
1: depots in backwater areas which i want to keep anyway
2: export ports and national supply source
3: depots no longer behind the frontline but still of importance and import ports
4: frontline depots.
I build depots about every 4-6 hexes along rail lines.
not sure about the export ports and national supply source. They could do with a 1 priority, meaning some import ports can go down to level 2. what is better?
Does that sound like an acceptable system?
I'd make some changes:
In the main as the axis don't disband depots, priority 0 removes them from the system and you may need them in 1944-45.
NSS can be at 0, should be at 0 as their main role is to send out freight and that optimises that function
export ports can usually be at 1, there is a part of the logistics phase where ports claim before railyards, so as long as they are near to the NSS (so eg the German Baltic ports), then that is all they need - in turn you can set the import ports to 2/3 and they can still send on to level 4 railyards
So that mostly leaves you priority 2/3/4 to fill out the system as needed. With the Germans in 1941 quite often I'll put a depot in pretty much every captured and connected rail yard - Carlkay has a nice analysis of why this works, especially come the autumn weather.
Soviet logic come 1943+ is a bit different, you need belts of depots reaching back 10-15 hexes, with usually those around 8 hexes back performing the bulk of the supply work
Use 4 where you are reasonably sure you can gain the freight or to double-team say with a super depot (an instance where you probably need that level of demand to use up the created capacity)