StB Beethoven (Soviet) vs cameron88 (Axis)

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HardLuckYetAgain
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by HardLuckYetAgain »

ORIGINAL: loki100

ORIGINAL: HardLuckYetAgain

Just like that Soviet reinforcements appear with no effect on local rail, air, or supply.

...

why post this in someone else's AAR. You've already got a thread making your argument, all this does is to break the rythym of this particular AAR?

This reserve activation is from THIS game!!!!!!!!!! I made a comment here & I moved further comments to a thread that I started not to interfere with this AAR. You just interfered without doing your darn research as always. Please, and I beg of you, stop the HATE and the endless pursuit to attack me Loki. It really is horrid on your part and showing your true character.
German Turn 1 opening moves. The post that keeps on giving https://www.matrixgames.com/forums/view ... 1&t=390004
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Beethoven1
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Beethoven1 »

When I was doing the Stalingrad area, I tried to herd a German tank to get it to retreat to the east, because I thought that German tanks coming from the west might be able to break it out, and wanted to try to make that more difficult. Somewhat surprisingly (since it had been encircled the previous turn and had 2 CV) it held against a fresh mech corps the first time I attacked it, rather than retreating. I had attacked it without adding support units to the mech corps to try to avoid beating it by so much that it would rout:

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Then I attached tank brigades to the mech corps and attacked it again. This time it routed 5 hexes to the west:

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Unfortunate that it could not be herded, but I'll take the rout.

This probably would not have been possible if the scenario were not set up to allow Soviets to (ahistorically) encircle that tank unit on turn 1, before Germany can do anything to respond.
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Beethoven1
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Beethoven1 »

ORIGINAL: HardLuckYetAgain

This reserve activation is from THIS game!!!!!!!!!! I made a comment here & I moved further comments to a thread that I started not to interfere with this AAR. You just interfered without doing your darn research as always. Please, and I beg of you, stop the HATE and the endless pursuit to attack me Loki. It really is horrid on your part and showing your true character.

It was more than likely a misunderstanding. Loki probably did not realize that you posted here before making the other thread. At the same time, he should probably not have initially assumed that was not the case. People make mistakes, but I don't think it is really important. In general, if you assume that most people are acting in good faith most of the time from their own perspective, but they may just not be aware of something, you will be right. And so at the same time, while Loki should realize that you were acting in good faith and he was just missing some information (not aware of the sequencing of your posts) which colored his view of things, you should also realize that Loki was acting in good faith and just was not aware that you were not actually trying to disrupt the AAR and you saw this and posted here prior to making the thread.

Anyway, not a big deal either way to have the occasional mildly tangential post in the AAR as far as I am concerned.
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Beethoven1
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Beethoven1 »

Axis Turn 3 (Dec 3, 1942)

Germany took Oranienbaum on turn 3. It seems sort of silly that Germany can ahistorically do that, apparently fairly easily, immediately at the very start of the scenario. Since Soviets can't exactly reinforce with more troops there to reinforce the defense, I had done the only thing I could do that might have helped a bit, given a better commander. But that is not enough. Hopefully the scenario could be modified with respect to Oranienbaum somewhat for a future patch.

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Demyansk was all quiet. In Velikie Luki Germany did one counterattack. But the main thing was they did a pretty significant operational attack on the north-west side of the Rzhev salient, apparently attempting to target the rail connection:

I think I should be able to contain this, but it will definitely require reinforcements. I had been moving more troops both into and towards the Toropets/VL salient because Soviets don't really start with enough here at the beginning of the scenario, but you can only do that so fast. The good news is that in the area around this incursion I should have good supply since it is close to the rail, and Germany should have bad supply, and also supply is still going through to V.L. Cutting the single rail that Germany did should not have too much effect on supply in the salient unless the double rail can also be cut, which it has not, at least not so far. As long as I can maintain supply for the huge salient, I am somewhat doubtful that it is in Germany's interest for the front line to be longer with a more extended salient. But anyway, this is sure to be an interesting and eventful few turns here.

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Everything else was quiet until you get down to Stalingrad. Germany broke out 2 of the additional 4 pockets, but 3 Romanian regiments, 1 Romanian division, and 1 Panzer division remain isolated in addition to all the troops isolated in the Stalingrad pocket itself. Germany also keeps on attacking from inside the Stalingrad pocket, trying to get out. They are winning the attacks, but if they fight/attack more, they should start running low on supply sooner, other things equal.

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Looking to the south and zooming out a bit, it is clear that at least some German reinforcements have started to arrive, including at least two Panzer units (regiments or divisions, though?). I will need to watch out for this.

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At least some of those, though, are probably coming from here, where Germany finally managed to escape my ZOC:

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Germany took back "the hex," but they are having to put German troops here all along the front now, apparently. They even have some full German divisions here... Tying up some Germans that are really probably needed elsewhere...

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Beethoven1
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Beethoven1 »

Just a quick little additional look at the air situation in Leningrad, where Axis is back at it with naval interdiction.

I have a lot of fighter air groups that have, uhhh... zero planes left...

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There were several air battles with auto intercept similar to this (although this one was the worst), so that is what happened to those fighters:

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I dunno if that is really sustainable (perhaps it in fact is), but I am not sure what I can do other than just put fighters there. And of course we have to keep on bombing the 4 Italian torpedo boats, so we will bomb them every week until perhaps the end of the game. [;)]

It is also not as though I don't have AA. I put all of this AA into the 67th Army, whose HQ is literally right next to the Lake Ladoga hex where Germany did naval interdiction:

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You would think that would be enough AA, or at least as much as one can reasonably be expected to have. If I could rename the 67th Army, I would rename it to the 67th Anti-Aircraft Army (it has no land combat divisions assigned to it, only AA). Also every division anywhere near Lake Ladoga has an AA support unit attached.

Axis did take a decent # of air losses, but most of those losses were operational losses from air support missions for combat in other parts of the front, rather than being at Lake Ladoga where they are flying these continuous large scale bombing missions.

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So that's the situation there, hmmm.
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Beethoven1
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Beethoven1 »

Here is the air combat in the commanders report for the turn, also. The top 6 battles are the air battles in Lake Ladoga, the rest are all Axis ground support missions elsewhere on the map:

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Beethoven1
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Beethoven1 »

Battle damage reports from the one air battle where ALL 116 Soviet fighters were wiped out of the sky. This has to be in 3 screenshots because there were so many planes involved that it doesn't fit on the screen at one time (lol):

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Beethoven1
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Beethoven1 »

Soviet Turn 3

This turn was a real doozy...

Around Demyansk, mostly I was just trying to cycle as many troops as possible south to deal with the German attack towards the double rail line. However, I did this one attack because I had troops there that I couldn't really move, and thought it might succeed due to the clear terrain. And if it did succeed, it would be a big problem for Germany in combination with what you can see coming up from Velikie Luki.

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And this is what was coming from Velikie Luki. I attacked a couple German regiments, and both routed. In general it seems like regiments and any sort of weak unit routs a LOT more easily in this new patch than in the old one. German regiments could not really hold anything before against serious attack, and now they REALLY can't. Almost every time I attacked a German regiment, they routed. So the changes to the ground combat system don't necessarily seem to help Germany as much as I thought they would. I advanced a little bit and cut one of the rails to Pskov through empty territory with no German troops. To the south of V.L., I did two attacks on German Panzers that had just attacked me the previous turn and so they were relatively weak as a result.

I was a bit worried about the AFV losses from attacking Panzers using my own tanks, but they were actually very good. I think this might be another manifestation of the ground combat in the new patch being bad for weak units, this Panzer division had only 44 cv against 216 attacking CV:

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The Germans in this one were somewhat stronger, and AFV losses were a bit less favorable (but still the losses here are pretty good for me):

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I did interdiction missions with 75 planes bombing on all of these hexes here (with IL-2s doing all or basically all of the interdiction bombing). But only about half of the hexes actually got the red start indicator of actually being interdicted.

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I was hoping that by doing interdiction I could make the German supply worse by increasing the MP for the supply trucks, but this seems pretty pointless. Since whether interdiction works or not is random for each hex, if you have to interdict more than a few hexes, there will probably be a path of un-interdicted hexes that supply can travel through, so interdiction will (I assume) end up having little impact. I assume supply trucks can just follow these paths to the leading units, going through the hexes that were not interdicted succesfully:

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If that is the case, then it seems almost pointless to do interdiction like this, because by random chance there should basically always be some sort of un-interdicted path. Either that or I am doing something wrong. But I thought 75 IL-2s should do the trick (75 of them did in fact bomb each of those hexes).

Now a word about the ground. I was fairly lucky with the timing of the German attack here, because the previous turn I was railing in a Guards rifle Corps and also a lot of Airborne units to V.L, but they did not have enough MP to unload from their trains at the end of the turn (because I think the V.L. rail had not finished repairing yet), so they were still on the train at the start of this turn. That meant they could just take the train back up and plop down in front of the German spearhead:

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The 22=85 Guards Rifle Corps (black circle) did exactly that, and plopped down right smack in front of the key part of the spearhead. I also put the airborne units in various places, you can see some of them circled in red, but they are also mixed in behind the other stacks. In another turn or two each of these should also turn into a Guards Airborne Division.

The blue circled units are additional Guards Rifle Corps I railed in this turn in response (not yet off the trains, so hopefully they won't get attacked).

There was also one hex (highlighted yellow) where the ONLY unit that could reach was an artillery division. So... I guess Germany is going to destroy some artillery next turn....

I think the amount of troops I was able to get here should be able to stop this attack, at minimum I doubt they can go straight through the Guards Rifle Corps. The vulnerable points where they might be able to do something are probably the 6=33 hex, or maybe they can do something by attacking to the north or to the south. But going north/south is further to get to the double rail, so hopefully this should be enough.



My plan for the center area from ~Orel to Voronezh was not to attack until 1943, because then I get another assault front, and by then all the HQs should be unlocked so I could organize things properly then finally with less effort. But due to the German attack on the VL salient, I figured that I needed to put some pressure on other parts of the map, to try to help persuade them to call off that attack.

So I attacked here against weak units (regiments). Note that I am not doing anything special, I didn't even attach tanks to the attacking divisions, and am not attacking with assault fronts for most of these attacks (because I don't have enough assault front capacity yet, part of why I was planning to wait until 1943). But even without tanks attached etc, routs of German regiments seem extremely common, it definitely feels like a lot more than the previous patch:

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This one against two regiments was actually a retreat. But then I follow-up attacked them, the two attacks in hexes behind were both routs on both of them.

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It seems like the routing is mostly a regiment thing. Regiments will everywhere and always rout. But divisions are seemingly a lot harder to attack and can hold. This division did hold. Although then I attacked it again, and it retreated:

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Here is another one following that general pattern. Of these 5 hexes I attacked (without assault fronts), only one held, this one. But then I attacked it again and it routed. 3 of the 4 other hexes where I attacked regiments also routed:

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From the German perspective, apparently the units I was attacking in this area were locked. Although the ones I attack apparently get unlocked, but other units don't, so Germany can't really respond. All the frozen units really do seem like a problem with the scenario design, because situations often seem to arise in the first few turns when one side attacks somewhere that there was not historically an attack, and then the other side cannot respond in a sensible way because their units are locked...

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Now to Stalingrad. First, a reminder of what it was like at the start of the turn. This mech for example had 39 MP, a lot of the other ones were similar, generally in the 30-40 range except for ones that had just routed which were lower:

https://cdn.discordapp.com/attachments/ ... nknown.png

The supply on that was coming from 17 and 14 hexes away, which is 49 MP or 37 MP from those two depots. I had supply priority 4 on (for the entire Red Army), but these and other units generally seemed to be more or less getting supply.

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Here's the logistics report, with some of the armies in the Stalingrad area highlighted in yellow. All were getting more supply than they need, despite being fairly far from their depots in bad weather:

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And here's what happened given that:

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In the circled area, I was trying to herd units into a pocket, but they routed instead. Everywhere else here was attacks against either Italians or Romanians. All of these were routs, except the Italian mountaineers did not rout... not at first... First they retreated... then they also routed when attacked a second time... So yeah, everything did rout, although it took them more than one try to rout.

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I started attacking the Stalingrad pocket, the reason being:

a) I still was not sure if some sort of relief effort was coming, and although my troops had advanced a long way, they were mostly very weak and SURELY sooner or later the supply should hit me, right?
b) For that same supply reason, presumably I can't advance THAT much further without getting more depots online, and that requires connecting the rail through Stalingrad, which requires eliminating the pocket.

This attack on level 4 forts took 3 tries, but the third one was the charm:

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An isolated Panzer division was forced to surrender. I ZOC-locked this division starting in turn 1, so it never really had much chance to move or do anything. The other surrenders further to the right were Romanians, don't mind them.

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Over here another Panzer and Motorized division (plus an infantry regiment) are isolated:

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Apparently these had been railed in, but were overrun before they could even get off their trains:

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And over here yet another Panzer and Motorized division are isolated. The previous turn the motorized division had tried to rescue the Panzer division which had been isolated then. The Motorized division did link back up with the Panzer division, but then I herded the motorized division back into the pocket as well this turn:

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And here's the Caucasus. Just Germany trying to retreat here. some of the regiments of the Wiking division had been ZOC locked, I think that is the one circled. It only just now escaped ZOC-lock, and we are already close to Rostov before it could escape and start to really retreat:

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So I think to keep this game viable and balanced we will probably need to let 6th Army out of Stalingrad, at least as long as Germany doesn't actually manage to cut the rail to Velikie Luki (which would be a massive disaster which would probably offset Stalingrad).

From what I can tell, the problem here is not just Stalingrad being encircled, the problem is basically that on the one hand Soviets can ZOC lock the small number of German tanks that start in the area of Stalingrad starting on turn 1, and if Soviets do that, it is very hard for Germany to break them out, because the only troops anywhere near other than those few Panzer divisions are Romanians and some Italians who will rout every single time Soviets attack them in this patch. Whereas before, Romanians could at least get an OCCASIONAL hold, they are seeming to not get basically any now, and also basically never even retreating, everything is just a rout.
Rosencrantus
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Rosencrantus »

This scenario is honestly quite balanced. You snowballing over him in the South is bound to happen if he sends so many units on an attack near Rzhev... Those 6+ divisions could have held the line in the south to prevent the collapse of the front there. Broken down Soviet corps unit are easily repulsed by even hasty attacks by panzer divisions, especially with GS. He's also given up his forts too easily in the Caucasus, defensive CVs on rough terrain and mountain can sometimes be misleading and units are usually much weaker than they appear to be, so infantry trying to sneak in on the ZOCed hexes can be repulsed, especially if it's just a single rifle division.

A tip for anyone playing this scenario as the Axis, in the South where you clearly don't have enough units to hold the front hex for hex, you just need to form strong enough stacks that ZOC the hexes in between them. The snowy terrain and combat delay for dealing with the stacks should help with preventing Soviet breakthroughs.
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Beethoven1 »

ORIGINAL: Rosencrantus

This scenario is honestly quite balanced. You snowballing over him in the South is bound to happen if he sends so many units on an attack near Rzhev... Those 6+ divisions could have held the line in the south to prevent the collapse of the front there. Broken down Soviet corps unit are easily repulsed by even hasty attacks by panzer divisions, especially with GS. He's also given up his forts too easily in the Caucasus, defensive CVs on rough terrain and mountain can sometimes be misleading and units are usually much weaker than they appear to be, so infantry trying to sneak in on the ZOCed hexes can be repulsed, especially if it's just a single rifle division.

A tip for anyone playing this scenario as the Axis, in the South where you clearly don't have enough units to hold the front hex for hex, you just need to form strong enough stacks that ZOC the hexes in between them. The snowy terrain and combat delay for dealing with the stacks should help with preventing Soviet breakthroughs.

You have done well in your other game, and credit to you for that, but I think you are underestimating some things.

1) In your game, tyronec did not ZOC lock/encircle your Panzers on turn 1, so you could respond using them.
2) You did the early turns with the old patch, but in the new patch, Romanians and Italians are even more routy than before. Soviets can attack basically any Romanian unit with seemingly anything, and pretty much always they seem to rout now.
3) tyronec did not cut off your motorized regiments to the south-east of Stalingrad, so you could reform them into a division and have some MP on turn 1.
4) tyronec in general took a very unaggressive approach, and he said in his AAR that his strategy for the Caucasus was just to sit there and wait for you to leave, rather than to put any pressure on you.
5) Soviets start with quite a few cavalry corps in the area. These can be broken down into divisions so that Soviets can have at least 10-15 cavalry divisions. These can then just walk into empty territory behind you and cut your supply lines. It seems like tyronec didn't do that, but he could have. Sure, you could rout some of them with your Panzer divisions (or at least you could if they were not encircled starting on turn 1), but if you do it doesn't really matter that much, you are probably not going to rout all 15 of them every turn, and they can keep converting more hexes and threatening your flanks in the Caucasus.
6) tyronec didn't do anything to try to ZOC lock you or delay your retreat of any mobile divisions you wanted to get out in the Caucasus.
7) Looking at your AAR, I think you were moving some units before it is possible to move them now. I think the scenario has changed so that more units start out locked (for example I see you moved the Italian mountaineer division on your second turn, whereas that is now locked until Soviets can attack it and rout it on Soviet turn 3).

It is true that cameron88 could have sent more units from the center rather than attacking with them in the center, but that would not have helped immediately due to the time taken for them to go on train and then get off the train the next turn, realistically taking 2 turns before they could really fully fight. And by the time they arrived, all the Romanians/Italians would already have been routed and the Panzers/motorized that start there already encircled and/or ZOC-locked.
Rosencrantus
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Rosencrantus »

ORIGINAL: Beethoven1

ORIGINAL: Rosencrantus

This scenario is honestly quite balanced. You snowballing over him in the South is bound to happen if he sends so many units on an attack near Rzhev... Those 6+ divisions could have held the line in the south to prevent the collapse of the front there. Broken down Soviet corps unit are easily repulsed by even hasty attacks by panzer divisions, especially with GS. He's also given up his forts too easily in the Caucasus, defensive CVs on rough terrain and mountain can sometimes be misleading and units are usually much weaker than they appear to be, so infantry trying to sneak in on the ZOCed hexes can be repulsed, especially if it's just a single rifle division.

A tip for anyone playing this scenario as the Axis, in the South where you clearly don't have enough units to hold the front hex for hex, you just need to form strong enough stacks that ZOC the hexes in between them. The snowy terrain and combat delay for dealing with the stacks should help with preventing Soviet breakthroughs.

You have done well in your other game, and credit to you for that, but I think you are underestimating some things.

1) In your game, tyronec did not ZOC lock/encircle your Panzers on turn 1, so you could respond using them.
2) You did the early turns with the old patch, but in the new patch, Romanians and Italians are even more routy than before. Soviets can attack basically any Romanian unit with seemingly anything, and pretty much always they seem to rout now.
3) tyronec did not cut off your motorized regiments to the south-east of Stalingrad, so you could reform them into a division and have some MP on turn 1.
4) tyronec in general took a very unaggressive approach, and he said in his AAR that his strategy for the Caucasus was just to sit there and wait for you to leave, rather than to put any pressure on you.
5) Soviets start with quite a few cavalry corps in the area. These can be broken down into divisions so that Soviets can have at least 10-15 cavalry divisions. These can then just walk into empty territory behind you and cut your supply lines. It seems like tyronec didn't do that, but he could have. Sure, you could rout some of them with your Panzer divisions (or at least you could if they were not encircled starting on turn 1), but if you do it doesn't really matter that much, you are probably not going to rout all 15 of them every turn, and they can keep converting more hexes and threatening your flanks in the Caucasus.
6) tyronec didn't do anything to try to ZOC lock you or delay your retreat of any mobile divisions you wanted to get out in the Caucasus.
7) Looking at your AAR, I think you were moving some units before it is possible to move them now. I think the scenario has changed so that more units start out locked (for example I see you moved the Italian mountaineer division on your second turn, whereas that is now locked until Soviets can attack it and rout it on Soviet turn 3).

It is true that cameron88 could have sent more units from the center rather than attacking with them in the center, but that would not have helped immediately due to the time taken for them to go on train and then get off the train the next turn, realistically taking 2 turns before they could really fully fight. And by the time they arrived, all the Romanians/Italians would already have been routed and the Panzers/motorized that start there already encircled and/or ZOC-locked.

1) 2/3 of the panzer divisions near stalingrad are frozen, so I couldn't even use them anyways, the 22nd panzer division which you encircled in your picture above can actually move and can easily be broken out of with the units from the nearby vicinity. 17th Panzer division can also be moved directly to the Stalingrad region without having to use rail (hurts me to do that, but it's a must)

2) From my experience they tend to rout just as much. Of course at the beginning of the scenario you'd see them rout like crazy due to all the Soviet tanks and rifle corps in the Stalingrad region at high CPP, but if they are supported by German troops or placed in ideal defensive positions, even on the latest beta I am getting holds with them. Remember that on this public beta that experience matters even more than before, which still benefits the Axis more overall.

3) Fair enough, I only would have one regiment to work with instead of 3.

4) That's not how I see it, from what I remember, he launched attacks there every single turn even with guard rifle corps. He definitely went aggressive when he realised I wasn't just going to pull back and give my ground for free. I actually sent a few divisions reinforcement to the area and kept majority of my tank divisions there.

5) I don't know, but I'd be happy to play one turn of the StB scenario to see if I can hold the front.

6) He tried, he even managed to encircle 2/3 of a panzer division. It's in post 10 of my AAR. Like I said above I actually kept majority of my mobile units in the Caucasus to defend against his attacks.

7) I'm not sure which unit you're talking about, but if you see it let me know which one it is. As far as I know after checking the scenario again on the new patch I haven't noticed much different about which units are frozen or not, though I'm unsure about this one.

Would like to hear your response, though I don't want to hijack your thread so we can just continue in our PMs.
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