This is a server game, so it is more of a pain to do an in depth AAR (because I can't load the save when it is not my turn to take screenshots and to look at the various statistics etc). But also, I have less desire to do an in-depth AAR than for the 1941 scenario, since this is more of a "set piece" scenario where you start off with a pre-built army. There is less of an aspect of "build your own Red Army from the ground up" LARP, and so I should end up being less distracted looking at all the graphs.
So I plan to just be doing a little bit of AAR to show generally what is happening, rather than every play by play detail.
I don't yet have a particular grand over-arching strategic narrative plan at this point, or at least not one well defined enough to explain. Initially I will be just trying to make sure that my own defenses are strong enough where they need to be, and start looking for opportunities to attack and wear down the Wehrmacht, given the initial deployments of units.
TURN 1
Around the Demyansk pocket, I tried two attacks. Both failed [:(] This was the least successful part of the front. Part of that is probably because there are bad leaders, and no assault front. Plus the German defensive positions are strong. We will see if Germany stays in Demyansk or pulls out to free up some more troops.

I had a lot better initial success in Operation Mars. Velikie Luki has fallen and I took a good number of hexes pushing into the Rzhev salient. This destroyed a lot of Axis forts, so hopefully will provide some distraction from Stalingrad, since they will need units to re-establish strong defenses (unless they pull back, which I don't really expect at this point). I have also been playing the Red God of War scenario against Hardradi, which helped teach me some good places to attack in this area initially.

Around Stalingrad I am doing things differently and sub-optimally. I only attacked with Soviet infantry and cavalry against the Romanian troops (no attacks with mech/tanks yet and no encirclement of Stalingrad). I am going to give the Germans a turn to react and let them form up their defenses. They have the option to withdraw from Stalingrad if they want, or to react to the initial attack and try to keep fighting there.
Why do this? Because it seems like conventional wisdom amongst experienced players is that the late game is too much biased towards the Soviets, and that once the Red Army gets too large and starts attacking, there is nothing that Germany can really do to slow them down. If that is correct, then perhaps giving Germany a break on turn 1 will lead to a more fun and balanced 1943. Or alternatively, maybe that is wrong and now Germany is going to wipe out the Red Army due to this foolishness. [X(]
It may be interesting to compare this game to other StB scenario games where the Soviets encircle Stalingrad and wipe out the 6th Army immediately to see how it plays out differently.

Although I didn't encircle Stalingrad, I did at least encircle these two motorized regiments. Hopefully it will hold, but may not if the Panzers near Stalingrad get diverted to deal with this.
