Afrikakorps mod

Keltos01
Posts: 397
Joined: Mon Mar 14, 2022 12:04 pm
Location: Milan Italy

Re: Afrikakorps mod

Post by Keltos01 »

found it ! took me long enough cause sharpening the edges didnt work ingame, it was : Remove Custom Split Normals: If shading is still broken, go to the Object Data Properties tab, find Geometry Data, and click Clear Custom Split Normal Data.
Attachments
m4A2Box2bsharp.jpg
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m4A2Box2bsharp2.jpg
m4A2Box2bsharp2.jpg (363.15 KiB) Viewed 87 times
m4A2Box2bsharp3.jpg
m4A2Box2bsharp3.jpg (398.89 KiB) Viewed 87 times
m4A2Box2bsharp3rr.jpg
m4A2Box2bsharp3rr.jpg (402.83 KiB) Viewed 87 times
Keltos01
Posts: 397
Joined: Mon Mar 14, 2022 12:04 pm
Location: Milan Italy

Re: Afrikakorps mod

Post by Keltos01 »

Winter coat at Bastogne
m4a2atBastogne.jpg
m4a2atBastogne.jpg (361.82 KiB) Viewed 66 times
m4a2atBastogne2.jpg
m4a2atBastogne2.jpg (409.23 KiB) Viewed 66 times
Keltos01
Posts: 397
Joined: Mon Mar 14, 2022 12:04 pm
Location: Milan Italy

Re: Afrikakorps mod

Post by Keltos01 »

M10 now in game, needs some uv map fix still
but nice to see the recoil of the gun when there is no roof :)
but beware, she has not as much armor as a Sherman..
M10_MGC_FL.jpg
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M10_MGC_FLtr.jpg
M10_MGC_FLtr.jpg (438.53 KiB) Viewed 52 times
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