ORIGINAL: sveint
In my PBeM games research seems to work very well. If I or my opponent don't watch each other's research or "forget" to research a necessary technology, it will hurt.
To me this post falls into the category of Axis-wannabewroldconquerors yelling...
Partisans are too much, I cannot conquer the world!
Russian tanks are too much, I cannot conquer the world!
Allied heavy bombersare too much, I cannot conquer the world!
Like Pail Vebber showed in his example, there is always a counter. You just have to find it.
You know, crap like this just really pushes my buttons. Why dont you try READING THE INFO PRESENTED rather than making snippish comments. I dont care a whit for 'conquering the world as the Axis' and I'm not 'whining' because I cant do so. I see the same problem when I play as the Allies...Its far more profitable to research and then use a very limited selection of units that to go with a more combined arms approach.
And THAT is the essence of the post that now has been lost in all of gibberings about whether either side can win. The issue has never been that for me. Why cant you accept that there ARE people out there who are interested in bettering the game and can discuss merits of doing so without considering their win/loss ratio....[8|]
So, back to the original point that I havent seen truly addressed so far:
What is the incentive to continue to use combined arms in the presence of specialized (teched up) units. I just dont see the money in doing so. Are you really going to try and use 7-7 Infantry and 8-6 Arty to counter 9-9 Tanks? That is where the World Standards are going to lead you to (and that is discounting the fact that since Infantry/Arty are cheaper to build and need to be used in larger numbers, the research cost will be even higher still). So which are you going to do? Try and run uphill researching Infantry AND Arty to a level which can hurt the tanks and go bankrupt doing so, OR research tanks of your own that can compete?
And once you do so, what is your incentive to build those inferior Infantry/Arty for anything but garrison duty? Answer....nothing. So, you end up cranking out more and more tanks because they are simply better. They cost more, but they will still win against opposing inferior units that outnumber them (you might 'lose' a battle or two by not having the 2/1 advantage, but your opponent will suffer FAR heavier losses). Better but more expensive units are also a LOT easier on the limited resource of Population.
So the point comes where its plain to see that you will eventually stop using units other than what you have researched up higher. Tac Air cant hurt those tanks, so why bother with them? Arty and Infantry don't fare much better unless you make a HUGE investment in research to allow them to compete. But why do so when you can just use the superior tanks of your own?
The same situation applies in the air war, but to a lesser extent because there are less unit types involved. But trying to research Flak AND Fighters is a far more expensive proposition than one or the other to counter opposing air. And again, I see little incentive to do so when one 'better' unit will do the job whereas the two lesser units will get mauled (or be ineffective).
The naval war doesnt seem to have the same problem because the entire class of torpedoes ignores armor and defense rating of ships in general are low compared to attack. But even there, a rank of AA or Aircraft evasion here or there means the difference between totally ineffective AA or AA that slaughters aircraft so efficiently that it makes Aegis cruisers jealous! [;)]
So, as you can see, its not about EITHER SIDE being 'better'. I would just like to see what incentives there are to try and balance research rather than specialize? The payoff for specialization is obvious...if you do it, and your opponent doesnt follow suit in some way, they are hosed. So, if there isnt nearly equal benefit to broad research (and at the moment, I dont see any), then the COST for specialization needs to match the benefit. Otherwise, what results will remove any semblance of historical strategy/tactics and becomes a race to out-tech rather than out-produce or out-maneuver.