Some VERY PRELIMINARY testing of Strategic Bombing

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Feinder
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RE: Some VERY PRELIMINARY testing of Strategic Bombing

Post by Feinder »

Like who is commanding these bomb groups.
experiance and command of support and HQ units. (basicly Chain of command from top to bottom



(* flips back a few pages *)
Control Tests

I have eliminated all LCUs with Flak at Tokyo.
All Japanese aircraft are stood down.
Using four B-29 groups at Saipan.
7th AF exp at 70, and morale at 99 (in case it makes any difference).
Leader traits of Cmdr 7th AF changed to all 70s (relatively good).
Leader traits of Cmdrs of all groups changed to all 70s (relatively good, and standarized).
All groups set to 70 avg exp, and 99 morale (I cannot set fatigue).

All groups have 50 planes, and 50 max.


Let no one say I wasn't thorough.

[;)]

Next Critic...

-F-
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RE: Some VERY PRELIMINARY testing of Strategic Bombing

Post by Dereck »

ORIGINAL: Mogami

ORIGINAL: dereck

And regardless of the propoganda Mogami is putting out I still say this is just another way this game has HOSED the allied player.

Hi, OK how about this. Rather then this testing lets do it under actual conditions.

Scenario 10
You Japan
Me Allies
Starting date 1/4/45
Starting score Japan 31154
Allies 14746
If you have not surrendered by Sept 1 1945 you win. Meaning the game cannot last more then 8 months.

Not to be considered a grudge match but played in the name of science. (Lets find out one way or the other if I am propagada)

These tests are very interesting but they keep omiting very important data.
Like who is commanding these bomb groups.
experiance and command of support and HQ units. (basicly Chain of command from top to bottom)
You write the AAR

If Dereck is too busy then I ask one of the interested parties (Tabpub?) to run the Japanese. I think this test is important and requires an objective narrater. I don't have time toi write novels but I will record data prior to sending heavy bombers out.

In Scenario 10 there are 13 on map B-29 BG (13x48=624 B-29) replacement rate is at least 75 per month. Siapan and Tinian are Allied but not Iwo Jima.

I've been keeping track of what happens in my game against the AI and it's hosed. Against the AI there is no reason why I shouldn't be getting historical results.

I'm not interested in playing a PBEM game - I bought this game to play alone against the AI at my leisure and really have got to the point where I resent all these changes made to satisfy PBEMers that have ruined the game for me. Just about everything I modified in the database editor to make the game feel right for me has been nerfed by hard-coded player-requested enhancements. If the PBEMers don't think something is right then either stop playing ahistorically or make the modifications in YOUR database editors and restart your games over.
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RE: Read this (again)

Post by Ron Saueracker »

MANUEVER

The maneuver variable is a combination of acceleration in level flight, turn rate and roll rate. It is most important in fighter versus fighter dog fighting. Pilots in aircraft with significantly maneuver will try to make the fight a maneuvering contest. If they succeed, they will a greater chance to fire at the rear of the enemy fighter or fire without being fired at. If they succeed or no will be strongly influenced by the relative maneuver, squadron commander skills, pilot skills and aircraft advantage.

Maneuver: A6M2 - 35, P-40 - 31, F2A - 29, F4F - 32. As can be seen, the Zero has he advantage in maneuver. The F4F is also a fairly spry aircraft.
______________________________________________________________

MAXIMUM SPEED

The maximum speed variable is how fast the aircraft can travel in level flight. It is most important in fighter versus fighter dog fighting and fighter versus bomber combat, as well. Pilots with a significant maximum speed will try to avoid dog fights and make slashing attacks against enemy aircraft. In the case of fighters attacking bombers, the fighters will be able to make more attacks against slower bombers. In the case of fighters versus fighter combat, a very fast fighter may fire deflection as it passes an enemy fighter, go head to head or fly past one fighter to attack another from the rear. If they succeed or no will be strongly influenced by the relative speed, squadron commander skills, pilot skills and aircraft advantage.

Maximum Speed: A6M2 - 332, P-40 - 362, F2A - 321, F4F - 320. As can be seen, the P-40 has the advantage in maximum speed. This allows the P-40 dive through the formation at high speed.
______________________________________________________________

CRUISE SPEED

A higher cruise speed will allow the aircraft to get to the target in a shorter time. In the case of attacks versus shipping, the chance of locating the ships is increased. In all cases, fatigue is less than with a slower aircraft.

Cruise Speed: A6M2 - 207, P-40 - 275, F2A - 161, F4F - 155. As can be seen, the P-40 has the advantage in cruising speed.
______________________________________________________________

CLIMB RATE

The climb rate is very important in determining how many combat air-patrol aircraft are able to engage and if they engage enemy aircraft from above or below. A high climb rate will increase the chances of the fighter engaging the bomber from the best angle. Diving on the enemy bomber or climbing towards it, depending on the pilot skill and gun locations on the bomber. All other factors equal, it is usually better to dive on the bombers, as the fighter speed will be greater. Against enemy fighters, a higher climb rate allows the fighter to more easily escape from an enemy fighter who is behind him, forcing the enemy fighter to use deflection fire. A high climb rate makes for a better interceptor.

Climb Rates: A6M2 - 2640, P-40 - 2083, F2A - 2200, F4F - 1950. As can be seen, the Zero has the advantage in climb rate.
______________________________________________________________

DURABILITY:

The durability factor is the toughness the plane. An aircraft with a higher durability can sustain more damage before being shot down, can fight better when damaged and can land with more damage. Some bombers with an extremely high durability, when combined with a very high gun factor, may discourage brittle enemy aircraft without self sealing fuel tanks and a limited gun factor with from attacking. So, against the B-24, a Nate or A2M6 might only make one or two passes and fire at a greater range, before retiring. A George, on the other hand might press the attack.

Durability: A6M2 - 22, P-40 - 29, F2A - 28, F4F - 29. As can be seen, the Zero has a significant disadvantage in durability and combined with a zero armor, no self-sealing fuel tank, this aircraft must use the high maneuver rate to avoid getting hit.
______________________________________________________________

GUN FACTOR

The gun factor is the relative firepower of the aircraft. In the case of aircraft with guns that fire other than directly forward, such as bombers, it is the aggregate firepower. So, a dive bomber might be able to fire at an aircraft above and to the rear. Each weapon is fired separately and therefore the firepower factor is never used in combat. But indicates a greater chance to damage enemy aircraft, or when strafing, units or ships.

Gun Factor: A6M2 - 12, P-40 - 18, F2A - 12, F4F - 18. As can be seen, the A6M2 and F2A have a smaller gun factor. Should you look at the actual weapons on the aircraft, you will see that limited ammunition, short range or inaccurate weapons will hinder the aircrafts ability to shoot down enemy aircraft.
______________________________________________________________
RADIO

Many Japanese aircraft lack radios. The lack of a radio makes it harder to intercept incoming attacks with sufficient aircraft, which reduces a squadrons CAP ability.


______________________________________________________________

LEADER SKILLS

Most calculations include the leaders skills. He can make his pilots/crews use better combat tactics, better coordinate attacks and defenses, increase repair rates for aircraft, increase morale and decrease pilot/crew/ground crew/aircraft fatigue. It is a good thing to make sure the leader is highly skilled.
______________________________________________________________

PILOT/CREW SKILL

All calculations include the pilot/crew skill factor. It is important.
______________________________________________________________

FATIGUE

The fatigue variable is a calculated and accumulative assessment of the pilot/crew, ground crew and aircraft physical condition. It is used in most combat and many non-combat calculations. Flying a lot of missions will increase fatigue and make the group less effective.
______________________________________________________________

MORALE

The group morale factor is a calculated and accumulative assessment of the pilot/crew and ground crew general fitness. It also includes group Intel and mission preparation time, as lead time is needed to fly missions, some longer than others.
______________________________________________________________

ADVANTAGE

Not a variable, but a calculated value, the aircraft with the advantage has a greater chance to implement the tactic the pilot would choose. It increases the chances of the pilot to bouncing an enemy aircraft and increases the chances for aircraft to evade.

I really want to know how "radios" effect CAP in the model. Seems to me it does not. If it did IJN CAP would be seriously hamperred.
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RE: Some VERY PRELIMINARY testing of Strategic Bombing

Post by mogami »

ORIGINAL: Feinder
Like who is commanding these bomb groups.
experiance and command of support and HQ units. (basicly Chain of command from top to bottom



(* flips back a few pages *)
Control Tests

I have eliminated all LCUs with Flak at Tokyo.
All Japanese aircraft are stood down.
Using four B-29 groups at Saipan.
7th AF exp at 70, and morale at 99 (in case it makes any difference).
Leader traits of Cmdr 7th AF changed to all 70s (relatively good).
Leader traits of Cmdrs of all groups changed to all 70s (relatively good, and standarized).
All groups set to 70 avg exp, and 99 morale (I cannot set fatigue).

All groups have 50 planes, and 50 max.


Let no one say I wasn't thorough.

[;)]

Next Critic...

-F-

HI, OK I'm sorry my bad. I didn't read the entire thread this morning I jumped at the propaganda.
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RE: Some VERY PRELIMINARY testing of Strategic Bombing

Post by mogami »

ORIGINAL: dereck

ORIGINAL: Mogami

ORIGINAL: dereck

And regardless of the propoganda Mogami is putting out I still say this is just another way this game has HOSED the allied player.

Hi, OK how about this. Rather then this testing lets do it under actual conditions.

Scenario 10
You Japan
Me Allies
Starting date 1/4/45
Starting score Japan 31154
Allies 14746
If you have not surrendered by Sept 1 1945 you win. Meaning the game cannot last more then 8 months.

Not to be considered a grudge match but played in the name of science. (Lets find out one way or the other if I am propagada)

These tests are very interesting but they keep omiting very important data.
Like who is commanding these bomb groups.
experiance and command of support and HQ units. (basicly Chain of command from top to bottom)
You write the AAR

If Dereck is too busy then I ask one of the interested parties (Tabpub?) to run the Japanese. I think this test is important and requires an objective narrater. I don't have time toi write novels but I will record data prior to sending heavy bombers out.

In Scenario 10 there are 13 on map B-29 BG (13x48=624 B-29) replacement rate is at least 75 per month. Siapan and Tinian are Allied but not Iwo Jima.

I've been keeping track of what happens in my game against the AI and it's hosed. Against the AI there is no reason why I shouldn't be getting historical results.

I'm not interested in playing a PBEM game - I bought this game to play alone against the AI at my leisure and really have got to the point where I resent all these changes made to satisfy PBEMers that have ruined the game for me. Just about everything I modified in the database editor to make the game feel right for me has been nerfed by hard-coded player-requested enhancements. If the PBEMers don't think something is right then either stop playing ahistorically or make the modifications in YOUR database editors and restart your games over.

Hi, OK fair enough. Do me a favor send your save game file to MNeer1@woh.rr.com so I can look at it. Maybe I can figure out what is hosing you.
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RE: Some VERY PRELIMINARY testing of Strategic Bombing

Post by tabpub »

I ask one of the interested parties (Tabpub?) to run the Japanese. I think this test is important and requires an objective narrater. I don't have time toi write novels but I will record data prior to sending heavy bombers out.

Ok, but how bout flippin sides? As I mentioned earlier, I have some ideas on running the show from the "side of light and goodness"; I have no idea on defensive plans for the "dark side", much less what a good Air Defense Plan would be for the Home Islands.
No mucking about in China/Burma/DEI either; especially as it's Jan 45; a straight up fight in the Western Pacific, from Luzon to Korea to Marianas.
Now....will it be Formosa or Okinawa....[&:]
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The tracers look fine as a strafin' we go.
But, brother, we're TOO God damn low...
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RE: Some VERY PRELIMINARY testing of Strategic Bombing

Post by Feinder »

OMG. I so wish I could pull this straw, but I don't have time for a 4th (ack!) game.

I'm actually playing a Scen 10 vs. Ollie, and I'm Japan. We're playing -with- PDUs.

Something tells me that I doubt either of you have ever loaded Scen 10 (esp as Japan, it'll make you pull your hair out). But in case you didn't do the math, Japan STARTS over 2:1 in points (which I was kinda disappointed that I didn't automatically win on the 2nd turn, boy that would have been good for a laugh [:D]).

But if you're playing for "surrender", that means you're playing for points.

Starting score :
Japan 31154
Allies 14746

Only 47,563 more to go (if the Allies don't lose a single plane).

(* keeps silent on strategy suggestion for Japan, even tho it's painful to do so *)

[;)]

Those are a LOT of points that you have to make up as Allies, esp by September. My money is on Japan. Tapub if you're Japan, JUST REMEMBER YOU'RE PLAYING FOR POINTS.

This should be truely amusing. I look forward to the AAR.

-F-
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RE: Some VERY PRELIMINARY testing of Strategic Bombing

Post by mogami »

Hi, Of course I have played scenario 10 before.
The starting points are all BASE CONTROL.
Meaning all other things being equal the Japanese score is going to decline while Allied score increases. (I don't see Japan aquiring too many new bases)


Points are awarded for bases that are in supply.
The Allied player can win simply by running Japan out of supply. The 31k becomes 0
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RE: Some VERY PRELIMINARY testing of Strategic Bombing

Post by Feinder »

The Allied player can win simply by running Japan out of supply

Good luck with that.

[;)]

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RE: Some VERY PRELIMINARY testing of Strategic Bombing

Post by mogami »

Hi, To be strictly accurate running Japan out of supply would result in the 31k becoming 7.8k (bases only count 25 percent if out of supply)

B-29 can destroy large stockpiles quickly.
After the supply is gone the air defense is gone
the repair capabilty is gone

Out of supply the Allies (in Scenario 10) have 2 to 1. Plus they are going to aquire bases and kill more Japanese aircraft then they lose.

Scenario 10 is the "learn to play" Allies late in war scenario

Japane has already lost access to SRA (The Allies are landing in PI)
The Allies already control Saipan and Tinian.

(from a defend the Empire point of view Japan has already lost the war)
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RE: Some VERY PRELIMINARY testing of Strategic Bombing

Post by dtravel »

ORIGINAL: Mogami
Points are awarded for bases that are in supply.

That is the first time I've heard that. Can anyone else verify this claim?
This game does not have a learning curve. It has a learning cliff.

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RE: Some VERY PRELIMINARY testing of Strategic Bombing

Post by Feinder »

He is correct. That is why you sometimes see jumps in the score. A base with no supply is only worth 25% of it's victory value (sort of like LCUs). A high value base, maybe Noumea, is undersupplied, then gets a shipment, the score will jump.

The wrinkle on the '45 scenario is that, Japans starts -very- well supplied (reminds me of the '41 scenario actually, like the numbers didn't change much, but I didn't verify this).

You don't have to supply ALL the bases. Just the ones that give you lots of points (or KEEP the points rather).

Everybody wonders what do to with those I-3xx class subs. EACH one carries 800 supplies. And the rest of IJN sub fleet does a fair job also (h_ll, they have nothing else to do). And there really any stopping them.

It's NOT just a matter of bombing all the bases until they're out of supply, because the important ones, won't.

You actually have to capture them. Oh, but most of Japan's units start at FULL strength, and dug in. There is no "building up a division from 1/3 strength" or however they arrive as reinfocements in the '41 scenario.

Yes, the Allies have a lot of stuff... TF58... TF58... TF58... (I think Ollie wiped out 500 aircraft in a single day, I woin't make that mistake again).

I'm just playing Ollie, to give him a good game. I'm just enjoying it, and I hope he is too. It's fun to set a bunch of squadrons to Kamikaze, just to watch it rain. I also have "Operation Divine Flatulance" in the works. It's completely hairbrained, and we should both find it very amusing. And if it somehow manages to raise a stink, then so much the better.

But if the gauntles "is points by Sept." that would change the whole game. Actually, it's just like playing the Allies in '42... :^)

Just consider:
What conserves my points (as Japan).
Don't trade points, unless the ratio is better than 2:1.
What slows Allies accumlation of points.
What ways can I -DENY- points to the Allied player.

As I said to Mog before, saying he can win by Sept. Good luck with that. I'll be interest to read the AAR.

-F-
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RE: Some VERY PRELIMINARY testing of Strategic Bombing

Post by dtravel »

Lovely. Yet another very important "little detail" that is not mentioned in the documentation. [:@]
This game does not have a learning curve. It has a learning cliff.

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RE: Some VERY PRELIMINARY testing of Strategic Bombing

Post by tabpub »

ORIGINAL: dtravel

Lovely. Yet another very important "little detail" that is not mentioned in the documentation. [:@]

Look under 9.0 BASES, last sentence in the last paragraph.
"Being undersupplied has many ramifications; the base can't be expanded as rapidly; combat units can't be supplied as needed, and will function below their abilities; and the base will be worth less when victory points are counted."

Sing to the tune of "Man on the Flying Trapeze"
..Oh! We fly o'er the treetops with inches to spare,
There's smoke in the cockpit and gray in my hair.
The tracers look fine as a strafin' we go.
But, brother, we're TOO God damn low...
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RE: Some VERY PRELIMINARY testing of Strategic Bombing

Post by AmiralLaurent »

Doing some tests yesterday. The first thing I discovered is that my testing method didn't work. I intended to create a head to head game, do the Japanese phase (ground everything) and the Allied (ground everything, except B-29, give orders to B-29) and save. And then do the turn, reload, redo the turn, etc... The problem is that if I do that I just repeat the same turn.

I did some more tests with starting a new scenario each time.

For now the only conclusions are about Fatigue:
1) B-29 units don't start the game at 0 FAT but at 14, so figures given in former Feinder posts with FAT 50 at the end of the turn should take this in account.
2) FAT is halved every turn. B-29 transfering from Dacca to Mariannas have 65 FAT at end day one, 33 at end day two, 17 at end day three...
3) B-29 flying from Mariannas to Japan with 10-15 FAT at the end of the previous turn suffer 1% op losses.

Conclusion: it is possible to raid with Japan with B-29 every 3 days with the full fleet with decent losses
Day 1 raid: day finished with 50 FAT
Day 2 rest: day finished with 25 FAT
Day 3 rest: day finihded with 13 FAT
Day 4 raid: day finished with 50 FAT
and so on

Future test would be about the use of manpower attacks.
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RE: Some VERY PRELIMINARY testing of Strategic Bombing

Post by Feinder »

1) B-29 units don't start the game at 0 FAT but at 14, so figures given in former Feinder posts with FAT 50 at the end of the turn should take this in account.

(* becomes "The Poster Formerally Known As Feinder" ... *) [;)]


2) FAT is halved every turn. B-29 transfering from Dacca to Mariannas have 65 FAT at end day one, 33 at end day two, 17 at end day three...

Well that's kinda interesting (that you figured this out). My brain never made that leap. I had just concluded that it went down by 10 or so each turn. But "by half", is actually a very important difference.

Yeah, the whole starting fatigue thing does skew the tests. And there's no place in the DB for me to set it to zero. But we could "fix" it by standing everything down for a week, no missions, (until fatigue reaches 0), save the game, THEN use the D + 7 save with fatigue zero, as your scenario start.

That should solve the problem.

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-F-
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RE: Some VERY PRELIMINARY testing of Strategic Bombing

Post by Dereck »

ORIGINAL: AmiralLaurent

Doing some tests yesterday. The first thing I discovered is that my testing method didn't work. I intended to create a head to head game, do the Japanese phase (ground everything) and the Allied (ground everything, except B-29, give orders to B-29) and save. And then do the turn, reload, redo the turn, etc... The problem is that if I do that I just repeat the same turn.

I did some more tests with starting a new scenario each time.

For now the only conclusions are about Fatigue:
1) B-29 units don't start the game at 0 FAT but at 14, so figures given in former Feinder posts with FAT 50 at the end of the turn should take this in account.
2) FAT is halved every turn. B-29 transfering from Dacca to Mariannas have 65 FAT at end day one, 33 at end day two, 17 at end day three...
3) B-29 flying from Mariannas to Japan with 10-15 FAT at the end of the previous turn suffer 1% op losses.

Conclusion: it is possible to raid with Japan with B-29 every 3 days with the full fleet with decent losses
Day 1 raid: day finished with 50 FAT
Day 2 rest: day finished with 25 FAT
Day 3 rest: day finihded with 13 FAT
Day 4 raid: day finished with 50 FAT
and so on

Future test would be about the use of manpower attacks.

Interesting ... every 3 days. I'm not really sure that could be kept up in a real game like I have going. But since I have nothing to lose I guess I'll figure out a schedule to use 1/3 of my bombers each turn while I rest 2/3s and see how long I can keep that up as well as how effective they are.

Since I've actually been playing a game (against the AI) instead of running tests I'll post the results from my spreadsheet when I have enough data if anybody would be interested.
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RE: Read this (again)

Post by mdiehl »

I'll take your last sentence first. I don't believe I ever mentioned modeling it in the game.


Odd. In the context your use of the word "catastrophic" in describing damage to a pressurized compartment as a counterpoint to a post that asserted that pressurized compartment craft might reasonably have lower fatigue rates made it seem like you were commenting on game mechanics. My bad then.
I simply refuted the numerous inaccuracies you had and still have concerning the potential effects of decompression on people and aircraft.


I have made no errors. Try rereading what I wrote. No one here has said that decompression is a trivial thing. I just don't agree that it is all that catestrophic. For the B-29s it remains the case that all you have in support of your position is the possible loss of one crewman (from the 40th BG) in ambiguous circumstances. That's a pretty thin body of evidence about all that catastrophism.

We *were* talking abou B-29s. We may of course refer to other decompression incidents. They're bloody awfully rare, and the cirumstances that you can name don't indicate that many ships were brought down by it. There are the Comets, and there are lots of examples where people were killed but crew and aircraft kept going.

As to the Comets, the problem certainly *was* window size. As you noted window shape affects fatigue. In the Comets (the early ones) the windows were so large that losing one was tantamount to loss of a substantial portion of the effective structure of the aircraft. So, yeah, you don't see square windows any more. Nor do you see windows the size of the ones used on the Comet. By the way the Nimrod you will note does not have a whole bunch of oversized passenger windows whose loss might affect the integrity of the airframe.
And you are right. I am no expert on decompression but I am a damn sight more knowledgeable about it than someone who has only read about it in a book. Not only do I have extensive training in hypoxia and explosive/rapid decompression events, I have actual experience in real life ED. What are your qualifications concerning ED and its effects on people and aircraft? Please tell me it's something more than what you read in a 60 year old army report or saw on the Mythbusters.


What I've read in a book. But I do not agree that you have any more insight. Just more training in dealing with it. At some point you have to consider that people who have systematically studied the problem have opinions that need to be considered. That's why I take the word of the USAAF study of decompression effects over yours all day every day. Your claim that decompression might be a catastrophic problem for B-29s is not supported by the Army's medical studies, does not consider the redundancy in systems, the practics of flying the B-29s, nor to any degree the propensity for the phenomenon to occur in B-29s. Were this much of a problem you'd find it extensively discussed in histories, in Boeing technical papers, in after action reports, and in the memories of B-29 crews. Such a record is not there.
You choose to disregard the report of a B-29 crew that experienced an ED event which killed a crewmember. You also choose to ignore all the classic signs of ED as reported by that same crew. Signs such as "fog", a "swoosh" sound, forcible ejection of a crewmember and papers blowing around. The pilots state in several places the word "decompression."

No I don't ignore these things. I note that the hit was forward in the cabin and the lost observation blister was aft. I also note that no one in that crew suggested that the blister was lost to "explosive decompression." I also note that the B-29 had three separate compartments, which would mitigate against any catastrophic effect on the observation blister *aft* given that the hits were in the forward section. I note that the pilots said the forward cabin lost pressurization. Logically if this event could cause damage some 30 feet aft in a separate compartment, it would have cause substantial damage forward. Yet there was none. Finally, I note that in accordance with basic laws of fluid dynamics, pressure flows from areas of highest pressure to lowest. Since the hit was forward, the pressure in the aft section would not have forced parts of the aft section of the airplane outward, but instead would have caused circulation and greatest straing in the forward section (assuming that the three compartments were not isolated by shutting their doors).

Your analysis on this matter is just crud, really. You're so emotionally bound up in the argument that you've attributed conclusions to the crewmen that they never made, attributed cause where none is given and despite contrary evidence. I hope you're not working for the NTSB or the FAA.
You will also note that the crew indicates that they were hit a single 20mm shell in the cockpit and yet the right side blister and gunner were "sucked" (their words, not mine) out of the aircraft. Tell ya what. I'll quote the pilot and copilot's experience:

You do not need to. I already read it and provided the link for you. The crew does not say the observer was lost to explosive decompression. As I noted, your twisting of the crew's words is illogical and not supported by the laws of fluid dynamics. I think it is far more parsimonious to suspect that the blister was hit by a shell. That would certainly "suck" the observer out of the aircraft if he was not strapped in.

And I note, for the incident in question, that the aircraft was not "catastrophically" damaged. Heck, even the crewman would have survived (possibly) had he not been strafed while descending.
snip... "His blister must have blown, and he went out and took the sight with him, and he still had control of the turret."

Gee. Wonder how his blister could have blown out if the shell hit was in the forward cabin. In the real world, such a hit would reduce pressure on the interior face of the blister, causing it to (a) do nothing, or (b) if the external pressure was great enough push the blister and crewman INTO the cabin.
Bob Moss recalls the explosion in the plane and the events that followed: Fighters attacked us as we turned back over the Straits of Formosa heading toward China. A tremendous "swoosh" scattered papers and other items as the aircraft, at that instant, lost cabin pressure
.

Yep. All that "paper scattering" must have been really catastrophic. Might have inflicted some paper cuts.
The crew in the back reported the side blister was gone and so was Sgt. Hornyia. A shell had exploded over the co-pilot's position injuring Lt. Weinberg and Sgt. Klaver. Other damage to the plane involved the wiring in the bomb bay, the oxygen system, etc.

Interestingly, vis this discussion, the bomb bay was an unpressurized compartment. Under no circumstances could ANY kind of decompression have affected the bomb bay. So the evidence seems consistent with other hits on the aircraft (which would in turn be consistent with being shot at).
They mention just one 20mm cannon shell that caused an ED event, killed one crewman and forced them into an emergency landing at a fighter base. Cables, wiring, O2 system and a side blister all damaged or destroyed by a single 20mm shell that magically traveled throughout the aircraft and through several pressurized compartments causing all this damage because you say ED can't cause structural damage on a B-29. Are we back to the JFK magic bullet theory again?


Again, because you have a habit of putting conclusions in others' mouths, you have asserted that the crew claims that "one shell hit" did all that damage. The text does not make that claim. Moreover, the damage described is completely inconsistent with a single shell hit.
Tell ya what. I'll even go a little further and provide some details on 1500 or so people killed due to decompression effects during flight. I found these after a brief search. Some you've already mentioned like the Aloha bird but of course failed to state that someone died from being sucked out.

It wasn't germane. No one said that a person not strapped in could never be sucked out of a pressurized aircraft. Merely that the event was not catastrophic (to the aircraft in question). Vis modeling the B-29 in a game, "ED" would not be a phenomenon worthy of including in the model.
Your opinions don't count for crap when based on something you know nothing about. I don't really care if you find my opinion obnoxious or not. At least it's based on training and experience.


[:D][:D] Sure, herr Mac. Whatever you say. [;)]
Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.

Didn't we have this conversation already?
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