There are 18 ammo rounds on the Warspite for her main guns and 18 goes into 800 44.44 times, or 44 rounds per gun. We know that if Warspite shoots 3 rounds that is 132 shells.
MAYBE it means that. I note IJN submarines - with radically different guns - ALSO are almost always rated at 18 rounds of ammo. And they usually carried 17 or 18 shells! That is only 1 shell per round!
Every time I get into WITP data, I find serious and amazing data errors.
Even where the engine has great potential, this is squandered by
A) A lack of clear definitions, even for in house use, so someone doing data entry lacks critical knowledge of what to enter. Note that the release of an editor implies these definitions should also have been released with it.
B) A lack of consistent application of uniform standards even to the extent a definition appears to exist, de facto. Thus, some planes get more than 200% of their service ceiling, many get exactly 100%, and many others get less - exactly 3000 or 10000 feet less. That is four different data entry standards in the same field! Even if the code uses ceiling perfectly every time, you cannot model the planes in the data set properly with such variations in the data (from ceiling minus 10,000 feet all the way to 210% of ceiling)!
Which is a technical way of saying that, IF something is wrong with naval combat, it is very possible it is in the data set, not in the code. I can show that devices are awfully defined (in terms of consistency). It is barely possible to show that someone knew the penetration of guns is 1.75 times the caliber at close range - a significant number of guns use this value. But many use completely different values - including penetrations of ZERO! There are similar errors in accuracy (which is really ROF) and range. There are also gross errors in armor - probably more ships wrong than right. There may be errors in other things that matter in the routine as well - things we do not even know. Until we get all the data reasonably close to right, running battles is more or less an exercise in generating random results.







