Admiral's Edition General Thread

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

GaryChildress
Posts: 6932
Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

RE: Admiral's Edition General Thread

Post by GaryChildress »

ORIGINAL: Terminus

Sorry, Gary, but no.

No biggie.
sven6345789
Posts: 1072
Joined: Mon Mar 08, 2004 12:45 am
Location: Sandviken, Sweden

RE: Admiral's Edition General Thread

Post by sven6345789 »

In stock WITP, one of the patches created a "what if" first turn button when you decided on an automated "historical first turn"
there were four choices, historical, infield (placing the US carrier forces close to Pearl), outfield (resulting in the us carrier force being able to hit Wake in turn 1 and spreading out the air squadrons out a bit) and Home Plate (the japanese dream resulting in the carriers being at port);

will this be in AE too?
Bougainville, November 1,2,3,4,5,6,7,8,9. It rained today.

Letter from a U.S. Marine,November 1943
User avatar
treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: Admiral's Edition General Thread

Post by treespider »

no
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
User avatar
jwilkerson
Posts: 8182
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Admiral's Edition General Thread

Post by jwilkerson »

However, when playing against the AI, there are some unpredicatble "surprises" in the openings.
[:D]
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
herwin
Posts: 6047
Joined: Thu May 27, 2004 9:20 pm
Location: Sunderland, UK
Contact:

RE: Admiral's Edition General Thread

Post by herwin »

ORIGINAL: sven6345789

In stock WITP, one of the patches created a "what if" first turn button when you decided on an automated "historical first turn"
there were four choices, historical, infield (placing the US carrier forces close to Pearl), outfield (resulting in the us carrier force being able to hit Wake in turn 1 and spreading out the air squadrons out a bit) and Home Plate (the japanese dream resulting in the carriers being at port);

will this be in AE too?

Will you provide instructions for setting up the following (or a similar) scenario? If differs from stock with the KB starting in Kure and Yamamoto resigning in favour of Yonai.

"This is a 'limited war' scenario, where the surprise
attack on Pearl Harbor does not take place. Japan instead
adopts a strategic defensive in the Eastern Pacific,
planning to defeat the US Fleet in a "Great All-Out Battle"
in the Western Pacific. The Japanese planning instead
concentrates on capturing the Greater East Asia Co-Prosperity
Sphere before America's War Plan Orange reaches the Western
Pacific, and counts on American war-weariness to make the
American Government willing to negotiate.

Meanwhile, the US Navy implements War Plan Orange. The
American goal is to reach the Philippines or Taiwan and
establish a close blockade of Japan before American
war-weariness forces the US Government to negotiate a
treaty. This is the campaign the US Navy expected and
planned for.

Victory Conditions: If the Allied player has a sea line
of communications (a continuous path with air superiority)
between North America and a fleet base in the Philippines
or Taiwan and from there to a forward base in the Ryukyus,
Korea, or Japan by 31 January 1944, he wins a decisive
victory. If this requirement is met by 30 April 1944, it
is a regular Allied victory. By 31 July 1944, a marginal
victory, by 31 October 1944, a draw, by 31 January 1945,
a Japanese marginal victory, by 30 April 1945, a Japanese
regular victory, and by 31 July 1945 or later, a decisive
Japanese victory. Note that the scenario currently ends early.

If at any time, the Japanese player attacks Allied forces
present in a hex in Alaska, the Hawaiian Islands (excluding
Midway), or continental North America, the Allied player
has an additional two years (just so) to meet his requirements
for a victory. Note that raiding the American sea lines of
communication is allowed.

Armistices can be offered by either side at any time. The
side offering the armistice must abide by it if it is accepted.
The other side can withdraw from the agreement with 90 days
notice. If Japan takes Calcutta, Delhi, Bombay, or Karachi,
problems keeping the Indian opposition suppressed and dissent
in the Indian military force the British in India to offer
an armistice on the current lines of contact. If accepted,
this means no offensive operations by either side in India,
Burma, or Ceylon. If the Chinese capital is taken or Japan
accepts this forced armistice with the British, the Chinese
offer a similar armistice."
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: Admiral's Edition General Thread

Post by castor troy »

I guess I know the answer already: no
User avatar
jwilkerson
Posts: 8182
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Admiral's Edition General Thread

Post by jwilkerson »

ORIGINAL: castor troy

I guess I know the answer already: no

What was the question?
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
User avatar
treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: Admiral's Edition General Thread

Post by treespider »

ORIGINAL: jwilkerson

ORIGINAL: castor troy

I guess I know the answer already: no

What was the question?


herwin wrote: Will you provide instructions for setting up the following (or a similar) scenario? If differs from stock with the KB starting in Kure and Yamamoto resigning in favour of Yonai.
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
User avatar
jwilkerson
Posts: 8182
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: Admiral's Edition General Thread

Post by jwilkerson »

ORIGINAL: treespider

ORIGINAL: jwilkerson

ORIGINAL: castor troy

I guess I know the answer already: no

What was the question?


herwin wrote: Will you provide instructions for setting up the following (or a similar) scenario? If differs from stock with the KB starting in Kure and Yamamoto resigning in favour of Yonai.

Ah, thanks for the summary. We will provide a manual for the editor, it will talk about how to use the various included features, including the AI scripting feature.

WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
Andy Mac
Posts: 12577
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Admiral's Edition General Thread

Post by Andy Mac »

Oops wrong forum :)
User avatar
Barb
Posts: 2503
Joined: Tue Feb 27, 2007 7:17 am
Location: Bratislava, Slovakia

RE: Admiral's Edition General Thread

Post by Barb »

One minor question just entered my head:
It is possible to have displayed DATES instead of TURNS-TO-GO in reinforcements screen? Say another switch in settings-preferences-options?

I was always recalculating number of turns into dates [:)]
Image
Post Reply

Return to “War in the Pacific: Admiral's Edition”